java 五子棋_java实现联机五子棋

a.jpg

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Config.xml ~ 122B

<?xml version='1.0' encoding='UTF-8'?>5088

Main.java ~ 112B import panel.MainUI;public class Main { public static void main(String[] args) { new MainUI(); }}

[文件] Config.java ~ 5KB

package panel;import java.awt.Color;import java.io.File;import javax.xml.parsers.DocumentBuilder;import javax.xml.parsers.DocumentBuilderFactory;import org.w3c.dom.Document;import org.w3c.dom.NodeList;public class Config { private static int port; /** * ¾à×ó±ß¿ò¾àÀë */ public static final int STARTX = 50; /** * ¾ÝÉϱ߿ò¾àÀë */ public static final int STARTY = 90; /** * ¼ä¸ô */ public static int SIZE = 50; /** * ÐÐÊý */ public static int ROW = 10; /** * ÁÐÊý */ public static int CLOUNM = 10; private static Color color = Color.BLACK; private static byte[][] chess ; private static int[] notify = { -1, -1 }; static { try { File f = new File('Config.xml'); DocumentBuilderFactory factory = DocumentBuilderFactory .newInstance(); DocumentBuilder builder = factory.newDocumentBuilder(); Document doc = builder.parse(f); NodeList nl = doc.getElementsByTagName('CONFIG'); // SIZE=Integer.parseInt(doc.getElementsByTagName('SIZE').item(0).getFirstChild().getNodeValue())); for (int i = 0; i < nl.getLength(); i++) { SIZE = Integer.parseInt(doc.getElementsByTagName('SIZE') .item(i).getFirstChild().getNodeValue()); ROW = Integer.parseInt(doc.getElementsByTagName('ROW').item(i) .getFirstChild().getNodeValue()); CLOUNM = Integer.parseInt(doc.getElementsByTagName('CLOUNM') .item(i).getFirstChild().getNodeValue()); // System.out.println(SIZE+' '+ROW+ ' '+CLOUNM); } chess = new byte[ROW + 1][CLOUNM + 1]; } catch (Exception e) { // TODO Auto-generated catch block e.printStackTrace(); } } public static void setX(int x) { notify[0] = x; } public static int getX() { return notify[0]; } public static void setY(int y) { notify[1] = y; } public static int getY() { return notify[1]; } public static void clearNotify() { notify[0] = notify[1] = -1; } /** * ÉèÖÃÆå×ÓÑÕÉ« */ public static void setColor(Color cr) { color = cr; } public static void exchangeColor(){ color=(color==Color.BLACK)?Color.WHITE:Color.BLACK; } /** * »ñµÃÆå×ÓÑÕÉ« */ public static Color getColor() { return color; } /** * ÅжÏÊó±êËùµã»÷λÖÃÊÇ·ñ¿ÉÏÂÆå×Ó */ public static boolean isChessMan(int x, int y, Color color) { int j = (x - STARTX) / SIZE; int i = (y - STARTY) / SIZE; if (chess[i][j] != 0) return false; else { chess[i][j] = (color == Color.BLACK) ? (byte) 1 : -1; return true; } } /** * ÅжÏÊó±êËùµã»÷×ø±êÊÇ·ñ¿ÉÏÂÆå×Ó */ public static boolean isChessMan(byte j, byte i, Color color) { if (chess[i][j] != 0) return false; else { chess[i][j] = (color == Color.BLACK) ? (byte) 1 : -1; return true; } } /** * ÖØÖÃÆåÅÌ */ public static void resetChess(byte[][] buf) { chess = buf; } /** * ÅжÏÊÇ·ñʤÀû */ public static boolean isWin(Color color) { boolean flag = false; int n = 0; int c = (color == Color.BLACK) ? 1 : -1; // ÅжÏÁÐ for (int i = 0; i <= ROW; i++) { for (int j = 0; j <= CLOUNM; j++) { if (chess[i][j] == c && flag == false) { n = 1; flag = true; } else if (chess[i][j] == c && flag == true) { n++; } else if (chess[i][j] != c) { n = 0; flag = false; } if (5 == n) { n = 0; flag = false; return true; } } } n = 0; flag = false; // ÅжÏÐÐ for (int j = 0; j <= CLOUNM; j++) { for (int i = 0; i <= ROW; i++) { if (chess[i][j] == c && flag == false) { n = 1; flag = true; } else if (chess[i][j] == c && flag == true) { n++; } else if (chess[i][j] != c) { n = 0; flag = false; } if (5 == n) { n = 0; flag = false; return true; } } } n = 0; flag = false; // ÅжÏ×óб for (int i = 0; i <= ROW; i++) { for (int j = 0; j <= CLOUNM; j++) { for (int ii = i, jj = j; ii <= ROW && jj >= 0; ii++, jj--) { if (chess[ii][jj] == c && flag == false) { n = 1; flag = true; } else if (chess[ii][jj] == c && flag == true) { n++; } else if (chess[ii][jj] != c) { n = 0; flag = false; } if (5 == n) { n = 0; flag = false; return true; } } } } n = 0; flag = false; // ÅжÏÓÒб for (int i = 0; i <= ROW; i++) { for (int j = 0; j <= CLOUNM; j++) { for (int ii = i, jj = j; jj <= CLOUNM && ii <= ROW; ii++, jj++) { if (chess[ii][jj] == c && flag == false) { n = 1; flag = true; } else if (chess[ii][jj] == c && flag == true) { n++; } else if (chess[ii][jj] != c) { n = 0; flag = false; } if (5 == n) { n = 0; flag = false; return true; } } } } return false; } /** * ÉèÖö˿ںŠ*/ public static void setPort(int p) { port = p; // System.out.println(port); } /** * »ñÈ¡¶Ë¿ÚºÅ */ public static int getPort() { return port; } /** * Çå¿ÕÆå×Ó */ public static void clearChess() { chess = new byte[ROW + 1][CLOUNM + 1]; } /** * »ñµÃÆå×Ó */ public static byte[][] getChess() { return chess; }}

