1 Shader "qq/Cloth"
2 {3 Properties4 {5 _MainTex ("Base (RGB)", 2D) = "white"{}6 _NormalMap("Normal Map", 2D) = "bump"{}7 _AlphaTex("Alpha", 2D) = "white"{}8
9 _SpecularColor ("Specular Color", Color) = (1,1,1,1)10
11 _Cubemap("Cubemap", Cube) = ""{}12 _HighLightMask ("High Light Mask", 2D) = "white"{}13 }14
15 SubShader16 {17 Tags18 {19 "Queue" = "Geometry"
20 "IgnoreProjector" = "True"
21 "RenderType" = "Geometry"
22 }23 LOD 200
24
25 //裙子的不透明区域
26 Pass27 {28 Tags29 {30 "LightMode" = "ForwardBase"
31 }32
33 Cull Off34
35 CGPROGRAM36 #pragma vertex vert
37 #pragma fragment frag
38 #pragma multi_compile_fwdbase
39