python五子棋游戏_python小项目之五子棋游戏

本文实例为大家分享了python五子棋游戏的具体代码,供大家参考,具体内容如下

1.项目简介

在刚刚学习完python套接字的时候做的一个五子棋小游戏,可以在局域网内双人对战,也可以和电脑对战

2.实现思路

局域网对战

对于局域网功能来说,首先建立连接(tcp),然后每次下棋时将棋子的坐标发送给对方,当接收到坐标后实例化成棋子对象,这个接收时用了select函数,因为pygame需要循环渲染图片,所以要用非阻塞方式接收消息

select()的机制中提供一fd_set的数据结构,实际上是一long类型的数组, 每一个数组元素都能与一打开的文件句柄(不管是Socket句柄,还是其他文件或命名管道或设备句柄)建立联系,建立联系的工作由程序员完成, 当调用select()时,由内核根据IO状态修改fd_set的内容,由此来通知执行了select()的进程哪一Socket或文件可读或可写,主要用于Socket通信当中

主要代码如下:

# 接收cli的消息

if is_people:

rs, ws, es = select.select(inputs, [], [], 0)

for r in rs:

if r is tcpclisock:

try:

data = r.recv(BUFSIZ)

islink = True

print(data.decode('utf8'))

if data.decode('utf8') == 'again':

is_recieve1 = True

if data.decode('utf8') == 'yes':

is_playagain = True

is_play = True

if data.decode('utf8') == 'no':

is_recieve2 = True

islink = False

if not is_play and not result:

me = storn.Storn_Black(eval(data))

black_chesses.append(me)

chesses.append(me)

is_play = True

except error:

islink = False

电脑对战

电脑对战的思路也很简单,用了应该是最常见的也是最简单的方法,就是循环遍历棋盘的每一个点,判断该点的价值,选取价值最大的点落子,这个需要对五子棋的棋型有一定了解,这里介绍几种常见的棋型(约定1为己方棋子,2为对方棋子,0为空)

活四(011110):这时候四颗棋子相连,同时两端为空,已经阻止不了一方的胜利了,此时价值应该设置最高

死四(011112|10111|11011):四颗棋子,只有一个地方能形成连五,如果是自己的棋可以赢,是对方的也可以阻止对方赢棋,此时价值次高

就这样把每种棋型判断一下,获得该点的价值,主要代码如下:

# 判断每个点的价值

def point_value(pos, white_chesses, black_chesses, identify1, identify2):

value = 0

for i in range(1,9):

# *1111_ 活四

if get_point(pos, i, 1, white_chesses, black_chesses) == identify1 and \

get_point(pos, i, 2, white_chesses, black_chesses) == identify1 and \

get_point(pos, i, 3, white_chesses, black_chesses) == identify1 and \

get_point(pos, i, 4, white_chesses, black_chesses) == identify1 and \

get_point(pos, i, 5, white_chesses, black_chesses) == 0:

value += 40000

# *11112 死四1

if get_point(pos, i, 1, white_chesses, black_chesses) == identify1 and \

get_point(pos, i, 2, white_chesses, black_chesses) == identify1 and \

get_point(pos, i, 3, white_chesses, black_chesses) == identify1 and \

get_point(pos, i, 4, white_chesses, black_chesses) == identify1 and \

get_point(pos, i, 5, white_chesses, black_chesses) == identify2:

value += 30000

# 1*111 死四2

if get_point(pos, i, -1, white_chesses, black_chesses) == identify1 and \

get_point(pos, i, 1, white_chesses, black_chesses) == identify1 and \

get_point(pos, i, 2, white_chesses, black_chesses) == identify1 and \

get_point(pos, i, 3, white_chesses, black_chesses) == identify1:

value += 30000

# 11*11 死四3

if get_point(pos, i, -2, white_chesses, black_chesses) == identify1 and \

get_point(pos, i, -1, white_chesses, black_chesses) == identify1 and \

get_point(pos, i, 1, white_chesses, black_chesses) == identify1 and \

get_point(pos, i, 2, white_chesses, black_chesses) == identify1:

value += 30000

# *111_ 活三1

if get_point(pos, i, 1, white_chesses, black_chesses) == identify1 and \

get_point(pos, i, 2, white_chesses, black_chesses) == identify1 and \

get_point(pos, i, 3, white_chesses, black_chesses) == identify1 and \

get_point(pos, i, 4, white_chesses, black_chesses) == 0:

