Android向:实现同一局域网内两台手机之间的文件互传

背景

最近要做一个demo,目的是实现局域网内的两台手机之间的文件互传。具体流程如下:

  1. 手机 A 从服务器上下载一个 apk 文件到本机上;
  2. 手机 A 在自己的某个端口上启动一个 Server 服务,供手机 B 对刚刚的 apk 进行下载;
  3. 手机 B 请求手机 A 的 ip 地址与端口,进行 apk 的下载;

 

实现过程

目前只是一个最简版的实现。

1. 首先因为是下载服务,就在 app 里面动态申请了读写权限;

//读写权限
private static String[] PERMISSIONS_STORAGE = {
        Manifest.permission.READ_EXTERNAL_STORAGE,
        Manifest.permission.WRITE_EXTERNAL_STORAGE};

// 请求状态码
private static int REQUEST_PERMISSION_CODE = 1;

// 动态申请读写权限
        if (Build.VERSION.SDK_INT > Build.VERSION_CODES.LOLLIPOP) {
            if (ActivityCompat.checkSelfPermission(this, Manifest.permission.WRITE_EXTERNAL_STORAGE) != PackageManager.PERMISSION_GRANTED) {
                ActivityCompat.requestPermissions(this, PERMISSIONS_STORAGE, REQUEST_PERMISSION_CODE);
            }
        }

 

2. 同样因为是下载服务,于是用了一个网络监听器对网络情况进行监听,但是还没有实现网络情况随时更改的监听;

public class NetworkStateReceiver extends BroadcastReceiver {
    @Override
    public void onReceive(Context context, Intent intent) {
        System.out.println("网路状态发生变化");

        if (android.os.Build.VERSION.SDK_INT < android.os.Build.VERSION_CODES.LOLLIPOP) {

            ConnectivityManager manager = (ConnectivityManager) context.getSystemService(Context.CONNECTIVITY_SERVICE);
            NetworkInfo wifiNetworkInfo = manager.getNetworkInfo(ConnectivityManager.TYPE_WIFI);
            NetworkInfo dataNetworkInfo = manager.getNetworkInfo(ConnectivityManager.TYPE_MOBILE);

            if (wifiNetworkInfo.isConnected() && dataNetworkInfo.isConnected())
            {
                Toast.makeText(context, "Wifi 已连接,移动数据已连接", Toast.LENGTH_SHORT).show();
            } else if (wifiNetworkInfo.isConnected() && !dataNetworkInfo.isConnected()){
                Toast.makeText(context, "Wifi 已连接,移动数据尚未连接", Toast.LENGTH_SHORT).show();
            } else if (!wifiNetworkInfo.isConnected() && dataNetworkInfo.isConnected()){
                Toast.makeText(context, "Wifi 尚未连接,移动数据已连接", Toast.LENGTH_SHORT).show();
            } else {
                Toast.makeText(context, "Wifi 尚未连接,移动数据尚未连接", Toast.LENGTH_SHORT).show();
            }
        }
        else {

            System.out.println("API level higher than 23");

            ConnectivityManager manager = (ConnectivityManager) context.getSystemService(Context.CONNECTIVITY_SERVICE);
            Network[] networks = manager.getAllNetworks();
            StringBuilder sb = new StringBuilder();
            Boolean result = false;

            if (networks.length > 0) {
                for (int i = 0; i < networks.length; i++) {

                    NetworkInfo networkInfo = manager.getNetworkInfo(networks[i]);
                    result |= (networkInfo.getType() == ConnectivityManager.TYPE_WIFI);
                    sb.append(networkInfo.getTypeName() + " connect is " + networkInfo);
                }

                if (result) {
                    Toast.makeText(context, "Wifi 已连接", Toast.LENGTH_SHORT).show();
                } else {
                    Toast.makeText(context, "Wifi 尚未连接", Toast.LENGTH_SHORT).show();
                }
            } else {
                Toast.makeText(context, "Wifi 尚未连接,移动数据尚未连接", Toast.LENGTH_SHORT).show();
            }

        }
    }
}

 

3.  手机 A 在这里主要设计了两个按钮,一个是从服务器端(此时手机 A 作为 client)的下载按钮,另外一个是提供给手机 B 的下载按钮(此时手机 A 作为 server)。

private void initView()
    {
        btDownload = findViewById(R.id.btn_downloadServer);
        btUpload = findViewById(R.id.btn_upload);
        tv = findViewById(R.id.textView);
//        client_content = findViewById(R.id.client_content);
//        ip = findViewById(R.id.ip);
//
//        serverIp = IPUtils.getlocalip(MainActivity.this);
//        ip.setText("IP Address: " + serverIp);

        btUpload.setOnClickListener(new View.OnClickListener()
        {
            @Override
            public void onClick(View v)
            {
                HttpClientUtil httpClientUtil = new HttpClientUtil();
                httpClientUtil.startServer();
            }
        });

        btDownload.setOnClickListener(new View.OnClickListener()
        {
            @Override
            public void onClick(View v)
            {
                String url = "https://github.com/amirzaidi/Launcher3/releases/download/Pixel-v2.1/Launcher3-aosp-debug.apk";
                String fPath = Environment.getExternalStorageDirectory() + File.separator + "Download";
                String fName = "Launcher3-aosp-debug.apk";

                if (NetworkUtils.isNetworkAvailable(MainActivity.this)){
                    if (!isFileExists(fPath, fName)){

                        new DownloadTask().execute(url, fPath, fName);

                    }
                    else
                    {
                        Toast.makeText(MainActivity.this, "文件已存在!", Toast.LENGTH_SHORT).show();
                    }
                }
                else{
                    Toast.makeText(MainActivity.this, "未接入网络!", Toast.LENGTH_SHORT).show();
                }


