python飞机大战是什么水平_python 飞机大战 实例

飞机大战

#coding=utf-8

import pygame

from pygame.locals import *

import time

import random

class Base(object):

def __init__(self,x,y,screen,image_name):

self.x=x

self.y=y

self.screen=screen

self.image=pygame.image.load(image_name).convert()

class BaseBullet(Base):

def __init__(self,x,y,screen,image_name):

Base.__init__(self,x,y,screen,image_name)

def display(self):

self.screen.blit(self.image,(self.x,self.y))

class Bullet(BaseBullet):

def __init__(self,x,y,screen):

BaseBullet.__init__(self,x+40, y-20, screen,"C:/Users/lenovo/Desktop/feiji/bullet-3.gif")

def move(self):

self.y-=10

def judge(self):

if self.y<0:

return True

else:

return False

#谁发射 谁创建

class EnemyBullet(BaseBullet):

def __init__(self,x,y,screen):

BaseBullet.__init__(self,x+25, y+40, screen,"C:/Users/lenovo/Desktop/feiji/bullet1.png")

def move(self):

self.y+=5

def judge(self):

if self.y>600:

return True

else:

return False

class BasePlane(Base):

def __init__(self,x,y,screen,image_name):

Base.__init__(self,x,y,screen,image_name)

self.bullet_list=[]#存储子弹

def display(self):

#更新飞机的位置

self.screen.blit(self.image,(self.x,self.y))

#存放需要删除的对象信息

needDelItemList=[]

for i in self.bullet_list:

if i.judge():

needDelItemList.append(i)

for i in needDelItemList:

self.bullet_list.remove(i)

#更新及这架飞机发射出的所有子弹的位置

#子弹移动了 判断每一颗子弹和子弹的位置

for bullet in self.bullet_list:

bullet.display()

bullet.move()

class HeroPlane(BasePlane):

def __init__(self,screen):#默认有照片 默认有位置

BasePlane.__init__(self,200,500,screen,"C:/Users/lenovo/Desktop/feiji/hero.gif")

self.hit=False #表示是否要爆炸

self.bomb_list=[]#用来存储爆炸时需要的图片

self.__create_images()

self.image_num = 0

# 用来记录while True的次数,当次数达到一定值时才显示一张爆炸的图,然后清空,,当这个次数再次达到时,再显示下一个爆炸效果的图片

self.image_index = 0#用来记录当前要显示的爆炸效果的图片的序号

def __create_images(self):

self.bomb_list.append(pygame.image.load("C:/Users/lenovo/Desktop/feiji/hero_blowup_n1.png"))

self.bomb_list.append(pygame.image.load("C:/Users/lenovo/Desktop/feiji/hero_blowup_n2.png"))

self.bomb_list.append(pygame.image.load("C:/Users/lenovo/Desktop/feiji/hero_blowup_n3.png"))

self.bomb_list.append(pygame.image.load("C:/Users/lenovo/Desktop/feiji/hero_blowup_n4.png"))

def display(self):

if self.hit==True:

self.screen.blit(self.bomb_list[self.image_index],(self.x,self.y))

self.image_num+=1

if self.image_num == 5:

self.image_num=0

self.image_index+=1

if self.image_index>3:

time.sleep(0.1)

print("failure")

exit()

else:

self.screen.blit(self.image,(self.x, self.y))

#存放需要删除的对象信息

needDelItemList=[]

for i in self.bullet_list:

if i.judge():

needDelItemList.append(i)

for i in needDelItemList:

self.bullet_list.remove(i)

#更新及这架飞机发射出的所有子弹的位置

#子弹移动了 判断每一颗子弹和子弹的位置

for bullet in self.bullet_list:

bullet.display()

bullet.move()

def bomb(self):

self.hit = True

def moveLeft(self):

self.x-=20

def moveRight(self):

self.x+=20

def moveUp(self):

self.y-=20

def moveDown(self):

self.y+=20

def fire(self):

newBullet=Bullet(self.x,self.y,self.screen)

self.bullet_list.append(newBullet)

class EnemyPlane(BasePlane):

def __init__(self,screen):

BasePlane.__init__(self,0,0,screen,"C:/Users/lenovo/Desktop/feiji/enemy0.png")

self.direction="right"#用来存储飞机默认的显示方向

def move(self):

if self.direction=="right":

self.x+=2

elif self.direction=="left":

self.x-=2

if(self.x>480-50):

self.direction="left"

elif(self.x<0):

self.direction="right"

def fire(self):

random_num=random.randint(1,200)

if random_num==7 or random_num==20:

self.bullet_list.append(EnemyBullet(self.x, self.y,self.screen))

def key_control(heroPlane):

for event in pygame.event.get():

if event.type == QUIT:

print("exit")

exit()

elif event.type == KEYDOWN:

if event.key == K_a or event.key==K_LEFT:

print('left')

heroPlane.moveLeft()

elif event.key == K_d or event.key==K_RIGHT:

print('right')

heroPlane.moveRight()

elif event.key == K_w or event.key==K_UP:

print('up')

heroPlane.moveUp()

elif event.key ==K_s or event.key==K_DOWN:

print('down')

heroPlane.moveDown()

elif event.key == K_SPACE:

heroPlane.fire()

elif event.key == K_b:

print('b')

heroPlane.bomb()

if __name__=="__main__":

screen=pygame.display.set_mode((480,600),0, 32)

background=pygame.image.load("C:/Users/lenovo/Desktop/feiji/background.png").convert()

heroPlane=HeroPlane(screen)

enemy=EnemyPlane(screen)

while True:

screen.blit(background,(0,0))

heroPlane.display()

enemy.display()#让敌机显示

enemy.move()#调用敌机的move方法

enemy.fire()#让敌机开火

pygame.display.update()

key_control(heroPlane)

time.sleep(0.01)

1212015-20180123211710365-1078827767.png

for循环的坑

(防止列表循环的时候删自己列表元素出现bug)

不能边遍历边删

是指不能删自己循环的列表,可以删其他人

for 循环遍历一个列表的时候删除一个元素是有坑的

339.jpg

刚好指向下一个元素

11 22 33 删除了 33 ,44刚好进一位(补上),所以44没有删掉

把谁要删的记下来

a=[11,22,33,44,55]

b=[]

for i in a:

if i=33 or i=44:

b.append(i)

for i in b:

a.remove(i)

print(a)

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