pythonpygame贪吃蛇代码_PyGame贪吃蛇的实现代码示例

最近帮人做了个贪吃蛇的游戏(交作业用),很简单,界面如下:

开始界面:

游戏中界面:

是不是很简单、朴素。(欢迎大家访问GitHub)

游戏是基于PyGame框架制作的,程序核心逻辑如下:

游戏界面分辨率是640*480,蛇和食物都是由1个或多个20*20像素的正方形块儿(为了方便,下文用点表示20*20像素的正方形块儿)组成,这样共有32*24个点,使用pygame.draw.rect来绘制每一个点;

初始化时蛇的长度是3,食物是1个点,蛇初始的移动的方向是右,用一个数组代表蛇,数组的每个元素是蛇每个点的坐标,因此数组的第一个坐标是蛇尾,最后一个坐标是蛇头;

游戏开始后,根据蛇的当前移动方向,将蛇运动方向的前方的那个点append到蛇数组的末位,再把蛇尾去掉,蛇的坐标数组就相当于往前挪了一位;

如果蛇吃到了食物,即蛇头的坐标等于食物的坐标,那么在第2点中蛇尾就不用去掉,就产生了蛇长度增加的效果;食物被吃掉后,随机在空的位置(不能与蛇的身体重合)再生成一个;

通过PyGame的event监控按键,改变蛇的方向,例如当蛇向右时,下一次改变方向只能向上或者向下;

当蛇撞上自身或墙壁,游戏结束,蛇头装上自身,那么蛇坐标数组里就有和舌头坐标重复的数据,撞上墙壁则是蛇头坐标超过了边界,都很好判断;

其他细节:做了个开始的欢迎界面;食物的颜色随机生成;吃到实物的时候有声音提示等。

代码:

#!/usr/bin/env python

# -*- coding:utf-8 -*-

"""

@version: v1.0

@author: Harp

@contact: liutao25@baidu.com

@software: PyCharm

@file: MySnake.py

@time: 2018/1/15 0015 23:40

"""

import pygame

from os import path

from sys import exit

from time import sleep

from random import choice

from itertools import product

from pygame.locals import QUIT, KEYDOWN

def direction_check(moving_direction, change_direction):

directions = [['up', 'down'], ['left', 'right']]

if moving_direction in directions[0] and change_direction in directions[1]:

return change_direction

elif moving_direction in directions[1] and change_direction in directions[0]:

return change_direction

return moving_direction

class Snake:

colors = list(product([0, 64, 128, 192, 255], repeat=3))[1:-1]

def __init__(self):

self.map = {(x, y): 0 for x in range(32) for y in range(24)}

self.body = [[100, 100], [120, 100], [140, 100]]

self.head = [140, 100]

self.food = []

self.food_color = []

self.moving_direction = 'right'

self.speed = 4

self.generate_food()

self.game_started = False

def check_game_status(self):

if self.body.count(self.head) > 1:

return True

if self.head[0] < 0 or self.head[0] > 620 or self.head[1] < 0 or self.head[1] > 460:

return True

return False

def move_head(self):

moves = {

'right': (20, 0),

'up': (0, -20),

'down': (0, 20),

'left': (-20, 0)

}

step = moves[self.moving_direction]

self.head[0] += step[0]

self.head[1] += step[1]

def generate_food(self):

self.speed = len(self.body) // 16 if len(self.body) // 16 > 4 else self.speed

for seg in self.body:

x, y = seg

self.map[x//20, y//20] = 1

empty_pos = [pos for pos in self.map.keys() if not self.map[pos]]

result = choice(empty_pos)

self.food_color = list(choice(self.colors))

self.food = [result[0]*20, result[1]*20]

def main():

key_direction_dict = {

119: 'up', # W

115: 'down', # S

97: 'left', # A

100: 'right', # D

273: 'up', # UP

274: 'down', # DOWN

276: 'left', # LEFT

275: 'right', # RIGHT

}

fps_clock = pygame.time.Clock()

pygame.init()

pygame.mixer.init()

snake = Snake()

sound = False

if path.exists('eat.wav'):

sound_wav = pygame.mixer.Sound("eat.wav")

sound = True

title_font = pygame.font.SysFont('arial', 32)

welcome_words = title_font.render('Welcome to My Snake', True, (0, 0, 0), (255, 255, 255))

tips_font = pygame.font.SysFont('arial', 24)

start_game_words = tips_font.render('Click to Start Game', True, (0, 0, 0), (255, 255, 255))

close_game_words = tips_font.render('Press ESC to Close', True, (0, 0, 0), (255, 255, 255))

gameover_words = title_font.render('GAME OVER', True, (205, 92, 92), (255, 255, 255))

win_words = title_font.render('THE SNAKE IS LONG ENOUGH AND YOU WIN!', True, (0, 0, 205), (255, 255, 255))

screen = pygame.display.set_mode((640, 480), 0, 32)

pygame.display.set_caption('My Snake')

new_direction = snake.moving_direction

while 1:

for event in pygame.event.get():

if event.type == QUIT:

exit()

elif event.type == KEYDOWN:

if event.key == 27:

exit()

if snake.game_started and event.key in key_direction_dict:

direction = key_direction_dict[event.key]

new_direction = direction_check(snake.moving_direction, direction)

elif (not snake.game_started) and event.type == pygame.MOUSEBUTTONDOWN:

x, y = pygame.mouse.get_pos()

if 213 <= x <= 422 and 304 <= y <= 342:

snake.game_started = True

screen.fill((255, 255, 255))

if snake.game_started:

snake.moving_direction = new_direction # 在这里赋值,而不是在event事件的循环中赋值,避免按键太快

snake.move_head()

snake.body.append(snake.head[:])

if snake.head == snake.food:

if sound:

sound_wav.play()

snake.generate_food()

else:

snake.body.pop(0)

for seg in snake.body:

pygame.draw.rect(screen, [0, 0, 0], [seg[0], seg[1], 20, 20], 0)

pygame.draw.rect(screen, snake.food_color, [snake.food[0], snake.food[1], 20, 20], 0)

if snake.check_game_status():

screen.blit(gameover_words, (241, 310))

pygame.display.update()

snake = Snake()

new_direction = snake.moving_direction

sleep(3)

elif len(snake.body) == 512:

screen.blit(win_words, (33, 210))

pygame.display.update()

snake = Snake()

new_direction = snake.moving_direction

sleep(3)

else:

screen.blit(welcome_words, (188, 100))

screen.blit(start_game_words, (236, 310))

screen.blit(close_game_words, (233, 350))

pygame.display.update()

fps_clock.tick(snake.speed)

if __name__ == '__main__':

main()

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持我们。

本文标题: PyGame贪吃蛇的实现代码示例

本文地址: http://www.cppcns.com/jiaoben/python/245173.html

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