python硬件交互_在Python中交互BSpline

使用以下函数,可以在输入点P上拟合一个三次样条曲线:def plotCurve(P):

pts = np.vstack([P, P[0]])

x, y = pts.T

i = np.arange(len(pts))

interp_i = np.linspace(0, i.max(), 100000 * i.max())

xi = interp1d(i, x, kind='cubic')(interp_i)

yi = interp1d(i, y, kind='cubic')(interp_i)

fig, ax = plt.subplots()

fig,ax=plt.subplots()

ax.plot(xi, yi)

ax.plot(x, y, 'ko')

#plt.show()

return xi,yi

输入点P可以是以下形式:P=[(921,1181),(951,1230),(993,1243),(1035,1230),

(1065,1181),(1045,1130),(993,1130),(945,1130)]

现在,我希望使这些P点可拖动,这样当我们改变任何点的位置时,样条线就会重新装配到新点上。"""

This is an example to show how to build cross-GUI applications using

matplotlib event handling to interact with objects on the canvas

"""

import numpy as np

from matplotlib.lines import Line2D

from matplotlib.artist import Artist

from matplotlib.mlab import dist_point_to_segment

class PolygonInteractor:

"""

An polygon editor.

Key-bindings

't' toggle vertex markers on and off. When vertex markers are on,

you can move them, delete them

'd' delete the vertex under point

'i' insert a vertex at point. You must be within epsilon of the

line connecting two existing vertices

"""

showverts = True

epsilon = 5 # max pixel distance to count as a vertex hit

def __init__(self, ax, poly):

if poly.figure is None:

raise RuntimeError('You must first add the polygon to a figure or canvas before defining the interactor')

self.ax = ax

canvas = poly.figure.canvas

self.poly = poly

x, y = zip(*self.poly.xy)

self.line = Line2D(x, y, marker='o', markerfacecolor='r', animated=True)

self.ax.add_line(self.line)

#self._update_line(poly)

cid = self.poly.add_callback(self.poly_changed)

self._ind = None # the active vert

canvas.mpl_connect('draw_event', self.draw_callback)

canvas.mpl_connect('button_press_event', self.button_press_callback)

canvas.mpl_connect('key_press_event', self.key_press_callback)

canvas.mpl_connect('button_release_event', self.button_release_callback)

canvas.mpl_connect('motion_notify_event', self.motion_notify_callback)

self.canvas = canvas

def draw_callback(self, event):

self.background = self.canvas.copy_from_bbox(self.ax.bbox)

self.ax.draw_artist(self.poly)

self.ax.draw_artist(self.line)

self.canvas.blit(self.ax.bbox)

def poly_changed(self, poly):

'this method is called whenever the polygon object is called'

# only copy the artist props to the line (except visibility)

vis = self.line.get_visible()

Artist.update_from(self.line, poly)

self.line.set_visible(vis) # don't use the poly visibility state

def get_ind_under_point(self, event):

'get the index of the vertex under point if within epsilon tolerance'

# display coords

xy = np.asarray(self.poly.xy)

xyt = self.poly.get_transform().transform(xy)

xt, yt = xyt[:, 0], xyt[:, 1]

d = np.sqrt((xt-event.x)**2 + (yt-event.y)**2)

indseq = np.nonzero(np.equal(d, np.amin(d)))[0]

ind = indseq[0]

if d[ind]>=self.epsilon:

ind = None

return ind

def button_press_callback(self, event):

'whenever a mouse button is pressed'

if not self.showverts: return

if event.inaxes==None: return

if event.button != 1: return

self._ind = self.get_ind_under_point(event)

def button_release_callback(self, event):

'whenever a mouse button is released'

if not self.showverts: return

if event.button != 1: return

self._ind = None

def key_press_callback(self, event):

'whenever a key is pressed'

if not event.inaxes: return

if event.key=='t':

self.showverts = not self.showverts

self.line.set_visible(self.showverts)

if not self.showverts: self._ind = None

elif event.key=='d':

ind = self.get_ind_under_point(event)

if ind is not None:

self.poly.xy = [tup for i,tup in enumerate(self.poly.xy) if i!=ind]

self.line.set_data(zip(*self.poly.xy))

elif event.key=='i':

xys = self.poly.get_transform().transform(self.poly.xy)

p = event.x, event.y # display coords

for i in range(len(xys)-1):

s0 = xys[i]

s1 = xys[i+1]

d = dist_point_to_segment(p, s0, s1)

if d<=self.epsilon:

self.poly.xy = np.array(

list(self.poly.xy[:i]) +

[(event.xdata, event.ydata)] +

list(self.poly.xy[i:]))

self.line.set_data(zip(*self.poly.xy))

break

self.canvas.draw()

def motion_notify_callback(self, event):

'on mouse movement'

if not self.showverts: return

if self._ind is None: return

if event.inaxes is None: return

if event.button != 1: return

x,y = event.xdata, event.ydata

self.poly.xy[self._ind] = x,y

self.line.set_data(zip(*self.poly.xy))

self.canvas.restore_region(self.background)

self.ax.draw_artist(self.poly)

self.ax.draw_artist(self.line)

self.canvas.blit(self.ax.bbox)

if __name__ == '__main__':

import matplotlib.pyplot as plt

from matplotlib.patches import Polygon

#theta = np.arange(0, 2*np.pi, 0.1)

#r = 1.5

#xs = r*np.cos(theta)

#ys = r*np.sin(theta)

xs = (921, 951, 993, 1035, 1065, 1045, 993, 945)

ys = (1181, 1230, 1243, 1230, 1181, 1130, 1130, 1130)

poly = Polygon(list(zip(xs, ys)), animated=True)

fig, ax = plt.subplots()

ax.add_patch(poly)

p = PolygonInteractor(ax, poly)

#ax.add_line(p.line)

ax.set_title('Click and drag a point to move it')

#ax.set_xlim((-2,2))

#ax.set_ylim((-2,2))

ax.set_xlim((800, 1300))

ax.set_ylim((1000, 1300))

plt.show()

现在,我想要做的是用我的样条拟合功能替换多边形配件。我无法弄清楚如何去做。是否有任何方法可以保持所有相同的功能,但只能通过给定点来拟合样条曲线而不是多边形,从而使其交互并根据点移动重新设置样条曲线?

我的样条看起来有点像这样:

1620

我应该怎么做呢?

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