Intersection
Time Limit: 4000/4000 MS (Java/Others) Memory Limit: 512000/512000 K (Java/Others)
Total Submission(s): 4724 Accepted Submission(s): 1800
Problem Description
Matt is a big fan of logo design. Recently he falls in love with logo made up by rings. The following figures are some famous examples you may know.
A ring is a 2-D figure bounded by two circles sharing the common center. The radius for these circles are denoted by r and R (r < R). For more details, refer to the gray part in the illustration below.
Matt just designed a new logo consisting of two rings with the same size in the 2-D plane. For his interests, Matt would like to know the area of the intersection of these two rings.
Input
The first line contains only one integer T (T ≤ 105), which indicates the number of test cases. For each test case, the first line contains two integers r, R (0 ≤ r < R ≤ 10).
Each of the following two lines contains two integers xi, yi (0 ≤ xi, yi ≤ 20) indicating the coordinates of the center of each ring.
Output
For each test case, output a single line “Case #x: y”, where x is the case number (starting from 1) and y is the area of intersection rounded to 6 decimal places.
Sample Input
2 2 3 0 0 0 0 2 3 0 0 5 0
Sample Output
Case #1: 15.707963 Case #2: 2.250778
#include<cstdio>
#include<cstring>
#include<cmath>
#include<algorithm>
#include<iostream>
using namespace std;
double x1,ya,x2,y2;
double dis;
double s1,s2,s3;
double R,r;
double sov(double R,double r) {
if(dis>=r+R) return 0.0;
if(dis==0||dis<=R-r) {
return acos(-1)*r*r;
}
double x=(R*R-r*r+dis*dis)/2.0/dis;
double y=(r*r-R*R+dis*dis)/2.0/dis;
double seta1=2*acos(x/R);
double seta2=2*acos(y/r);
double ans=seta1*R*R/2.0+seta2*r*r/2.0;
double h=sqrt(R*R-x*x);
ans-=dis*h;
return ans;
}
int main()
{
int t;
int kase=0;
scanf("%d",&t);
while(t--) {
scanf("%lf%lf",&r,&R);
scanf("%lf%lf%lf%lf",&x1,&ya,&x2,&y2);
dis=sqrt((x1-x2)*(x1-x2)+(ya-y2)*(ya-y2));
s1=sov(R,R);
s2=sov(R,r);
s3=sov(r,r);
double tot=s1-2*s2+s3;
printf("Case #%d: ",++kase);
printf("%.6f\n",tot);
}
return 0;
}