并发编程(1)-java中的6中线程状态
并发编程(2)-怎么中断线程?
并发编程(3)-synchronized的实现原理
并发编程(4)-深入理解volatile关键字
并发编程(5)-ReentrantLock源码分析
并发编程(6)-Condition源码分析
并发编程(7)-juc阻塞队列介绍
并发编程(8)-什么是异步责任链
一、Semaphore介绍和使用
信号灯.限流器,限制资源的访问.
本质上: 抢占一个令牌. -> 如果抢占到令牌,就通行, 否则,就阻塞!
acquire() 抢占一个令牌
release() 释放一个令牌.
public class SemaphoreDemo {
public static void main(String[] args) {
Semaphore semaphore = new Semaphore(4);
for (int i = 0; i < 20; i++) {
Thread thread = new Thread(()->{
try {
semaphore.acquire();
System.out.println("当前执行的线程:"+ Thread.currentThread().getName());
Thread.sleep(1000);
semaphore.release();
} catch (InterruptedException e) {
e.printStackTrace();
}
});
thread.start();
}
}
}
二、源码分析
acquire()
public void acquire() throws InterruptedException {
sync.acquireSharedInterruptibly(1);
}
public final void acquireSharedInterruptibly(int arg)
throws InterruptedException {
if (Thread.interrupted())
throw new InterruptedException();
// 如果已经没有令牌,将去挂起当前线程
if (tryAcquireShared(arg) < 0)
doAcquireSharedInterruptibly(arg);
}
private void doAcquireSharedInterruptibly(int arg)
throws InterruptedException {
// aqs队列中添加共享节点
final Node node = addWaiter(Node.SHARED);
boolean failed = true;
try {
for (;;) {
final Node p = node.predecessor();
if (p == head) {
// 尝试获取共享锁
int r = tryAcquireShared(arg);
if (r >= 0) {
setHeadAndPropagate(node, r);
p.next = null; // help GC
failed = false;
return;
}
}
if (shouldParkAfterFailedAcquire(p, node) &&
// 挂起当前线程
parkAndCheckInterrupt())
throw new InterruptedException();
}
} finally {
if (failed)
cancelAcquire(node);
}
}
final int nonfairTryAcquireShared(int acquires) {
for (;;) {
// 获取已经有的令牌
int available = getState();
// 剩余的令牌
int remaining = available - acquires;
if (remaining < 0 ||
// 更新剩余的令牌数
compareAndSetState(available, remaining))
return remaining;
}
}
release()
public final boolean releaseShared(int arg) {
// 释放令牌
if (tryReleaseShared(arg)) {
// 去唤醒其他aqs中挂起的共享节点
doReleaseShared();
return true;
}
return false;
}
protected final boolean tryReleaseShared(int releases) {
for (;;) {
int current = getState();
// 将令牌数加回去,再通过aqs替换
int next = current + releases;
if (next < current) // overflow
throw new Error("Maximum permit count exceeded");
if (compareAndSetState(current, next))
return true;
}
}
private void doReleaseShared() {
/*
* Ensure that a release propagates, even if there are other
* in-progress acquires/releases. This proceeds in the usual
* way of trying to unparkSuccessor of head if it needs
* signal. But if it does not, status is set to PROPAGATE to
* ensure that upon release, propagation continues.
* Additionally, we must loop in case a new node is added
* while we are doing this. Also, unlike other uses of
* unparkSuccessor, we need to know if CAS to reset status
* fails, if so rechecking.
*/
for (;;) {
Node h = head;
if (h != null && h != tail) {
int ws = h.waitStatus;
if (ws == Node.SIGNAL) {
if (!compareAndSetWaitStatus(h, Node.SIGNAL, 0))
continue; // loop to recheck cases
// 轮询将aqs 中的 节点唤醒
unparkSuccessor(h);
}
else if (ws == 0 &&
!compareAndSetWaitStatus(h, 0, Node.PROPAGATE))
continue; // loop on failed CAS
}
if (h == head) // loop if head changed
break;
}
}