            }
        });
    }

 

4. 由于 android 的主线程只能用于更新 UI,所以这里的下载采用了 AsyncTask 的方法,并用一个 textView 来进行下载状态的更新。

private class DownloadTask extends AsyncTask<String, Integer, String> {

        @Override
        protected void onPreExecute() {
            super.onPreExecute();
            tv.setText("开始下载");
        }

        @Override
        protected String doInBackground(String... params) {
            HttpConnectionUtil.downloadFile(params[0], params[1], params[2]);
            return "从服务器下载完成!";
        }

        @Override
        protected void onPostExecute(String result) {
            tv.setText(result);
        }

 

5. 下载部分的代码使用的是 HttpURLConnection。

public class HttpConnectionUtil {
    public static Boolean downloadFile(String urlPath, String downloadDir, String fileName) {

        InputStream is;
        BufferedInputStream bis;
        URL url;
        HttpURLConnection httpURLConnection;
        File file;
        OutputStream fos;
        int code;

        try {

            url = new URL(urlPath);
            httpURLConnection = (HttpURLConnection) url.openConnection();

            httpURLConnection.setRequestMethod("GET");
            httpURLConnection.setRequestProperty("Charset", "UTF-8");
            httpURLConnection.connect();

            code = httpURLConnection.getResponseCode();
            Log.e("Http Connection", code + "");

            if (code  == HttpURLConnection.HTTP_OK){
                int fileLength = httpURLConnection.getContentLength();

                is = httpURLConnection.getInputStream();
                bis = new BufferedInputStream(is);

                String path = downloadDir + File.separatorChar + fileName;
                file = new File(path);

                if (!file.getParentFile().exists()) {
                    file.getParentFile().mkdirs();
                }

                fos = new FileOutputStream(file);
                int size;
                int len = 0;
                byte[] buf = new byte[1024];
                while ((size = bis.read(buf)) != -1) {
                    len += size;
                    fos.write(buf, 0, size);
                }

                bis.close();
                fos.close();
                return len == fileLength;
            }
            else{
                return false;
            }



        } catch (Exception e) {
            e.printStackTrace();
            return false;
        }

    }
}

6. 手机 A 作为 server 部分的代码则使用了开源库,此处待修改的是 server.get 的 regex 太过简单了,还有就是需要检测网络变化。

public class HttpClientUtil {

    private static String TAG = "HttpClientUtil";
    private static final HttpClientUtil mInstance = new HttpClientUtil();
    private AsyncHttpServer server = new AsyncHttpServer();
    private int port = 5000;
    private boolean isRunning = false;
    private String ipAddress = "";
    private String fPath = Environment.getExternalStorageDirectory() + File.separator + "Download";
    private String fName = "Launcher3-aosp-debug.apk";
    private boolean isNetworkConnect;

    public static HttpClientUtil getInstance() {
        return mInstance;
    }

//    private HttpClientUtil(Context context) {
//
//        isNetworkConnect = NetworkUtils.isNetworkAvailable(context); // 目前尚未实现网络状态实时监测
//
//        if (isNetworkConnect) {
//            if (!isRunning) {
//                startServer();
//            }
//        } else {
//            if (isRunning) {
//                stopServer();
//            }
//        }
//    }
    public void startServer() {

        List<WebSocket> _sockets = new ArrayList<WebSocket>();

        server.get("/", new HttpServerRequestCallback() {
            @Override
            public void onRequest(AsyncHttpServerRequest request, AsyncHttpServerResponse response) {
                
                File file = new File(fPath + File.separator + fName);
                response.sendFile(file);

            }
        });
        server.listen(port);

    }

    public void stopServer() {
        if (isRunning) {
            return;
        }
        isRunning = false;
        ipAddress = "";
        server.stop();
        Log.d(TAG, "[stopServer] Server stopped!");
    }


}

 

7. 其他的一些小函数,isNetworkAvailable 与 getLocalIp。

public class NetworkUtils {
    public static boolean isNetworkAvailable(Context context){
        ConnectivityManager manager = (ConnectivityManager) context.getApplicationContext()
                .getSystemService(Context.CONNECTIVITY_SERVICE);
        if (manager == null){
            return false;
        }

        NetworkInfo networkInfo = manager.getActiveNetworkInfo();

        if (networkInfo == null || !networkInfo.isConnected()){
            return false;
        }

        return true;
    }
}
public class IPUtils {
    public static String getLocalIp(Context context) {
        WifiManager wifiManager = (WifiManager) context.getSystemService(Context.WIFI_SERVICE);
        WifiInfo wifiInfo = wifiManager.getConnectionInfo();
        int ipAddress = wifiInfo.getIpAddress();
        //  Log.d(Tag, "int ip "+ipAddress);
        if (ipAddress == 0) return null;
        return ((ipAddress & 0xff) + "." + (ipAddress >> 8 & 0xff) + "."
                + (ipAddress >> 16 & 0xff) + "." + (ipAddress >> 24 & 0xff));
    }
}

 

实现效果

1. 手机 A 未开始下载时;

2 手机 A 从服务器下载完毕;

 

3.  可以看到名为 Launcher 的 apk 文件已经下载到了对应的目录下面了;

4.  手机 B 未进行下载前的状态;

5.  手机 B 从手机 A 开放的端口号开始进行 apk 的下载;

6. 手机 B 从手机 A 开放的端口号下载 apk 完毕的状态;

7. 验证一下手机 B 上的 apk 下载是否真的成功了,可以看到名为 Launcher 的 apk;

  • 5
    点赞
  • 35
    收藏
    觉得还不错? 一键收藏
  • 2
    评论
评论 2
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值