Java数组棋盘_JAVA基础8续三:数组的应用举例(棋盘控制)

package com.testng;

import java.io.BufferedReader;

import java.io.InputStreamReader;

public class Gobang

{

//定义一个二维数组来充当棋盘

private String[][] board;

//定义棋盘的大小

private static int BOARD_SIZE = 15;

public void initBoard()

{

//初始化棋盘数组

board = new String[BOARD_SIZE][BOARD_SIZE];

//把每个元素赋为"╋",用于在控制台画出棋盘

for (int i = 0 ; i < BOARD_SIZE ; i++)

{

for ( int j = 0 ; j < BOARD_SIZE ; j++)

{

board[i][j] = "╋";

}

}

}

//在控制台输出棋盘的方法

public void printBoard()

{

//打印每个数组元素

for (int i = 0 ; i < BOARD_SIZE ; i++)

{

for ( int j = 0 ; j < BOARD_SIZE ; j++)

{

//打印数组元素后不换行

System.out.print(board[i][j]);

}

//每打印完一行数组元素后输出一个换行符

System.out.print("\n");

}

}

public static void main(String[] args)throws Exception

{

Gobang gb = new Gobang();

gb.initBoard();

gb.printBoard();

//这是用于获取键盘输入的方法

BufferedReader br = new BufferedReader(new

InputStreamReader

(System.in));

String inputStr = null;

//br.readLine():每当在键盘上输入一行内容按回车键,刚输入的内容将被br读取到

while ((inputStr = br.readLine()) != null)

{

//将用户输入的字符串以逗号(,)作为分隔符,分隔成两个字符串

String[] posStrArr = inputStr.split(",");

//将两个字符串转换成用户下棋的坐标

int xPos = Integer.parseInt(posStrArr[0]);

int yPos = Integer.parseInt(posStrArr[1]);

//把对应的数组元素赋为"●"。

gb.board[xPos - 1][yPos - 1] = "●";

gb.printBoard();

System.out.println("请输入您下棋的坐标,应以x,y的格式:");

}

}

}

//Result

//╋╋╋╋╋╋╋╋╋╋╋╋╋╋╋

//╋╋╋╋╋╋╋╋╋╋╋╋╋╋╋

//╋╋╋╋╋╋╋╋╋╋╋╋╋╋╋

//╋╋╋╋╋╋╋╋╋╋╋╋╋╋╋

//╋╋╋╋╋╋╋╋╋╋╋╋╋╋╋

//╋╋╋╋╋╋╋╋╋╋╋╋╋╋╋

//╋╋╋╋╋╋╋╋╋╋╋╋╋╋╋

//╋╋╋╋╋╋╋╋╋╋╋╋╋╋╋

//╋╋╋╋╋╋╋╋╋╋╋╋╋╋╋

//╋╋╋╋╋╋╋╋╋╋╋╋╋╋╋

//╋╋╋╋╋╋╋╋╋╋╋╋╋╋╋

//╋╋╋╋╋╋╋╋╋╋╋╋╋╋╋

//╋╋╋╋╋╋╋╋╋╋╋╋╋╋╋

//╋╋╋╋╋╋╋╋╋╋╋╋╋╋╋

//╋╋╋╋╋╋╋╋╋╋╋╋╋╋╋

//10,10

//╋╋╋╋╋╋╋╋╋╋╋╋╋╋╋

//╋╋╋╋╋╋╋╋╋╋╋╋╋╋╋

//╋╋╋╋╋╋╋╋╋╋╋╋╋╋╋

//╋╋╋╋╋╋╋╋╋╋╋╋╋╋╋

//╋╋╋╋╋╋╋╋╋╋╋╋╋╋╋

//╋╋╋╋╋╋╋╋╋╋╋╋╋╋╋

//╋╋╋╋╋╋╋╋╋╋╋╋╋╋╋

//╋╋╋╋╋╋╋╋╋╋╋╋╋╋╋

//╋╋╋╋╋╋╋╋╋╋╋╋╋╋╋

//╋╋╋╋╋╋╋╋╋●╋╋╋╋╋

//╋╋╋╋╋╋╋╋╋╋╋╋╋╋╋

//╋╋╋╋╋╋╋╋╋╋╋╋╋╋╋

//╋╋╋╋╋╋╋╋╋╋╋╋╋╋╋

//╋╋╋╋╋╋╋╋╋╋╋╋╋╋╋

//╋╋╋╋╋╋╋╋╋╋╋╋╋╋╋

//请输入您下棋的坐标,应以x,y的格式:

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