获取两个面要素之间距离最近的点
获取两个图形之间最近距离的方法为:
IProximityOperator pProOperator = pGeo as IProximityOperator;
double dDistance = pProOperator.ReturnDistance(pNearGeo);
以下方法用来求距离最近的点(相对距离最近吧,好像还不是最近的距离。有其他简单方法欢迎讨论。):
dMaxDis为限定距离,即超过这个值之后,不进行求点操作
pGeo为其中一个要素
pNearGeo为临近要素
IGeometry pBufferGeo = GtMap.GxAEHelper.Geometry.BufferGeometry(pGeo, dMaxDis);
ITopologicalOperator pTopoOperator = (ITopologicalOperator)pBufferGeo;
IGeometry outGeometry = pTopoOperator.Intersect(pNearGeo, esriGeometryDimension.esriGeometry2Dimension);
Multipoint pMulPoint = outGeometry as Multipoint;
if (pMulPoint.PointCount > 0)
{
IPoint pPoint = null;
IPoint pNearestPoint = null;
double d = dMaxDis;
for (int i = 0; i < pMulPoint.PointCount; i++)
{
IPoint ptmpNearestPoint = pMulPoint.get_Point(i);
IPoint ptmPoint = pProOperator.ReturnNearestPoint(ptmpNearestPoint , esriSegmentExtension.esriNoExtension);
double dDis = GetDis(ptmpNearestPoint, ptmPoint);
if (dDis < d)
{
d = dDis;
pPoint =ptmpNearestPoint ;
pNearestPoint =ptmPoint ;
}
}
我又改了改,想拿到垂直线距离(用拿到的图形上的点再去临近图形上找最近点):
IProximityOperator pProOperatorNear = pNearGeo as IProximityOperator;
pNearestPoint = pProOperatorNear.ReturnNearestPoint(pPoint, esriSegmentExtension.esriNoExtension);
然后为了有最短距离,我又想加东西,把原图形的所有节点去找邻近上的最近点,然后最近点再去原图形找最近点,代码跟上面差不多