[文件] MainUI.java ~ 3KB package panel;import game.ChessUtils;import java.awt.BorderLayout;import java.awt.Color;import java.awt.Graphics;import javax.swing.ImageIcon;import javax.swing.JFrame;import javax.swing.JLabel;import javax.swing.JMenu;import javax.swing.JMenuBar;import javax.swing.JMenuItem;import javax.swing.JPanel;@SuppressWarnings('serial')public class MainUI extends JFrame { private MenuListener menupolice; private JMenuBar menubar; private JMenu menu; private JMenuItem itemStart; private JMenuItem itemjoin; private JMenuItem itemOver; public MainUI() { setSize(2 * Config.STARTX + Config.CLOUNM * Config.SIZE, Config.STARTY + Config.SIZE * (Config.ROW + 1)); setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); setLayout(new BorderLayout()); itemStart = new JMenuItem('创建游戏'); itemjoin = new JMenuItem('加入游戏'); itemOver = new JMenuItem('结束游戏'); menu = new JMenu('菜单'); menubar = new JMenuBar(); menu.add(itemStart); menu.add(itemjoin); menu.add(itemOver); menubar.add(menu); add(menubar, BorderLayout.NORTH); menupolice = new MenuListener(itemStart, itemjoin, itemOver, this); itemStart.addActionListener(menupolice); itemjoin.addActionListener(menupolice); itemOver.addActionListener(menupolice); // 添加窗体背景图片 ImageIcon icon = new ImageIcon('1.jpg'); JLabel label = new JLabel(icon); getLayeredPane().add(label, new Integer(Integer.MIN_VALUE)); label.setBounds(0, 0, 1000,1000); ((JPanel) this.getContentPane()).setOpaque(false); ChessUtils.locateFrameCenter(this); setVisible(true); setTitle('五子棋'); } /** * 重写父类重绘方法 */ public void paint(Graphics g) { // 调用父类重绘方法 super.paint(g); drawLine(g); drawChessMan(g); } /** * 重绘棋盘 */ private void drawLine(Graphics g) { g.setColor(Color.BLACK); // 纵线 for (int i = 0; i <= Config.CLOUNM; i++) { g.drawLine(Config.SIZE * i + Config.STARTX, Config.STARTY, Config.SIZE * i + Config.STARTX, (Config.ROW) * Config.SIZE + Config.STARTY); } // 横线 for (int i = 0; i <= Config.ROW; i++) { g.drawLine(Config.STARTX, Config.STARTY + Config.SIZE * i, Config.SIZE * (Config.CLOUNM) + Config.STARTX, Config.STARTY + Config.SIZE * i); } } /** * 重绘棋子 */ private void drawChessMan(Graphics g) { g.setColor(Config.getColor()); byte[][] chess = Config.getChess(); // System.out.println(Config.ROW); for (int i = 0; i <= Config.ROW; i++) { for (int j = 0; j <= Config.CLOUNM; j++) { if (1 == chess[i][j]) { g.setColor(Color.BLACK); g.fillOval((j * Config.SIZE + Config.STARTX) - (Config.SIZE / 2), (i * Config.SIZE + Config.STARTY) - (Config.SIZE / 2), Config.SIZE - 5, Config.SIZE - 5); } if (-1 == chess[i][j]) { g.setColor(Color.WHITE); g.fillOval((j * Config.SIZE + Config.STARTX) - (Config.SIZE / 2), (i * Config.SIZE + Config.STARTY) - (Config.SIZE / 2), Config.SIZE - 5, Config.SIZE - 5); } } } // g.setColor(Color.BLACK); }}

