'''云'''classCloud( pygame. sprite. Sprite):def__init__( self, imagepath, position, **kwargs):pygame.sprite.Sprite.__init_ _( self)# 导入图片self.image = pygame.image.load(imagepath)self.rect = self.image.get_rectself.rect.left, self.rect.top = position# 定义一些必要的参数self.speed = - 1'''将云画到屏幕上'''defdraw( self, screen):screen.blit( self.image, self.rect)'''更新云'''defupdate( self):self.rect = self.rect.move([ self.speed, 0])ifself.rect.right < 0:self.kill
'''仙人掌'''classCactus( pygame. sprite. Sprite):def__init__( self, imagepaths, position=( 600, 147), sizes=[( 40, 40), ( 40, 40)], **kwargs):pygame.sprite.Sprite.__init_ _( self)# 导入图片self.images = []image = pygame.image.load(imagepaths[ 0])fori inrange( 3):self.images.append(pygame.transform.scale(image.subsurface((i* 101, 0), ( 101, 101)), sizes[ 0]))image = pygame.image.load(imagepaths[ 1])fori inrange( 3):self.images.append(pygame.transform.scale(image.subsurface((i* 68, 0), ( 68, 70)), sizes[ 1]))self.image = random.choice( self.images)self.rect = self.image.get_rectself.rect.left, self.rect.bottom = positionself.mask = pygame.mask.from_surface( self.image)# 定义一些必要的变量self.speed = - 10'''画到屏幕上'''defdraw( self, screen):screen.blit( self.image, self.rect)'''更新'''defupdate( self):self.rect = self.rect.move([ self.speed, 0])ifself.rect.right < 0:self.kill
记分板的定义也类似,只不过它不需要移动,但是需要实时地更新当前 的分数:
'''记分板'''classScoreboard( pygame. sprite. Sprite):def__init__( self, imagepath, position, size=( 11, 13), is_highest=False, bg_color=None, **kwargs):pygame.sprite.Sprite.__init_ _( self)# 导入图片self.images = []image = pygame.image.load(imagepath)fori inrange( 12):self.images.append(pygame.transform.scale(image.subsurface((i* 20, 0), ( 20, 24)), size))ifis_highest:self.image = pygame.Surface((size[ 0]* 8, size[ 1]))else:self.image = pygame.Surface((size[ 0]* 5, size[ 1]))self.rect = self.image.get_rectself.rect.left, self.rect.top = position# 一些必要的变量self.is_highest = is_highestself.bg_color = bg_colorself.score = '00000''''设置得分'''defset( se