value += 20000

# *1_11_ 活三2

if get_point(pos, i, 1, white_chesses, black_chesses) == identify1 and \

get_point(pos, i, 2, white_chesses, black_chesses) == 0 and \

get_point(pos, i, 3, white_chesses, black_chesses) == identify1 and \

get_point(pos, i, 4, white_chesses, black_chesses) == identify1 and \

get_point(pos, i, 5, white_chesses, black_chesses) == 0:

value += 20000

# *1112 死三1

if get_point(pos, i, 1, white_chesses, black_chesses) == identify1 and \

get_point(pos, i, 2, white_chesses, black_chesses) == identify1 and \

get_point(pos, i, 3, white_chesses, black_chesses) == identify1 and \

get_point(pos, i, 4, white_chesses, black_chesses) == identify2:

value += 15000

# _1_112 死三2

if get_point(pos, i, 1, white_chesses, black_chesses) == identify1 and \

get_point(pos, i, 2, white_chesses, black_chesses) == 0 and \

get_point(pos, i, 3, white_chesses, black_chesses) == identify1 and \

get_point(pos, i, 4, white_chesses, black_chesses) == identify1 and \

get_point(pos, i, 5, white_chesses, black_chesses) == identify2:

value += 15000

# _11_12 死三3

if get_point(pos, i, 1, white_chesses, black_chesses) == identify1 and \

get_point(pos, i, 2, white_chesses, black_chesses) == identify1 and \

get_point(pos, i, 3, white_chesses, black_chesses) == 0 and \

get_point(pos, i, 4, white_chesses, black_chesses) == identify1 and \

get_point(pos, i, 5, white_chesses, black_chesses) == identify2:

value += 15000

# 1__11 死三4

if get_point(pos, i, -1, white_chesses, black_chesses) == identify1 and \

get_point(pos, i, 1, white_chesses, black_chesses) == 0 and \

get_point(pos, i, 2, white_chesses, black_chesses) == identify1 and \

get_point(pos, i, 3, white_chesses, black_chesses) == identify1:

value += 15000

# 1_1_1 死三5

if get_point(pos, i, -1, white_chesses, black_chesses) == identify1 and \

get_point(pos, i, 1, white_chesses, black_chesses) == identify1 and \

get_point(pos, i, 2, white_chesses, black_chesses) == 0 and \

get_point(pos, i, 3, white_chesses, black_chesses) == identify1:

value += 15000

# 2_111_2 死三6

if get_point(pos, i, -1, white_chesses, black_chesses) == identify2 and \

get_point(pos, i, 1, white_chesses, black_chesses) == identify1 and \

get_point(pos, i, 2, white_chesses, black_chesses) == identify1 and \

get_point(pos, i, 3, white_chesses, black_chesses) == identify1 and \

get_point(pos, i, 4, white_chesses, black_chesses) == 0 and \

get_point(pos, i, 5, white_chesses, black_chesses) == identify2:

value += 15000

# __11__ 活二1

if get_point(pos, i, -1, white_chesses, black_chesses) == 0 and \

get_point(pos, i, 1, white_chesses, black_chesses) == identify1 and \

get_point(pos, i, 2, white_chesses, black_chesses) == identify1 and \

get_point(pos, i, 3, white_chesses, black_chesses) == 0 and \

get_point(pos, i, 4, white_chesses, black_chesses) == 0:

value += 1000

# _1_1_ 活二2

if get_point(pos, i, 1, white_chesses, black_chesses) == identify1 and \

get_point(pos, i, 2, white_chesses, black_chesses) == 0 and \

get_point(pos, i, 3, white_chesses, black_chesses) == identify1 and \

get_point(pos, i, 4, white_chesses, black_chesses) == 0:

value += 1000

# *1__

if get_point(pos, i, 1, white_chesses, black_chesses) == identify1 and \

get_point(pos, i, 2, white_chesses, black_chesses) == 0 and \

get_point(pos, i, 3, white_chesses, black_chesses) == 0:

value += 30

# *1_

if get_point(pos, i, 1, white_chesses, black_chesses) == identify1 and \

get_point(pos, i, 2, white_chesses, black_chesses) == 0:

value += 20

# *1

if get_point(pos, i, 1, white_chesses, black_chesses) == identify1:

value += 10

return value

电脑选择落子位置时,要判断是进攻还是防守,需要两次遍历棋盘,获取进攻时的最大价值和防守的最大价值,主要代码如下:

# 电脑选取落子的位置

def ai(white_chesses, black_chesses, chesses):

value = max1 = max2 = 0

pos1 = pos2 = ()

# 进攻时

for i in range(0,15):

row = 28 + i * 40

for j in range(0,15):

col = 28 + j * 40

pos = (row,col)

if is_empty(pos, chesses):

continue

value = point_value(pos, white_chesses, black_chesses, 1, 2)

if value > max1:

max1 = value

pos1 = (row,col)

