Android --多点触摸之缩放图片

节选自菜鸟教程

package com.jay.example.edittextdemo;

import android.app.Activity;
import android.graphics.Matrix;
import android.graphics.PointF;
import android.os.Bundle;
import android.util.FloatMath;
import android.view.MotionEvent;
import android.view.View;
import android.view.View.OnTouchListener;
import android.widget.ImageView;

public class MainActivity extends Activity implements OnTouchListener {

    private ImageView img_test;

    // 縮放控制
    private Matrix matrix = new Matrix();
    private Matrix savedMatrix = new Matrix();

    // 不同状态的表示:
    private static final int NONE = 0;
    private static final int DRAG = 1;
    private static final int ZOOM = 2;
    private int mode = NONE;

    // 定义第一个按下的点,两只接触点的重点,以及出事的两指按下的距离:
    private PointF startPoint = new PointF();
    private PointF midPoint = new PointF();
    private float oriDis = 1f;

    /*
     * (non-Javadoc)
     * 
     * @see android.app.Activity#onCreate(android.os.Bundle)
     */
    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_main);
        img_test = (ImageView) this.findViewById(R.id.img_test);
        img_test.setOnTouchListener(this);
    }

    @Override
    public boolean onTouch(View v, MotionEvent event) {
        ImageView view = (ImageView) v;
        switch (event.getAction() & MotionEvent.ACTION_MASK) {
        // 单指
        case MotionEvent.ACTION_DOWN:
            matrix.set(view.getImageMatrix());
            savedMatrix.set(matrix);
            startPoint.set(event.getX(), event.getY());
            mode = DRAG;
            break;
        // 双指
        case MotionEvent.ACTION_POINTER_DOWN:
            oriDis = distance(event);
            if (oriDis > 10f) {
                savedMatrix.set(matrix);
                midPoint = middle(event);
                mode = ZOOM;
            }
            break;
        // 手指放开
        case MotionEvent.ACTION_UP:
        case MotionEvent.ACTION_POINTER_UP:
            mode = NONE;
            break;
        // 单指滑动事件
        case MotionEvent.ACTION_MOVE:
            if (mode == DRAG) {
                // 是一个手指拖动
                matrix.set(savedMatrix);
                matrix.postTranslate(event.getX() - startPoint.x, event.getY() - startPoint.y);
            } else if (mode == ZOOM) {
                // 两个手指滑动
                float newDist = distance(event);
                if (newDist > 10f) {
                    matrix.set(savedMatrix);
                    float scale = newDist / oriDis;
                    matrix.postScale(scale, scale, midPoint.x, midPoint.y);
                }
            }
            break;
        }
        // 设置ImageView的Matrix
        view.setImageMatrix(matrix);
        return true;
    }

    // 计算两个触摸点之间的距离
    private float distance(MotionEvent event) {
        float x = event.getX(0) - event.getX(1);
        float y = event.getY(0) - event.getY(1);
        return FloatMath.sqrt(x * x + y * y);
    }

    // 计算两个触摸点的中点
    private PointF middle(MotionEvent event) {
        float x = event.getX(0) + event.getX(1);
        float y = event.getY(0) + event.getY(1);
        return new PointF(x / 2, y / 2);
    }

}
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值