[文件] MyListener.java ~ 3KB

package panel;import game.GameClient;import game.GameServer;import game.MyDialog;import java.awt.event.ActionEvent;import java.awt.event.ActionListener;import java.awt.event.MouseEvent;import java.awt.event.MouseListener;import javax.swing.JFrame;import javax.swing.JMenuItem;/** * 处理输赢判断以及坐标转换 * * @author chenj_000 * */public class MyListener implements MouseListener { /** * 鼠标点击触发 */ public void mousePressed(MouseEvent e) { // 1,获得焦点坐标 int x = e.getX(); int y = e.getY(); x = ((x - Config.STARTX) + (Config.SIZE / 2)) / Config.SIZE * Config.SIZE + Config.STARTX; y = ((y - Config.STARTY) + (Config.SIZE / 2)) / Config.SIZE * Config.SIZE + Config.STARTY; // 2,判断坐标是否闲置 if (!Config.isChessMan(x, y, Config.getColor())) return; // 3,若坐标可用,则向配置文件发送坐标信息 Config.setX(x); Config.setY(y); } public void mouseClicked(MouseEvent e) { } public void mouseReleased(MouseEvent e) { } public void mouseEntered(MouseEvent e) { } public void mouseExited(MouseEvent e) { }}/** * 菜单项监视器 * * @author chenj_000 * */class MenuListener implements ActionListener { private JMenuItem itemStart; private JMenuItem itemjoin; private JMenuItem itemOver; private JFrame frame; private Thread start; private Thread join; private GameServer server; private GameClient client; public MenuListener(JMenuItem Start, JMenuItem join, JMenuItem Over, JFrame f) { itemStart = Start; itemjoin = join; itemOver = Over; frame = f; } @Override public void actionPerformed(ActionEvent e) { JMenuItem item = (JMenuItem) e.getSource(); if (item.equals(itemStart)) { server=new GameServer(frame); start = new Thread(server); start.start(); itemStart.setEnabled(false); itemjoin.setEnabled(false); } else if (item.equals(itemjoin)) { client=new GameClient(frame); join = new Thread(client); join.start(); itemStart.setEnabled(false); itemjoin.setEnabled(false); } else if (item.equals(itemOver)) { if (null != start) try { server.threadDestory(); } catch (Exception e1) { e1.printStackTrace(); } if (null != join) try { client.threadDestory(); } catch (Exception e1) { e1.printStackTrace(); } itemStart.setEnabled(true); itemjoin.setEnabled(true); Config.clearChess(); new MyDialog(frame, '棋局已经重置', false).setVisible(true); } }}

