android毛玻璃效果,Android 中实现毛玻璃效果

- 关于高斯模糊效果的实现

public class BitmapLoader {

private Context mContext;

public BitmapLoader(Context context) {

this.mContext = context.getApplicationContext();

}

private static volatile BitmapLoader sInst = null;

public static BitmapLoader getInstance(Context context) {

BitmapLoader inst = sInst;

if (inst == null) {

synchronized (BitmapLoader.class) {

inst = sInst;

if (inst == null) {

inst = new BitmapLoader(context);

sInst = inst;

}

}

}

return inst;

}

public Drawable getDrawable(Activity activity, int blurRadius) {

if (activity == null) {

L.e("getDrawable : Activity == null");

return null;

}

View adverView = activity.getWindow().getDecorView();

if (adverView == null) {

L.e("getDrawable : adverView == null");

return null;

}

// 获取状态栏的高度

Rect rect = new Rect();

adverView.getWindowVisibleDisplayFrame(rect);

int statusBarHeights = rect.top;

Display display = activity.getWindowManager().getDefaultDisplay();

// 获取屏幕宽和高

int widths = display.getWidth();

int heights = display.getHeight();

adverView.setDrawingCacheEnabled(true);

adverView.buildDrawingCache();

Bitmap bitmap = Bitmap.createBitmap(adverView.getDrawingCache(false), 0, statusBarHeights, widths, heights - statusBarHeights);

if (bitmap == null) {

return null;

}

L.i("getDrawable_bitmap_" + bitmap);

Drawable drawable = new BitmapDrawable(doBlur(ImageUtility.getImageThumbnail(bitmap), blurRadius));

L.i("getDrawable_drawable_" + drawable);

if (bitmap != null) bitmap.recycle();

return drawable;

}

/***

* 高斯模糊

* 优化

*

* @param mBitmap

* @return

*/

private Bitmap doBlur(Bitmap mBitmap, int blurRadius) {

if (mBitmap == null) {

return null;

}

int width = mBitmap.getWidth();

int height = mBitmap.getHeight();

Bitmap scaledBitmap = Bitmap.createScaledBitmap(mBitmap, width, height, true);

if (mBitmap != null) mBitmap.recycle();

return doBlur(scaledBitmap, blurRadius, false);

}

/**

* 高斯模糊核心算法

*/

private Bitmap doBlur(Bitmap sentBitmap, int radius, boolean canReuseInBitmap) {

if (sentBitmap == null) {

return sentBitmap;

}

Bitmap bitmap;

if (canReuseInBitmap) {

bitmap = sentBitmap;

} else {

bitmap = sentBitmap.copy(sentBitmap.getConfig(), true);

}

if (radius < 1) {

return (null);

}

int w = bitmap.getWidth();

int h = bitmap.getHeight();

int[] pix = new int[w * h];

bitmap.getPixels(pix, 0, w, 0, 0, w, h);

int wm = w - 1;

int hm = h - 1;

int wh = w * h;

int div = radius + radius + 1;

int r[] = new int[wh];

int g[] = new int[wh];

int b[] = new int[wh];

int rsum, gsum, bsum, x, y, i, p, yp, yi, yw;

int vmin[] = new int[Math.max(w, h)];

int divsum = (div + 1) >> 1;

divsum *= divsum;

int dv[] = new int[256 * divsum];

for (i = 0; i < 256 * divsum; i++) {

dv[i] = (i / divsum);

}

yw = yi = 0;

int[][] stack = new int[div][3];

int stackpointer;

int stackstart;

int[] sir;

int rbs;

int r1 = radius + 1;

int routsum, goutsum, boutsum;

int rinsum, ginsum, binsum;

for (y = 0; y < h; y++) {

rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0;

for (i = -radius; i <= radius; i++) {

p = pix[yi + Math.min(wm, Math.max(i, 0))];

sir = stack[i + radius];

sir[0] = (p & 0xff0000) >> 16;

sir[1] = (p & 0x00ff00) >> 8;

sir[2] = (p & 0x0000ff);

rbs = r1 - Math.abs(i);

rsum += sir[0] * rbs;

gsum += sir[1] * rbs;

bsum += sir[2] * rbs;

if (i > 0) {

rinsum += sir[0];

ginsum += sir[1];

binsum += sir[2];

} else {

routsum += sir[0];

goutsum += sir[1];

boutsum += sir[2];

}

}

stackpointer = radius;

for (x = 0; x < w; x++) {

r[yi] = dv[rsum];

g[yi] = dv[gsum];

b[yi] = dv[bsum];

rsum -= routsum;

gsum -= goutsum;

bsum -= boutsum;

stackstart = stackpointer - radius + div;

sir = stack[stackstart % div];

routsum -= sir[0];

goutsum -= sir[1];

boutsum -= sir[2];

if (y == 0) {

vmin[x] = Math.min(x + radius + 1, wm);

}

p = pix[yw + vmin[x]];

sir[0] = (p & 0xff0000) >> 16;

sir[1] = (p & 0x00ff00) >> 8;

sir[2] = (p & 0x0000ff);

rinsum += sir[0];

ginsum += sir[1];

binsum += sir[2];

rsum += rinsum;

gsum += ginsum;

bsum += binsum;

stackpointer = (stackpointer + 1) % div;

sir = stack[(stackpointer) % div];

routsum += sir[0];

goutsum += sir[1];

boutsum += sir[2];

rinsum -= sir[0];

ginsum -= sir[1];

binsum -= sir[2];

yi++;

