前端用canvas绘制时,有时候会出现层级问题,导致有的需要显示的图片被其他图片遮住,但是canvas又没有可以设置层级的配置,这时我们可以用promise来解决层级的问题,然后再按照顺序去绘制,同时在绘制canvas时如果有图片经常会出现图片模糊的问题,我们可以通过scale来放大canvas,同时将相关图片的尺寸放大相应倍数,这样生成的canvas就比较清晰,即使是保存成图片也很清晰,亲测有效,上代码
<template>
<div id="canvas">
<canvas id="canvasTest"></canvas>
</div>
</template>
export default {
name: 'canvasTest',
data () {
return {
bgImg: require('../../common/images/Bg.png'),
codeImg: require('../../common/images/code.png'),
}
},
created () {},
mounted () {
this.drawImg();
},
methods: {
drawStart(cxt) {
return (src, x, y, width, height) => {
return new Promise((resolve, reject) => {
const img = new Image();
img.crossOrigin = 'anonymous';
img.onload = () => {
cxt.drawImage(img, x, y, width, height);
resolve(img);
};
img.src = src;
});
};
},
async drawImg(){
let that = this;
let screenWidth = window.innerWidth
let screenHeight = window.innerHeight
var canvas = document.getElementById("canvasTest")
var ctx= canvas.getContext("2d")
ctx.scale(2, 2); // 放大2倍 提高清晰度
canvas.width = screenWidth*2
canvas.height = screenHeight*2
var bgImg = that.drawStart(ctx)
await bgImg(that.bgImg, 0, 0, screenWidth*2, screenHeight*2);
var codeImg=that.drawStart(ctx)
await codeImg(that.codeImg, 20, 20, 380, 380); //codeImg显示在bgImg之上
},
}
}