Unity
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Unity碰撞检测函数
using System.Collections;using System.Collections.Generic;using UnityEngine;public class SphereTest : MonoBehaviour{ // Start is called before the first frame update void Start() { ...原创 2019-07-30 11:32:52 · 3863 阅读 · 0 评论 -
Unity中富文本的使用
原创 2019-08-09 14:12:30 · 2054 阅读 · 0 评论 -
利用RawImage制作帧动画
using System;using System.Collections;using System.Collections.Generic;using UnityEngine;using UnityEngine.UI;public class RawImageAni : MonoBehaviour{ private RawImage _rawImage; priv...原创 2019-08-09 13:27:50 · 596 阅读 · 0 评论 -
ConstantPixelSize模式下的UI适配
using System.Collections;using System.Collections.Generic;using UnityEngine;using UnityEngine.UI;public class ConstantScaler : MonoBehaviour{ // Start is called before the first frame updat...原创 2019-08-08 14:42:35 · 980 阅读 · 0 评论 -
Canvas的三种渲染模式与Canvas Group
一、Screen Space - Overlay画布覆盖所有物体二、Screen Space - Camera画布在相机前三、World Space可随意调整画布添加CanvasGroup组件,统一调整透明度...原创 2019-08-08 13:52:06 · 735 阅读 · 0 评论 -
获取UI宽高
using System.Collections;using System.Collections.Generic;using UnityEngine;public class Test1 : MonoBehaviour{ // Start is called before the first frame update void Start() { ...原创 2019-08-08 13:31:27 · 332 阅读 · 0 评论 -
轴心点参数的应用
原创 2019-08-08 11:46:13 · 390 阅读 · 0 评论 -
Anchor的简单应用
将Anchor设置于父级画布上,子级画布将与Anchor所在父级画布边保持不变的间距Pos X和Pos Y是Anchor和Pivot的相对位置,可调整Pivot点与Pos X和Pos Y来进行点对齐按住Alt键点击红圈内按钮,子级画布将缩放到父级画布尺寸...原创 2019-08-08 11:04:55 · 240 阅读 · 0 评论 -
RectTransform基础概念
原创 2019-08-08 10:50:34 · 172 阅读 · 0 评论 -
Unity触发检测
using System.Collections;using System.Collections.Generic;using UnityEngine;public class SphereTest : MonoBehaviour{ // Start is called before the first frame update void Start() { ...原创 2019-07-30 14:02:50 · 3157 阅读 · 0 评论 -
Unity实现UI物体拖拽功能
using UnityEngine;using UnityEngine.EventSystems;// Creates drag and drop functionality.public class SceneEditor : MonoBehaviour{ public GameObject playerCar; private GameObject go; ...原创 2019-08-13 10:04:48 · 1291 阅读 · 0 评论