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好了这里我先上代码
首先定义这个函数
void HelloWorld::changeDatas(Image *image,Image * image1,Point point)
{
auto data = image->getData();//橡皮擦数据头指针
auto data1 = image1->getData();//被擦除数据头指针
auto size = Director::getInstance()->getVisibleSize();
int pha = 3;
if (image->hasAlpha())//判断是否有Alpha通道
{
pha = 4;
}
for (int x = 0; x < image->getWidth(); ++x)
{
for (int y = 0; y < image->getHeight(); ++y)
{
/*下面是获取rgb颜色值 这里说明一下
data是指向数据的头指;指针指向数据的排列方式是 data 0~3 rgba data 4~7 rgba
所以没有Alpha通道 的排列方式是 data 0~2 rgb data 3~5 rgb
*/
unsigned char *pixel = data + (x + y * image->getWidth()) * pha;//遍历每个像素点的rgb
unsigned int r = (unsigned int)*pixel;
unsigned int g = (unsigned int)*(pixel + 1);
unsigned int b = (unsigned int)*(pixel + 2);
unsigned int a = (unsigned int)*(pixel + 3);
if (r != 0 || g != 0 || b != 0 || a != 0)//如果该点有颜色就将被剪裁区域的颜色替换成无色
{
Point changep = Point(size.width/2,size.height-size.height/2);//因为Opengl的坐标在左上角所以做坐标转换;这里应该把被剪裁区域的图坐标转换成OPENGL
Point changep1 = Point(changep.x - image1->getWidth() / 2,changep.y - image1->getHeight() / 2);
int c = x + point.x - changep1.x - image->getWidth() / 2;
int d = y + point.y - changep1.y - image->getHeight() / 2;
if (c>0&&d>0&&c < image1->getWidth() && d getHeight())
{
int pha1 = 3;
if (image1->hasAlpha())
{
pha1 = 4;
}
unsigned char *pixel1 = data1 + (c + d * image1->getWidth()) * pha1;
*pixel1 = 0;//数据修改
*(pixel1 + 1) = 0;
*(pixel1 + 2) = 0;
}
}
}
}
}
然后在初始化方法里
auto CliperImage = new Image();//创建一个需要剪裁的Image
CliperImage->initWithImageFile("HelloWorld.png");
auto image = new Image();//创建一个橡皮擦Image
image->initWithImageFile("123.png");
auto text = new Texture2D();
text->initWithImage(CliperImage);
auto sp = Sprite::createWithTexture(text);
sp->setPosition(visibleSize.width/2,visibleSize.height/2);
this->addChild(sp,33);//通过不停的更新这个SP来实现涂擦效果 也可以认为更新了CliperImage的DATA来实现
/*创建监听事件*/
auto linstener = EventListenerTouchOneByOne::create();
linstener->onTouchBegan = [this](Touch *touch,Event *event)
{
return true;
};
linstener->onTouchMoved = [this,CliperImage,image](Touch *touch,Event *event)
{
auto size = Director::getInstance()->getVisibleSize();
this->removeChildByTag(33);
changeDatas(image,Point(touch->getLocation().x,size.height - touch->getLocation().y));
auto text1 = new Texture2D();
text1->initWithImage(CliperImage);
auto sp = Sprite::createWithTexture(text1);
sp->setPosition(size.width / 2,size.height / 2);
addChild(sp,33);
};
linstener->onTouchEnded = [this,Event *event)
{
auto size = Director::getInstance()->getVisibleSize();
this->removeChildByTag(33);
changeDatas(image,size.height - touch->getLocation().y));
auto text1 = new Texture2D();
text1->initWithImage(CliperImage);
auto sp = Sprite::createWithTexture(text1);
sp->setPosition(size.width/2,size.height/2);
addChild(sp,33);
};
_eventDispatcher->addEventListenerWithSceneGraPHPriority(linstener,this);
好了我们来看下效果同样的123.png是这个
其实原理就是通过修改这张图的二进制文件数据来实现擦涂效果;
不像我上一篇介绍的ClippingNode一样可以添加很多精灵进行裁剪;
总结
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