python socket模块 和pyqt_python小程序----socket threading PyQt4 简单应用

这篇博客介绍了一个使用Python的socket和threading模块以及PyQT4库构建的简单聊天程序。程序中,服务器端为每个连接创建独立线程处理通信,客户端通过子线程接收数据,并利用QTimer在主线程更新QTextEdit。为了避免多线程中直接在QTextEdit上append引发的问题,博主采用消息队列和定时器来同步更新UI。
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一个简单的聊天小程序,做了个简单的界面,本机试了下,应该没什么大问题。

server端:

client端:

本程序使用了python的线程模块threading,server端为每个连接创建一个线程处理读写操作。client端则创建一个子线程处理接收客户端的数据。

client端的recvThreading线程调用了setDeamon(True)方法,作用是主线程结束时,子线程也一起结束,使gui不是‘卡死’

界面方面尝试了之前看到过的可扩展对话框。

问题:

一开始,我是将接收到的信息直接append到QTextEdit上面去了,这样做会出现一个警告:

QObject::connect: Cannot queue arguments of type 'QTextCursor'

(Make sure 'QTextCursor' is registered using qRegisterMetaType().)

上网查了一下说,使用多线程的时候不能在子线程append,所以设置了messages变量来存储新的信息,用一个QTimer对象触发timeout信号,再将messages变量的信息在主线程append上去QTextEdit对象。

server code:

#!/usr/bin/evn python

#coding:utf-8

import socket

import threading

host = 'localhost'

port = 8805

username = ''

clients = []

def server(sock, addr):

while 1:

try:

print 'waitting data...'

data = sock.recv(1024)

if not data:

break

for c in clients:

c.send(data)

print data

except:

break

clients.remove(sock)

sock.close()

print '[%s:%s] leave' % (addr[0], addr[1])

print clients

s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)

print 'Socket create'

s.bind((host, port))

s.listen(3)

print 'Socket is listenning...'

while 1:

client, addr = s.accept()

username = client.recv(1024)

clients.append(client)

print '[%s:%s:%s] join!' % (addr[0], addr[1], username)

print clients

thread = threading.Thread(target = server, args = (client, addr))

thread.start()

client code: #!/usr/bin/evn python

#coding:utf-8

import socket

import threading

import sys

import time

from PyQt4 import QtCore as core

from PyQt4 import QtGui as gui

host = 'localhost'

port = 8805

username = 'Default'

class Client(gui.QWidget):

def __init__(self, parent = None):

super(Client, self).__init__(parent)

self.setWindowTitle('CLient')

self.setNameWidget = gui.QWidget()

self.layout = gui.QGridLayout(self)

self.setNameLayout = gui.QGridLayout(self.setNameWidget)

self.btnSend = gui.QPushButton('send')

self.btnSet = gui.QPushButton('Set')

self.input = gui.QLineEdit()

self.name = gui.QLineEdit('Default')

self.chat = gui.QTextEdit()

self.label = gui.QLabel('name:')

self.timer = core.QTimer()

self.messages = []

self.build()

self.createAction()

recvThread = threading.Thread(target = self.recvFromServer)

recvThread.setDaemon(True)

recvThread.start()

def sendToServer(self):

global username

text = str(self.input.text())

self.input.setText('')

if text == 'q':

self.exit()

elif text.strip() == '':

return

try:

s.send('%s: %s' % (username, text))

print '%s >> %s' % (username, text)

except:

self.exit()

def recvFromServer(self):

while 1:

try:

data = s.recv(1024)

if not data:

exit()

self.messages.append(data)

except:

return

def showChat(self):

for m in self.messages:

self.chat.append(m)

self.messages = []

def slotExtension(self):

global username

name = str(self.name.text())

if name.strip() != '':

username = name

print username

self.setNameWidget.hide()

def exit(self):

s.close()

sys.exit()

def build(self):

self.layout.addWidget(self.chat, 0, 0, 5, 4)

self.layout.addWidget(self.input, 5, 0, 1, 4)

self.layout.addWidget(self.btnSend, 5, 4)

self.setNameLayout.addWidget(self.label, 0, 0)

self.setNameLayout.addWidget(self.name, 0, 1)

self.setNameLayout.addWidget(self.btnSet, 0, 4)

self.layout.addWidget(self.setNameWidget, 6, 0)

self.layout.setSizeConstraint(gui.QLayout.SetFixedSize)

def createAction(self):

self.btnSend.clicked.connect(self.sendToServer)

self.btnSet.clicked.connect(self.slotExtension)

self.timer.timeout.connect(self.showChat)

self.timer.start(1000)

s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)

s.connect((host, port))

s.send(username)

print '[%s] connect' % username

app = gui.QApplication(sys.argv)

c = Client()

c.show()

app.exec_()

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