题目:
给定一个 m x n 二维字符网格 board 和一个字符串单词 word 。如果 word 存在于网格中,返回 true ;否则,返回 false 。
单词必须按照字母顺序,通过相邻的单元格内的字母构成,其中“相邻”单元格是那些水平相邻或垂直相邻的单元格。同一个单元格内的字母不允许被重复使用。
示例 1:
输入:board = [["A","B","C","E"],["S","F","C","S"],["A","D","E","E"]], word = "ABCCED"
输出:true
思路:
1. 深度有限搜索,回溯算法,遍历可行路线;遍历完单词结束
2. 为了保证路线不走重复,使用路径记录集合来记录已走路线,可用相同矩阵记录行走路线,撤回原路则标志位重新置为0 ---> 注意此时判断是否已走尽量采用O(1)的判断方法,减少确认时间
代码:
public static boolean exist(char[][] board, String word) {
if (word == null || word.isEmpty()) {
return true;
}
int m = board.length;
int n = board[0].length;
char[] w = word.toCharArray();
char[][] alreadyPoint = new char[m][n];
for (int i = 0; i < m; i++) {
for (int j = 0; j < n; j++) {
if (board[i][j] == w[0]) {
String v = ((i) + "," + (j));
alreadyPoint[i][j] = 1;
boolean re1 = existIf(board, w, 1, alreadyPoint,i,j, m, n);
if (re1) {
return re1;
}
alreadyPoint[i][j] = 0;
}
}
}
return false;
}
public static boolean existIf(char[][] board, char[] w, int point, char[][] alreadyPoint, Integer i, Integer j, int m, int n) {
if (point == w.length) {
return true;
}
if (i + 1 != m) {
if (board[i + 1][j] == w[point]) {
int nexti = i + 1;
int nextj = j;
if (alreadyPoint[nexti][nextj] != 1) {
alreadyPoint[nexti][nextj] = 1;
boolean re1 = existIf(board, w, point + 1, alreadyPoint, nexti, nextj, m, n);
if (re1) {
return re1;
}
alreadyPoint[nexti][nextj] = 0;
}
}
}
if (i != 0) {
if (board[i - 1][j] == w[point]) {
int nexti = i - 1;
int nextj = j;
if (alreadyPoint[nexti][nextj] != 1) {
alreadyPoint[nexti][nextj] = 1;
boolean re1 = existIf(board, w, point + 1, alreadyPoint, nexti, nextj, m, n);
if (re1) {
return re1;
}
alreadyPoint[nexti][nextj] = 0;
}
}
}
if (j + 1 != n) {
if (board[i][j + 1] == w[point]) {
int nexti = i;
int nextj = j + 1;
if (alreadyPoint[nexti][nextj] != 1) {
alreadyPoint[nexti][nextj] = 1;
boolean re1 = existIf(board, w, point + 1, alreadyPoint, nexti, nextj, m, n);
if (re1) {
return re1;
}
alreadyPoint[nexti][nextj] = 0;
}
}
}
if (j != 0) {
if (board[i][j - 1] == w[point]) {
int nexti = i;
int nextj = j - 1;
if (alreadyPoint[nexti][nextj] != 1) {
alreadyPoint[nexti][nextj] = 1;
boolean re1 = existIf(board, w, point + 1, alreadyPoint, nexti, nextj, m, n);
if (re1) {
return re1;
}
alreadyPoint[nexti][nextj] = 0;
}
}
}
return false;
}