[文件] ChessUtils.java ~ 1KB package game;import java.awt.*;import javax.swing.*;/** * 本类为其他类提供可静态引用的方法 * * @author chenj_000 * */public class ChessUtils { /** * 将一个容器的位置设置为居中 */ public static void locateFrameCenter(JFrame frame) { int frameWidth = frame.getWidth(); int frameHeight = frame.getHeight(); /* Toolkit是所有 Abstract Window Toolkit 实际实现的抽象超类。 getDefaultToolkit()获取默认工具包。*/ Toolkit toolkit = Toolkit.getDefaultToolkit(); /* Dimension 类封装单个对象中组件的宽度和高度(精确到整数)。 getScreenSize() 获取当前显示器尺寸 */ Dimension screen = toolkit.getScreenSize(); int screenWidth = screen.width; int screenHeight = screen.height; /* 调整当前容器位置居中 */ frame.setLocation((screenWidth - frameWidth) / 2, (screenHeight - frameHeight) / 2); } /** * 设置对话框居中显示 */ public static void locateDialogCenter(JDialog dialog) { int frameWidth = dialog.getWidth(); int frameHeight = dialog.getHeight(); Toolkit toolkit = Toolkit.getDefaultToolkit(); Dimension screen = toolkit.getScreenSize(); int screenWidth = screen.width; int screenHeight = screen.height; dialog.setLocation((screenWidth - frameWidth) / 2, (screenHeight - frameHeight) / 2); }}

[文件] GameClient.java ~ 5KB     (13)

