---
title: udp聊天室
date: 2018-09-27 21:32:41
tags: udp聊天室
---
#服务器程序
import socket
import select
import sys,os
"""接收普通聊天消息"""
s = socket.socket(socket.AF_INET,socket.SOCK_DGRAM)
s.setsockopt(socket.SOL_SOCKET,socket.SO_REUSEADDR,1)
PORT = 9527
s.bind(("127.0.0.1",PORT))
#os.system('python3 myserver2.py %s'%PORT)
enrc = "^^^^"
addrlist = []
namelist = []
wilfgamename = [[]] #[[1,2,3,4,5,6,7,8,9,10],[a,b,c,d,e,f,g,h,i,j]]
wilfgameaddr = [[]]
# data = "welcome %s to join us"
gamecount = 0 #游戏桌数量,默认从0开始
playerNO = 12
while True:
# print(addrlist)
# print(namelist)
#recvfrom接收UDP消息,参数是每次接收消息的大小,返回接收到的内容
print('waiting for recv')
data,address = s.recvfrom(1024).decode()
print(data)
if '加入狼人杀' in data:
name = data.decode().split(enrc)[0]
wilfgamename[gamecount].append(name)
wilfgameaddr[gamecount].append(address)
if len(wilfgamename[gamecount]) >= playerNO:
addrall = ''
for x in wilfgameaddr[gamecount]:
addrall += x[1] #取端口号
addrall += '!!' #4653!!4653!!4655!!
PORT += 1
for x in wilfgameaddr[gamecount]:
s.sendto('begin wolf kill!!!!%s'%PORT,x)
os.system('python3 myserver2.py %s %s %s'%(PORT,'``'.join(wilfgamename[gamecount]),addrall))
gamecount += 1
wilfgamename.append(list())
wilfgameaddr.append(list())
elif '取消狼人杀' in data:
name = data.decode().split(enrc)[0]
wilfgamename[gamecount].remove(name)
wilfgameaddr[gamecount].remove(address)
# s.sendto(data,address)
# s.sendto(b'server recv your msg',address)
if enrc in data.decode():
name = data.decode().split(enrc)[0]
# print("name:",name)
if data.decode().endswith("quit"):
addrlist.remove(address)
namelist.remove(name)
for i in range(len(addrlist)):
s.sendto((name+" quit").encode(),addrlist[i])
else:
if address in addrlist:
pass
else:
addrlist.append(address)
namelist.append(name)
for x in addrlist:
s.sendto(data,x)
time.sleep(1)
for x in addrlist:
s.sendto(data,x)
s.close()
#客户端程序
from multiprocessing import Process,Queue
from tkinter import Frame,Text,END,Scrollbar
import socket
import os
import time
from tkinter import *
import tkinter.messagebox
import random
import threading
from multiprocessing import Process,Queue
from tkinter import scrolledtext
name = sys.argv[1]
q = Queue()
s = socket.socket(socket.AF_INET,socket.SOCK_DGRAM)
s.setsockopt(socket.SOL_SOCKET,socket.SO_REUSEADDR,1)
class GuiPart():
def __init__(self,master,queue,endCommand,enrc='^^^^',HOST = "127.0.0.1",PORT = 9527):
self.queue=queue
self.enrc = enrc
self.HOST = HOST
self.PORT = PORT
self.playstatus = True
self.var = StringVar()
self.var.set('停止')
self.wolfstatus = True
self.wolf = StringVar()
self.wolf.set('加入狼人杀')
self.isgaming = False
# data = self.name + self.enrc
# self.s.sendto(data.encode("utf-8"),(self.HOST,self.PORT))
#第一列
self.frmA1 = Frame(width=180, height=30)
self.frmA2 = Frame(width=180, height=280)
self.frmA3 = Frame(width=180, height=160)
self.frmA4 = Frame(width=180, height=30)
#第二列
self.frmB1 = Frame(width=350, height=326)
self.frmB2 = Frame(width=350, height=144)
self.frmB3 = Frame(width=350, height=30)
#第三列
self.frmC1 = Frame(width=200, height=30)
self.frmC11= Frame(width=200, height=350)
self.frmC2 = Frame(width=200, height=90)
self.frmC3 = Frame(width=200, height=30)
self.frmA1.grid(row=0, column=0, padx=10, pady=3)
self.frmA2.grid(row=1, column=0, padx=10)
