问题描述
当使用脚本批量处理任务时,希望能用Motionbuilder后台执行一个python文件
解决方法
motionbuilder.exe -batch -s Script_Path
完整命令行标记一览
Flag Options
-help
Displays this help information and exits. (also -?)
-batch
Starts MotionBuilder in batch mode (without the UI). This flag is
usually used for executing a Python script, which can be set with
the -F flag.
-buildInfo
Displays the MotionBuilder build information and exits.
-console
(Windows only) This opens an output window used by FBTrace in the
OR SDK, where the appropriate stdout/err stream goes. If you choose to
use this console output window for Python output, you also need to use
the -verbosePython flag.
-F [filename]
This is an alternative way to open a file with MotionBuilder at
startup. If this flag is omitted, you must specify the filename you
want to open as the last parameter in the list.
-G [width] [height]
Sets the window size of MotionBuilder to the values specified. The
default state is maximized.
-S
Starts MotionBuilder in full screen mode. This is equivalent to
selecting Display > Full Screen inside the Viewer. To exit full screen
mode, press Alt+Enter or Esc.
-suspendMessages
Disables all the warnings and pop-up dialogs. This flag is useful for
automation purposes when you do not want the script to be interrupted
by dialog boxes. By default, all warnings and dialog boxes are shown.
-T[UI Name]
Finds a tool with the matching name among the tools that MotionBuilder
has registered, and if it is found, activates it. This flag parameter
is case sensitive. Note: There is no space between the -T and the
[UI Name] parameter.
-verbosePython
Outputs all Python messages to the appropriate stdout/err stream. This
puts the Python print messages to the window that you activate using
the -console flag as well as to the Python Editor. This is the same
location that FBTrace outputs to when using the OR SDK. By default,
Python output is only presented in the Python Editor.
-3
Enables warnings about features that will be removed in Python 3.0
You can use this flag to see how much work will be necessary to port
code to Python 3.0.
--sdk-begin & --sdk-end
The SDK plug-in developers can access command line arguments within a
pair of delimiters (--sdk-begin & --sdk-end). See the
FBSystem::GetCommandLineArgs() function reference.
Usage Examples
Opens the scene contained in mia_blue.fbx on startup.
motionbuilder.exe mia_blue.fbx
Launches in full screen mode and opens the scene contained in mia_blue.fbx.
motionbuilder.exe -S mia_blue.fbx
Launches the script testScript.py on startup and suppresses all message
boxes that the script might generate.
motionbuilder.exe -suspendMessages testScript.py
Launches the Audio tool located in the sample tools folder on startup.
Note: The Audio tool needs to be compiled first.
motionbuilder.exe -TAudio
Launches the script Script.py and sends the output to the console output
window.
motionbuilder.exe -console -verbosePython Script.py
Launches with an active window of 500x500, and opens the scene
mia_blue.fbx.
motionbuilder.exe -G 500 500 mia_blue.fbx
Launches the console, the Python Editor tool, and opens the scene contained
in mia_blue.fbx. Note: The quotes surrounding "-TPython Editor" are there
to ensure the Python Editor tool is launched. Without these quotes, only
the Python tool would be launched, if it exists.
motionbuilder.exe -console "-TPython Editor" mia_blue.fbx
Environment Variables
MB_CONFIG_DIR
The directory specified in this environment variable determines the
location where MotionBuilder configuration will be stored. If not set,
configuration files will be stored in document or home directory.
MOTIONBUILDER_PLUGIN_PATH
The list of directories contained in this environment variable
determines the location from which MotionBuilder will load compiled
plug-ins.
MOTIONBUILDER_PYTHON_STARTUP
The list of directories contained in this environment variable
determines the location from which MotionBuilder will load Python
startup scripts.
MOBU_FBX_EXTENSION_PATH
The list of directories contained in this environment variable
determines the location from which MotionBuilder will load FBX MB
extension plug-ins.
FILMBOX_CONSOLE
(Windows only) Setting this environment variable to 1 allows the
console to appear, otherwise the console will not appear.
K_NO_CRASH_RECOVERY
(Linux only) Setting this environment variable to 1 enables the
CrashRecoverySignalHandler, otherwise it is disabled.
MOTIONBUILDER_SAVELOAD_EMBEDMEDIAS
This environment variable is used for overriding the corresponding
setting in a configuration file. Any other value except Yes is
considered as false.
MOTIONBUILDER_SAVELOAD_SHOWEMBEDMEDIASOPTION
The ShowEmbedMediasOption preference item can be used in the SaveLoad
section of a configuration file to control whether the Embed Medias
checkbox appears in the Save dialog box. This environment variable can
can also be used for overriding the corresponding setting in a
configuration file. Any other value except Yes is considered as false.