}

yw += w;

}

for (x = 0; x < w; x++) {

rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0;

yp = -radius * w;

for (i = -radius; i <= radius; i++) {

yi = Math.max(0, yp) + x;

sir = stack[i + radius];

sir[0] = r[yi];

sir[1] = g[yi];

sir[2] = b[yi];

rbs = r1 - Math.abs(i);

rsum += r[yi] * rbs;

gsum += g[yi] * rbs;

bsum += b[yi] * rbs;

if (i > 0) {

rinsum += sir[0];

ginsum += sir[1];

binsum += sir[2];

} else {

routsum += sir[0];

goutsum += sir[1];

boutsum += sir[2];

}

if (i < hm) {

yp += w;

}

}

yi = x;

stackpointer = radius;

for (y = 0; y < h; y++) {

// Preserve alpha channel: ( 0xff000000 & pix[yi] )

pix[yi] = (0xff000000 & pix[yi]) | (dv[rsum] << 16) | (dv[gsum] << 8) | dv[bsum];

rsum -= routsum;

gsum -= goutsum;

bsum -= boutsum;

stackstart = stackpointer - radius + div;

sir = stack[stackstart % div];

routsum -= sir[0];

goutsum -= sir[1];

boutsum -= sir[2];

if (x == 0) {

vmin[y] = Math.min(y + r1, hm) * w;

}

p = x + vmin[y];

sir[0] = r[p];

sir[1] = g[p];

sir[2] = b[p];

rinsum += sir[0];

ginsum += sir[1];

binsum += sir[2];

rsum += rinsum;

gsum += ginsum;

bsum += binsum;

stackpointer = (stackpointer + 1) % div;

sir = stack[stackpointer];

routsum += sir[0];

goutsum += sir[1];

boutsum += sir[2];

rinsum -= sir[0];

ginsum -= sir[1];

binsum -= sir[2];

yi += w;

}

}

bitmap.setPixels(pix, 0, w, 0, 0, w, h);

return (bitmap);

}

/**

* 高斯模糊核心算法

*

* @param in

* @param out

* @param width

* @param height

* @param radius

*/

private void blur(int[] in, int[] out, int width, int height, float radius) {

int widthMinus1 = width - 1;

int r = (int) radius;

int tableSize = 2 * r + 1;

int divide[] = new int[256 * tableSize];

for (int i = 0; i < 256 * tableSize; i++)

divide[i] = i / tableSize;

int inIndex = 0;

for (int y = 0; y < height; y++) {

int outIndex = y;

int ta = 0, tr = 0, tg = 0, tb = 0;

for (int i = -r; i <= r; i++) {

int rgb = in[inIndex + clamp(i, 0, width - 1)];

ta += (rgb >> 24) & 0xff;

tr += (rgb >> 16) & 0xff;

tg += (rgb >> 8) & 0xff;

tb += rgb & 0xff;

}

for (int x = 0; x < width; x++) {

out[outIndex] = (divide[ta] << 24) | (divide[tr] << 16) | (divide[tg] << 8) | divide[tb];

int i1 = x + r + 1;

if (i1 > widthMinus1)

i1 = widthMinus1;

int i2 = x - r;

if (i2 < 0)

i2 = 0;

int rgb1 = in[inIndex + i1];

int rgb2 = in[inIndex + i2];

ta += ((rgb1 >> 24) & 0xff) - ((rgb2 >> 24) & 0xff);

tr += ((rgb1 & 0xff0000) - (rgb2 & 0xff0000)) >> 16;

tg += ((rgb1 & 0xff00) - (rgb2 & 0xff00)) >> 8;

tb += (rgb1 & 0xff) - (rgb2 & 0xff);

outIndex += height;

}

inIndex += width;

}

}

private void blurFractional(int[] in, int[] out, int width, int height, float radius) {

radius -= (int) radius;

float f = 1.0f / (1 + 2 * radius);

int inIndex = 0;

for (int y = 0; y < height; y++) {

int outIndex = y;

out[outIndex] = in[0];

outIndex += height;

for (int x = 1; x < width - 1; x++) {

int i = inIndex + x;

int rgb1 = in[i - 1];

int rgb2 = in[i];

int rgb3 = in[i + 1];

int a1 = (rgb1 >> 24) & 0xff;

int r1 = (rgb1 >> 16) & 0xff;

int g1 = (rgb1 >> 8) & 0xff;

int b1 = rgb1 & 0xff;

int a2 = (rgb2 >> 24) & 0xff;

int r2 = (rgb2 >> 16) & 0xff;

int g2 = (rgb2 >> 8) & 0xff;

int b2 = rgb2 & 0xff;

int a3 = (rgb3 >> 24) & 0xff;

int r3 = (rgb3 >> 16) & 0xff;

int g3 = (rgb3 >> 8) & 0xff;

int b3 = rgb3 & 0xff;

a1 = a2 + (int) ((a1 + a3) * radius);

r1 = r2 + (int) ((r1 + r3) * radius);

g1 = g2 + (int) ((g1 + g3) * radius);

b1 = b2 + (int) ((b1 + b3) * radius);

a1 *= f;

r1 *= f;

g1 *= f;

b1 *= f;

out[outIndex] = (a1 << 24) | (r1 << 16) | (g1 << 8) | b1;

outIndex += height;

}

out[outIndex] = in[width - 1];

inIndex += width;

}

}

private int clamp(int x, int a, int b) {

return (x < a) ? a : (x > b) ? b : x;

}

}

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