self.frmA3.grid(row=2, column=0, rowspan=1)
self.frmA4.grid(row=3, column=0, rowspan=1)
self.frmB1.grid(row=0, column=1, columnspan=1, rowspan=2, padx=1, pady=3)
self.frmB2.grid(row=2, column=1, columnspan=1, padx=1, pady=1)
self.frmB3.grid(row=3, column=1, columnspan=1, padx=1)
self.frmC1.grid(row=0, column=2, rowspan=1, padx=1, pady=1)
self.frmC11.grid(row=1, column=2, rowspan=1, padx=1, pady=1)
self.frmC2.grid(row=2, column=2, rowspan=1, padx=1, pady=1)
self.frmC3.grid(row=3, column=2, padx=1)
# #固定大小
self.frmA1.grid_propagate(0)
self.frmA2.grid_propagate(0)
self.frmA3.grid_propagate(0)
#frmA4.grid_propagate(0)
self.frmB1.grid_propagate(0)
self.frmB2.grid_propagate(0)
self.frmB3.grid_propagate(0)
self.frmC1.grid_propagate(0)
self.frmC11.grid_propagate(0)
self.frmC2.grid_propagate(0)
self.frmC3.grid_propagate(0)
#1.Text控件
self.txtMsgList = scrolledtext.ScrolledText(self.frmB1,wrap=tkinter.WORD)
self.txtMsgList.config(state=DISABLED)
#创建并配置标签tag属性
# self.txtMsgList.tag_config('greencolor',foreground='#008C00')
self.txtMsg = Text(self.frmB2);
self.txtMsg.bind("<KeyPress-Return>", self.sendMsgEvent) #事件绑定,定义快捷键
self.timeText=Text(self.frmC2,font=("Times", "28", "bold italic"),height=1,bg="PowderBlue")
self.timeText2=Text(self.frmC2,fg="blue",font=("Times", "12","bold italic"))
self.txtText=Text(self.frmC11,font=("Times", "11",'bold'), #字体控制
width=24,height=15, #文本框的宽(in characters )和高(in lines) (not pixels!)
spacing2=5, #文本的行间距
bd=2, #边框宽度
padx=5,pady=5, #距离文本框四边的距离
selectbackground='blue', #选中文本的颜色
state=NORMAL) #文本框是否启用 NORMAL/DISABLED
self.txtText.insert(END,'aaa')
self.txtText.config(state=DISABLED)
# insert(插入位置,插入内容)
#2.Button控件
self.btnSend = Button(self.frmB3, textvariable=self.wolf, width = 8,cursor='heart', command=self.joinWolf)
self.btnCancel = Button(self.frmB3, textvariable = self.var, width = 8,cursor='shuttle', command=self.StopPlay)
self.btnSerch=Button(self.frmA1, text='搜索联系人', #button的显示内容
width = 9,height=1, #宽和高
cursor='man', #光标样式
command =self.message) #回调函数
#3.Entry控件
self.entrySerch=Entry(self.frmA1, bd =3,width=14)
# entrySerch=Entry(frmA1, bd =3,width=14,show='*') #输入值以掩码显示
#4.Scrollbar控件
self.scroLianxi = Scrollbar(self.frmA2,width=22,cursor='pirate',troughcolor="blue")
#5.Listbox控件
self.listLianxi = Listbox(self.frmA2, width=22,height=16,yscrollcommand = self.scroLianxi.set ) #连接listbox 到 vertical scrollbar
self.Linkman=['曹操','刘备','孙权','关羽','张飞','赵云','马超','黄忠','张郃','姜维','夏侯惇','魏延','张辽','周瑜','贾诩','典韦','吕布','袁绍','袁术','貂蝉','董卓','华佗','诸葛亮','郭嘉','孙策','孙坚','太史慈','鲁肃','黄盖','程普','程昱','司马懿','曹丕','曹植','曹睿']
for line in self.Linkman:
self.listLianxi.insert(END, " 联系人 ------ " + str(line))
self.scroLianxi.config( command = self.listLianxi.yview ) #scrollbar滚动时listbox同时滚动
#6.Canvas控件
self.imgCanvas=Canvas(self.frmA3,bg='ivory')
#7.Radiobutton控件
var = IntVar() #设置variable和value可以保证只有一个按钮被按下
self.R1 = Radiobutton(self.frmA4, text="2048", variable=var, value=1,command=self.TwoPow11)
self.R2 = Radiobutton(self.frmA4, text="椭圆", variable=var, value=2,command=self.Oval)
#8.Menubutton控件
self.colorMenubt = Menubutton (self.frmA4, text="画板颜色", relief=RAISED )
#9.Menu控件
self.colorMenubt.menu = Menu(self.colorMenubt,tearoff = 0 )
self.colorMenubt["menu"] = self.colorMenubt.menu