package game;import java.awt.Color;import java.awt.Graphics;import java.io.IOException;import java.io.InputStream;import java.io.OutputStream;import java.net.InetAddress;import java.net.Socket;import javax.swing.JFrame;import javax.swing.JOptionPane;import panel.Config;import panel.MyListener;public class GameClient implements Runnable { private Socket client; private int port; private String ip; private JFrame frame; private InputStream in; private OutputStream out; private String name; private boolean flag = false; public GameClient(JFrame frame) { this.frame = frame; init(); } /** * 判断是否建立了连接 */ private boolean confirm() throws IOException { byte[] buf = new byte[64]; int n = in.read(buf); name = new String(buf, 0, n); return (name.length() > 0) ? true : false; } /** * 接收初始化信息 * * @throws IOException */ private void resetUI() throws IOException { byte buf[] = new byte[64]; int n = in.read(buf); // System.out.println(s); String[] numberStrs = new String(buf, 0, n).split('#'); // System.out.println(numberStrs.toString()); Config.SIZE = Integer.parseInt(numberStrs[0]); Config.ROW = Integer.parseInt(numberStrs[1]); Config.CLOUNM = Integer.parseInt(numberStrs[2]); frame.setSize(2 * Config.STARTX + Config.CLOUNM * Config.SIZE, Config.STARTY + Config.SIZE * (Config.ROW + 1)); Config.resetChess(new byte[Config.ROW + 1][Config.CLOUNM + 1]); frame.paint(frame.getGraphics()); } public void run() { try { InetAddress address = InetAddress.getByName(ip); client = new Socket(address, port); in = client.getInputStream(); out = client.getOutputStream(); if (!confirm()) { new MyDialog(frame, '连接服务器失败', true).setVisible(true); return; } resetUI(); frame.setTitle('五子棋 ' + '已连接:' + name + ' 的游戏:本机端口号:' + client.getLocalPort()); // 1,设置棋子颜色 Config.setColor(Color.WHITE); // 2,交替下棋 MyListener police = new MyListener(); while (true) { if (flag) { frame.addMouseListener(police); while (Config.getX() == -1) { Thread.sleep(20); } int x = Config.getX(); int y = Config.getY(); Config.clearNotify(); Graphics g = frame.getGraphics(); g.setColor(Config.getColor()); g.fillOval(x - (Config.SIZE / 2), y - (Config.SIZE / 2), Config.SIZE - 5, Config.SIZE - 5); // 将位置转换为坐标并发送给服务器端 x = (x - Config.STARTX) / Config.SIZE; y = (y - Config.STARTY) / Config.SIZE; byte buf[] = new byte[2]; buf[0] = (byte) x; buf[1] = (byte) y; out.write(buf); if (Config.isWin(Color.BLACK)) { new MyDialog(frame, Color.BLACK).setVisible(true); } else if (Config.isWin(Color.WHITE)) { new MyDialog(frame, Color.WHITE).setVisible(true); } flag = !flag; frame.removeMouseListener(police); } else { byte[][] buf = new byte[Config.ROW + 1][Config.CLOUNM + 1]; for (int i = 0; i <= Config.ROW; i++) { in.read(buf[i]); } Config.resetChess(buf); frame.paint(frame.getGraphics()); if (Config.isWin(Color.BLACK)) { new MyDialog(frame, Color.BLACK).setVisible(true); } else if (Config.isWin(Color.WHITE)) { new MyDialog(frame, Color.WHITE).setVisible(true); } flag = true; } } } catch (Exception e) { e.printStackTrace(); new MyDialog(frame, '连接服务器失败', true).setVisible(true); return; } } public void threadDestory() throws Exception{ in.close(); out.close(); client.close(); } private void init() { String[][] initValue = new String[][] { { 'IP地址:', '127.0.0.1' }, { '端口:', '7777' } }; // 创建创建账号的对话框 MyDialog initDialog = new MyDialog(frame, '请输入对方地址', true, initValue); initDialog.setVisible(true); // 获得输入数据 String[] nameAndPort = initDialog.getValue(); if (nameAndPort == null) { return; } this.ip = nameAndPort[0]; try { this.port = Integer.valueOf(nameAndPort[1]); // 判断端口号是否正确 if (port <= 0 || port > 65536) { String errMsg = '错误的端口号' + nameAndPort[1] + '。端口号必须在0和65536之间'; JOptionPane.showMessageDialog(frame, errMsg, '错误的端口号', JOptionPane.ERROR_MESSAGE); return; } } catch (NumberFormatException ex) { JOptionPane.showMessageDialog(frame, '输入的端口号不是数字。', '错误的端口号', JOptionPane.ERROR_MESSAGE); return; } Config.setPort(port); Config.clearChess(); frame.paint(frame.getGraphics()); }}

