import java.awt.FlowLayout;
import java.awt.event.*;
import javax.swing.*;
class FrameWithMouseEvent extends JFrame implements MouseMotionListener,MouseListener{
JButton button1;
JLabel label1;
private int flag=0;
private int count=0;
public void init(){
FlowLayout f=new FlowLayout(FlowLayout.LEFT);
setLayout(f);
setTitle("GUI Test Mouse Motion");
button1=new JButton("Start");
label1=new JLabel("X: Y:");
add(button1);
add(label1);
button1.addMouseListener(this);
this.addMouseMotionListener(this);
setSize(600,400);
setVisible(true);
setDefaultCloseOperation(EXIT_ON_CLOSE);
}
@Override
public void mouseDragged(MouseEvent e) {
// TODO Auto-generated method stub
}
@Override
public void mouseMoved(MouseEvent e) {
// TODO Auto-generated method stub
if (flag==1)
label1.setText("X:"+e.getX()+",Y:"+e.getY());
}
@Override
public void mouseClicked(MouseEvent e) {
// TODO Auto-generated method stub
count++;
if (e.getSource()==button1 && count%2==1){
flag=1;
button1.setText("End");
}
if (e.getSource()==button1 && count%2==0){
flag=0;
button1.setText("Start");
label1.setText("X: Y:");
}
}
@Override
public void mousePressed(MouseEvent e) {
// TODO Auto-generated method stub
}
@Override
public void mouseReleased(MouseEvent e) {
// TODO Auto-generated method stub
}
@Override
public void mouseEntered(MouseEvent e) {
// TODO Auto-generated method stub
}
@Override
public void mouseExited(MouseEvent e) {
// TODO Auto-generated method stub
}
}
public class Mouse {
public static void main(String[] args) {
// TODO Auto-generated method stub
FrameWithMouseEvent f1=new FrameWithMouseEvent();
f1.init();
}
}
开发一个GUI程序功能要求:
1. 点击按钮“Start”后,界面能跟踪并显示鼠标坐标;
2. 再次点击按钮“End”,取消鼠标跟踪功能。
体会:实验的巧妙之处在于flag变量的妙用(相当于操作系统中的互斥锁),实现在点击button按钮后再触发mousemove事件。
另外count用于确定button的text内容。