# 防守时

for i in range(0,15):

for j in range(0,15):

row = 28 + i * 40

col = 28 + j * 40

if is_empty((row,col), chesses):

continue

value = point_value((row,col), white_chesses, black_chesses, 2, 1)

if value > max2:

max2 = value

pos2 = (row,col)

if max1 > max2:

return pos1

else:

return pos2

3.游戏截图

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持脚本之家。

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好的,我了解你的问题。你想了解如何使用Python编写五子棋人机对战游戏,对吧? 首先,你需要安装Python的GUI库,如Tkinter或PyQt5,来创建游戏界面。接着,你需要编写五子棋的游戏逻辑。这包括实现棋盘和棋子的绘制、落子、判断胜负等功能。 对于人机对战,你需要实现AI算法来让电脑能够下棋。可以使用经典的博弈树搜索算法,或者深度学习算法来训练神经网络来进行决策。 以下是一个简单的五子棋人机对战游戏的代码示例,供你参考: ```python import tkinter as tk import random class Gobang: def __init__(self): self.root = tk.Tk() self.root.title("五子棋-人机对战") self.chessboard = Chessboard(self.root, width=500, height=500) self.chessboard.pack() self.chessboard.bind("<Button-1>", self.play) self.player = 1 self.gameover = False self.ai = AI(self.chessboard) def play(self, event): if self.gameover: return x, y = self.chessboard.get_index(event.x, event.y) if self.chessboard.chess_map[x][y] != 0: return self.chessboard.draw_chess(x, y, self.player) self.chessboard.chess_map[x][y] = self.player if self.check_win(x, y): self.gameover = True tk.messagebox.showinfo("游戏结束", "恭喜玩家{}获胜!".format(self.player)) return self.player = 3 - self.player self.ai.play() if self.check_win(self.ai.last_x, self.ai.last_y): self.gameover = True tk.messagebox.showinfo("游戏结束", "恭喜电脑获胜!") def check_win(self, x, y): directions = [(0, 1), (1, 0), (1, 1), (1, -1)] for dx, dy in directions: count = 1 tx, ty = x, y while tx + dx >= 0 and tx + dx < 15 and ty + dy >= 0 and ty + dy < 15 and self.chessboard.chess_map[tx + dx][ty + dy] == self.player: count += 1 tx += dx ty += dy tx, ty = x, y while tx - dx >= 0 and tx - dx < 15 and ty - dy >= 0 and ty - dy < 15 and self.chessboard.chess_map[tx - dx][ty - dy] == self.player: count += 1 tx -= dx ty -= dy if count >= 5: return True return False def run(self): self.root.mainloop() class Chessboard(tk.Canvas): def __init__(self, master=None, cnf={}, **kw): super().__init__(master, cnf, **kw) self.chess_map = [[0 for i in range(15)] for j in range(15)] self.last_chess = None self.draw_board() def draw_board(self): for i in range(15): self.create_line(50, 50 + i * 30, 440, 50 + i * 30) self.create_line(50 + i * 30, 50, 50 + i * 30, 440) self.create_oval(83, 83, 117, 117, fill="black") self.create_oval(413, 83, 447, 117, fill="black") self.create_oval(83, 413, 117, 447, fill="black") self.create_oval(413, 413, 447, 447, fill="black") def draw_chess(self, x, y, player): color = "black" if player == 1 else "white" self.create_oval(50 + y * 30 - 13, 50 + x * 30 - 13, 50 + y * 30 + 13, 50 + x * 30 + 13, fill=color) self.last_chess = (x, y) def get_index(self, x, y): return (round((y - 50) / 30), round((x - 50) / 30)) class AI: def __init__(self, chessboard): self.chessboard = chessboard self.last_x = -1 self.last_y = -1 def play(self): empty_list = [] for i in range(15): for j in range(15): if self.chessboard.chess_map[i][j] == 0: empty_list.append((i, j)) if not empty_list: return x, y = self.random_play(empty_list) self.chessboard.draw_chess(x, y, 2) self.chessboard.chess_map[x][y] = 2 self.last_x, self.last_y = x, y def random_play(self, empty_list): return random.choice(empty_list) if __name__ == "__main__": game = Gobang() game.run() ``` 这段代码使用了Tkinter库来创建游戏界面,使用了Canvas组件来绘制棋盘和棋子。AI算法使用了随机算法,即在可落子的点中随机选择一个点进行下棋。 当你运行这段代码时,会弹出一个窗口,你可以在窗口中进行五子棋的人机对战游戏。
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