[文件] GameServer.java ~ 4KB     (13) package game;import java.awt.Color;import java.awt.Graphics;import java.io.IOException;import java.io.InputStream;import java.io.OutputStream;import java.net.ServerSocket;import java.net.Socket;import javax.swing.JFrame;import javax.swing.JOptionPane;import panel.Config;import panel.MyListener;public class GameServer implements Runnable { private ServerSocket server; private Socket client; private JFrame frame; private int port; private String name; private InputStream in; private OutputStream out; private boolean flag = true; public GameServer(JFrame frame) { this.frame = frame; } public void threadDestory() throws Exception{ in.close(); out.close(); client.close(); server.close(); } /** * 确认连接 */ private void confirm() throws IOException { out.write(name.getBytes()); } private void sendUI() throws IOException{ String s=new String(Config.SIZE+'#'+Config.ROW+'#'+Config.CLOUNM); out.write(s.getBytes()); } public void run() { init(); try { server = new ServerSocket(Config.getPort()); client = server.accept(); in = client.getInputStream(); out = client.getOutputStream(); confirm(); sendUI(); // 设置棋子颜色 Config.setColor(Color.BLACK); // 交替下棋 MyListener police = new MyListener(); Graphics g = frame.getGraphics(); while (true) { if (flag) { frame.addMouseListener(police); while (Config.getX() == -1) { Thread.sleep(20); } int x = Config.getX(); int y = Config.getY(); Config.clearNotify(); g.setColor(Config.getColor()); g.fillOval(x - (Config.SIZE / 2), y - (Config.SIZE / 2), Config.SIZE - 5, Config.SIZE - 5); // 发送棋盘给客户端 byte[][] chess = Config.getChess(); for (int i = 0; i <= Config.ROW; i++) { out.write(chess[i]); } if (Config.isWin(Color.BLACK)) { new MyDialog(frame, Color.BLACK).setVisible(true); } else if (Config.isWin(Color.WHITE)) { new MyDialog(frame, Color.WHITE).setVisible(true); } flag = !flag; frame.removeMouseListener(police); } else { byte[] buf = new byte[2]; in.read(buf); Config.isChessMan(buf[0], buf[1], (Config.getColor() == Color.BLACK) ? Color.WHITE : Color.BLACK); frame.paint(g); if (Config.isWin(Color.BLACK)) { new MyDialog(frame, Color.BLACK).setVisible(true); } else if (Config.isWin(Color.WHITE)) { new MyDialog(frame, Color.WHITE).setVisible(true); } flag = true; } } } catch (Exception e) { e.printStackTrace(); new MyDialog(frame, '客户端已下线', true).setVisible(true); return; } } private void init() { String[][] initValue = new String[][] { { '用户名:', 'CJN' }, { '端口:', '7777' } }; MyDialog initDialog = new MyDialog(frame, '请输入用户名和端口', true, initValue); initDialog.setVisible(true); String[] nameAndPort = initDialog.getValue(); if (nameAndPort == null) { return; } this.name = nameAndPort[0]; try { this.port = Integer.valueOf(nameAndPort[1]); // 判断端口号是否正确 if (port <= 0 || port > 65536) { String errMsg = '错误的端口号' + nameAndPort[1] + '。端口号必须在0和65536之间'; JOptionPane.showMessageDialog(frame, errMsg, '错误的端口号', JOptionPane.ERROR_MESSAGE); return; } } catch (NumberFormatException ex) { JOptionPane.showMessageDialog(frame, '输入的端口号不是数字。', '错误的端口号', JOptionPane.ERROR_MESSAGE); return; } Config.setPort(port); frame.setTitle('五子棋 ' + '玩家: ' + name + ' 端口号:' + port); Config.clearChess(); frame.paint(frame.getGraphics()); }}

[文件] MyDialog.java ~ 5KB     (11)

