pygame.mouse提供了一些方法获取鼠标设备当前的状态
'''pygame.mouse.get_pressed - get the state of the mouse buttons get the state of the mouse buttons
pygame.mouse.get_pos - get the mouse cursor position get the mouse cursor position
pygame.mouse.get_rel - get the amount of mouse movement get the amount of mouse movement
pygame.mouse.set_pos - set the mouse cursor position set the mouse cursor position
pygame.mouse.set_visible - hide or show the mouse cursor hide or show the mouse cursor
pygame.mouse.get_focused - check if the display is receiving mouse input check if the display is receiving mouse input
pygame.mouse.set_cursor - set the image for the system mouse cursor set the image for the system mouse cursor
pygame.mouse.get_cursor - get the image for the system mouse cursor get the image for the system mouse cursor'''
在下面的demo中,主要用到了:
pygame.mouse.get_pressed()
pygame.mouse.get_pos()
展示的效果:
游戏效果:
当鼠标经过窗口的时候,窗口背景颜色会随着鼠标的移动而发生改变,当鼠标点击窗口
会在控制台打印出是鼠标的那个键被点击了:左,右,滚轮
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代码部分:
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1 #pygame mouse
2
3 importos, pygame4 from pygame.locals import *
5 from sys importexit6 from random import *
7
8 __author__ = {'name' : 'Hongten',9 'mail' : 'hongtenzone@foxmail.com',10 'blog' : 'http://www.cnblogs.com/hongten',11 'Version' : '1.0'}12
13 if not pygame.font:print('Warning, Can not found font!')14
15 pygame.init()16
17 screen = pygame.display.set_mode((255, 255), 0, 32)18 screen.fill((255,255,255))19
20 font = pygame.font.Font('data\\font\\TORK____.ttf', 20)21 text = font.render('Cliked Me please!!!', True, (34, 252, 43))22
23 mouse_x, mouse_y =0, 024 while 1:25 for event inpygame.event.get():26 if event.type ==QUIT:27 exit()28 elif event.type ==MOUSEBUTTONDOWN:29 pressed_array =pygame.mouse.get_pressed()30 for index inrange(len(pressed_array)):31 ifpressed_array[index]:32 if index ==0:33 print('Pressed LEFT Button!')34 elif index == 1:35 print('The mouse wheel Pressed!')36 elif index == 2:37 print('Pressed RIGHT Button!')38 elif event.type ==MOUSEMOTION:39 #return the X and Y position of the mouse cursor
40 pos =pygame.mouse.get_pos()41 mouse_x =pos[0]42 mouse_y = pos[1]43
44 screen.fill((mouse_x, mouse_y, 0))45 screen.blit(text, (40, 100))46 pygame.display.update()
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More reading,and english is important.
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