python使用pygame做第一个孩子游戏


'''
作者:ISDF
功能:孩子游戏
版本:3.0
日期:03/29/2019
'''

'''
作者:ISDF
功能:孩子游戏
版本:4.0
日期:03/27/2024
'''

import pygame
from pygame.locals import *
import sys
from itertools import cycle
import random

SCREENWIDTH=550
SCREENHEIGHT=150
FPS=45
class Marie:
    def __init__(self):
        self.rect = pygame.Rect(0,0,0,0)
        self.jumpState= False
        self.jumpHeight = 130
        self.lowest_y = 140
        self.jumpValue = 0

        self.marieIndex=0
        self.marieIndexGen=cycle([0,1,2])

        self.adventure_img=(pygame.image.load("image/zyp1.png").convert_alpha(),
                            pygame.image.load("image/zyp1.png").convert_alpha(),
                            pygame.image.load("image/zyp1.png").convert_alpha(),

        )
        self.jump_audio=pygame.mixer.Sound('audio/zyp.mp3')
        self.rect.size=self.adventure_img[0].get_size()
        self.x=50
        self.y=self.lowest_y;
        self.rect.topleft=(self.x,self.y)

    def jump(self):
        self.jumpState=True

    def move(self):
        if self.jumpState:
            if self.rect.y>=self.lowest_y:
                self.jumpValue=-5
            if self.rect.y<=self.lowest_y-self.jumpHeight:
                self.jumpValue=5
            self.rect.y+=self.jumpValue
            if self.rect.y >=self.lowest_y:
                self.jumpState = False
    def draw_marie(self):
        marieIndex=next(self.marieIndexGen)
        SCREEN.blit(self.adventure_img[marieIndex],(self.x,self.rect.y))
class MyMap:
    def __init__(self, x, y):
        self.bg = pygame.image.load("image/bg.png").convert_alpha()
        self.x = x
        self.y = y

    def map_rolling(self):
        if self.x < -550:
            self.x = 560
        else:
            self.x -= 5

    def map_update(self):
        SCREEN.blit(self.bg, (self.x, self.y))
class Obstacle():
    score=1
    move=5
    obstacle_y=150
    def __init__(self):
        self.rect=pygame.Rect(0,0,0,0)
        self.tyrannosaurus=pygame.image.load("image/konglong1.png").convert_alpha()
        self.griffin=pygame.image.load("image/daguaishou.png").convert_alpha()
        self.numbers=(pygame.image.load("image/0.png").convert_alpha(),pygame.image.load("image/1.png").convert_alpha(),
                      pygame.image.load("image/2.png").convert_alpha(),pygame.image.load("image/3.png").convert_alpha(),
                      pygame.image.load("image/4.png").convert_alpha(),pygame.image.load("image/5.png").convert_alpha(),
                      pygame.image.load("image/6.png").convert_alpha(),pygame.image.load("image/7.png").convert_alpha(),
                      pygame.image.load("image/8.png").convert_alpha(),pygame.image.load("image/9.png").convert_alpha(),)
        self.score_audio=pygame.mixer.Sound("audio/zyp22.mp3")
        r=random.randint(0,1)
        if r==0:
            self.image=self.tyrannosaurus
            self.move=15
            self.obstacle_y=100
        else:
            self.image=self.griffin
        self.rect.size=self.image.get_size()
        self.width,self.height=self.rect.size
        self.x=800
        self.y=self.obstacle_y
        self.rect.center=(self.x,self.y)
    def obstacle_move(self):
        self.rect.x-=self.move
    def draw_obstacle(self):
        SCREEN.blit(self.image,(self.rect.x,self.rect.y))
def mainGame():
    score=0
    over=False
    global SCREEN,FPSCOLOCK
    pygame.init()
    FPSCOLOCK=pygame.time.Clock()
    SCREEN=pygame.display.set_mode((SCREENWIDTH,SCREENHEIGHT))
    addobstacleTimer=0
    list=[]
    bg1=MyMap(0,0)
    bg2=MyMap(560,0)
    marie=Marie()
    while True:
        for event in pygame.event.get():

            if over == False:
                bg1.map_update()
                bg1.map_rolling()
                marie.move()
                marie.draw_marie()
                if addobstacleTimer >= 1300:
                    r = random.randint(0, 100)
                    if r > 40:
                        obstacle = Obstacle()
                        list.append(obstacle)
                    addobstacleTimer = 0
                    for i in range(len(list)):
                        list[i].obstacle_move()
                        list[i].draw_obstacle()
                pygame.display.update()
                # pygame.event.get()
                bg2.map_update()
                bg2.map_rolling()
                marie.move()
                marie.draw_marie()
                if addobstacleTimer >= 1300:
                    r = random.randint(0, 100)
                    if r > 40:
                        obstacle = Obstacle()
                        list.append(obstacle)
                    addobstacleTimer = 0
                    for i in range(len(list)):
                        list[i].obstacle_move()
                        list[i].draw_obstacle()
                pygame.display.update()
                # pygame.event.get()

            addobstacleTimer += 20

            if event.type==KEYDOWN and event.key==K_SPACE:

                pygame.display.update()
                if marie.rect.y>=marie.lowest_y:
                    # marie.jump_audio.play()
                    # obstacle.score_audio.play()
                    marie.jump()
            if event.type == QUIT:
                pygame.quit()
                sys.exit()
            FPSCOLOCK.tick(FPS)


if __name__ == '__main__':
    mainGame()

结果:

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