package game;import java.awt.*;import java.awt.event.*;import javax.swing.*;import panel.Config;/** * 本类用于添加建立相应的对话框 * * @author chenj_000 * */@SuppressWarnings('serial')public class MyDialog extends JDialog implements ActionListener { static final int YES = 1, NO = 0; int message = -1; JButton yes, no; JFrame frame; private String context; /** * 需要添加进文本框的字符串数组初值 */ private String[][] items; /** * 根据传入的字符串数组创建的文本框对象 */ private JTextField[] values; /** * 需要返回的文本框中的数据 */ private String[] retValues; /** * 该构造方法用以创建一个具有指定标题、所有者 Frame 和模式的对话框 */ public MyDialog(Frame owner, String title, boolean modal, String[][] items) { super(owner, title, modal); this.items = items; init(); } /** * 设置提醒对话框 */ public MyDialog(JFrame j, String context, boolean flag) { super(j, '提醒', flag); frame = j; this.context = context; warn(); } /** * 设置胜利对话框 */ public MyDialog(JFrame j, Color color) { super(j, '提示', true); frame = j; // Config.resetColor(); win(color); } private void warn() { yes = new JButton('确定'); no = new JButton('取消'); yes.addActionListener(this); no.addActionListener(this); JPanel p1 = new JPanel(); p1.add(new JLabel(context)); JPanel p2 = new JPanel(); p2.add(yes); p2.add(no); add(p1, BorderLayout.NORTH); add(p2, BorderLayout.CENTER); int x = (int) (frame.getBounds().x + 0.25 * frame.getBounds().width); int y = (int) (frame.getBounds().y + 0.25 * frame.getBounds().height); setBounds(x, y, 200, 110); addWindowListener(new WindowAdapter() { public void windowClosing(WindowEvent e) { message = -1; setVisible(false); } }); } private void win(Color color) { yes = new JButton('确定'); yes.addActionListener(this); JPanel p1 = new JPanel(); String str = (Color.BLACK == color) ? '黑方胜利' : '白方胜利'; p1.add(new JLabel(str)); JPanel p2 = new JPanel(); p2.add(yes); add(p1, BorderLayout.NORTH); add(p2, BorderLayout.CENTER); int x = (int) (frame.getBounds().x + 0.25 * frame.getBounds().width); int y = (int) (frame.getBounds().y + 0.25 * frame.getBounds().height); setBounds(x, y, 200, 110); Config.clearChess(); Config.exchangeColor(); addWindowListener(new WindowAdapter() { public void windowClosing(WindowEvent e) { message = -1; setVisible(false); } }); } @Override public void actionPerformed(ActionEvent e) { if (e.getSource() == yes) { message = YES; frame.paint(frame.getGraphics()); setVisible(false); } else if (e.getSource() == no) { message = NO; frame.paint(frame.getGraphics()); setVisible(false); } } /** * 初始化对话框布局 */ private void init() { Container container = this.getContentPane(); container.setLayout(new GridBagLayout()); GridBagConstraints gbc = new GridBagConstraints(); int count = items.length; gbc.gridx = 0; gbc.gridwidth = 1; gbc.gridheight = 1; gbc.fill = GridBagConstraints.NONE; gbc.insets = new Insets(3, 3, 3, 3); for (int i = 0; i < count; i++) { gbc.gridy = i; container.add(new JLabel(items[i][0]), gbc); } values = new JTextField[count]; gbc.gridx = 1; gbc.gridwidth = 1; gbc.gridheight = 1; gbc.weightx = 1.0; gbc.weighty = 0; gbc.fill = GridBagConstraints.HORIZONTAL; for (int i = 0; i < count; i++) { gbc.gridy = i; values[i] = new JTextField(items[i][1]); container.add(values[i], gbc); } gbc.gridx = 0; gbc.gridy = count; gbc.gridwidth = 2; gbc.gridheight = 1; gbc.weightx = 1.0; gbc.weighty = 1.0; gbc.fill = GridBagConstraints.HORIZONTAL; gbc.anchor = GridBagConstraints.SOUTH; container.add(new JSeparator(), gbc); gbc.gridy = count + 1; gbc.weightx = 1.0; gbc.weighty = 0; gbc.fill = GridBagConstraints.NONE; gbc.anchor = GridBagConstraints.SOUTHEAST; gbc.insets = new Insets(7, 7, 7, 7); JButton btn = new JButton('确定'); container.add(btn, gbc); btn.addActionListener(new ActionListener() { public void actionPerformed(ActionEvent e) { retValues = new String[items.length]; for (int i = 0; i < retValues.length; i++) { retValues[i] = values[i].getText(); } // 释放所有子组件所使用的所有本机屏幕资源 MyDialog.this.dispose(); } }); this.setSize(300, count * 30 + 70); ChessUtils.locateDialogCenter(this); } /** * 获取对话框中的所有数据 */ public String[] getValue() { return retValues; }}

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