STL容器为值拷贝 并不是引用拷贝
#include <iostream>
#include <vector>
using namespace std;
class Teacher
{
public:
Teacher(const char* name, int age)
{
cout << "Teacher Construct." << endl;
int len = strlen(name) + 1;
p_name = new char[len];
this->age = age;
strcpy_s(p_name, len, name);
}
Teacher(const Teacher& obj)
{
cout << "Teacher Copy Construct." << endl;
int len = strlen(obj.p_name) + 1;
p_name = new char[len];
strcpy_s(p_name, len, obj.p_name);
this->age = obj.age;
}
~Teacher()
{
cout << "~Teacher Destruct." << endl;
if (p_name != NULL)
{
delete[] p_name;
p_name = NULL;
age = 0;
}
}
public:
Teacher& operator=(const Teacher& obj)
{
cout << "operator= run." << endl;
if (p_name != NULL)
{
delete[] p_name;
p_name = NULL;
age = 0;
}
int len = strlen(obj.p_name) + 1;
p_name = new char[len];
strcpy_s(p_name, len, obj.p_name);
this->age = obj.age;
return *this;
}
private:
char* p_name;
int age;
};
void objplay1()
{
Teacher t1("t1", 21);
Teacher t2 = t1;
Teacher t3(t1);
}
void objplay2()
{
Teacher t1("t1", 21);
Teacher t2("t2", 22);
Teacher t3("t3", 23);
vector<Teacher> v1;
v1.push_back(t1);
v1.push_back(t2);
v1.push_back(t3);
}
void objplay3()
{
Teacher t1("t1", 21);
vector<Teacher> v1;
v1.reserve(4);
v1.push_back(t1);
Teacher t2("t2", 22);
v1.push_back(t2);
}
int main()
{
objplay3();
system("pause");
return 0;
}