self.colorMenubt.menu.add_checkbutton ( label="红色",command=self.red)
self.colorMenubt.menu.add_checkbutton ( label="绿色",command=self.green)
self.colorMenubt.menu.add_checkbutton ( label="蓝色",command=self.blue)
self.colorMenubt.menu.add_separator() #添加菜单分隔符
self.colorMenubt.menu.add_checkbutton ( label="连续色",command=self.color1)
#10.Scale控件
self.sizeScale = Scale(self.frmC3,length=135,width=18,from_=10, to=35,orient=HORIZONTAL,command=self.fontSize,cursor='star',
showvalue=0, #不显示数值
sliderlength=30, #滑块的长度
troughcolor='ivory') #滑动条底色
self.sizeScale.set(20) #设置滑块的初始值
#11.Label控件
self.sizeLabel = Label(self.frmC3,width=8,height=1,bd=1, relief=RIDGE)
self.nameLabel = Label(self.frmC1, text='Favorite Book List',font="Times 16 bold italic")
#12.Spinbox控件
self.txtSpinbox = Spinbox(self.frmC11,width=24,command=self.txtlist)
self.txtSpinbox.config(values=['NO.1 《平凡的世界》 路遥','NO.2 《看见》 柴静','NO.3 《亲爱的安德烈》龙应台'])
# self.txtSpinbox.config(state=DISABLED)
self.btnSend.grid(row=0, column=0)
self.btnCancel.grid(row=0, column=1)
self.btnSerch.grid(row=0,column=1)
self.nameLabel.grid()
self.sizeLabel.grid(row=0,column=0)
self.txtMsgList.grid()
self.txtMsg.grid()
self.entrySerch.grid(row=0,column=0)
self.scroLianxi.grid(row=0,column=1,ipady=120)
self.listLianxi.grid(row=0,column=0)
self.imgCanvas.grid(row=0,column=0,sticky=N)
self.colorMenubt.grid(row=0,column=0)
self.R1.grid(row=0,column=1)
self.R2.grid(row=0,column=2)
self.timeText.grid(row=0,column=0)
self.timeText2.grid(row=1,column=0,sticky=E+W)
self.txtText.grid(row=1,column=0,pady=5)
self.sizeScale.grid(row=0,column=1)
self.txtSpinbox.grid(row=0,column=0)
# name = input("input your name\t")
self.name = name
self.strMsg = self.name + time.ctime() + '\n '
def sendMsg2Server(self):
self.strMsg = time.strftime("%Y-%m-%d %H:%M:%S",time.localtime()) + '\n '
info = self.txtMsg.get('0.0', END)
info = info.strip()
print('send msg: ',info)
if info =='quit':
s.sendto((self.name+ self.enrc+"quit").encode("utf-8"),(self.HOST,self.PORT))
# break
else:
data = self.name + self.enrc + info
s.sendto(data.encode("utf-8"),(self.HOST,self.PORT))
self.txtMsg.delete('0.0', END)
def sendMsg(self):#发送消息
self.sendMsg2Server()
def joinWolf(self):
if not self.isgaming:
self.wolfstatus = self.wolfstatus ^ True
if not self.wolfstatus:
self.wolf.set('取消狼人杀')
s.sendto(name+enrc+'加入狼人杀'.encode("utf-8"),(self.HOST,self.PORT))
else:
self.wolf.set('加入狼人杀')
s.sendto(name+enrc+'取消狼人杀'.encode("utf-8"),(self.HOST,self.PORT))
else:
self.wolf.set('正在狼人杀')
def StopPlay(self):
pass
# self.playstatus = self.playstatus ^ True
# if not self.playstatus:
# pygame.mixer.music.stop()
# self.var.set('播放')
# else:
# pygame.mixer.music.load('./sound/sound2.mp3')
# pygame.mixer.music.play(-1,0.0)
# self.var.set('停止')
def sendMsgEvent(self,event): #发送消息事件
if event.keysym == "Return": #按回车键可发送
self.sendMsg()
def red(self): #Canvas背景色控制
self.imgCanvas.config(bg='red')
def green(self):
self.imgCanvas.config(bg='green')
def blue(self):
self.imgCanvas.config(bg='blue')
def color1(self):
names = ['red', 'green', 'blue','yellow','white','SlateGray','SpringGreen','LightSteelBlue','Cyan','BlueViolet','GhostWhite']
for i in names:
self.imgCanvas.config(bg=i)
time.sleep(0.4)
self.imgCanvas.update()
def Oval(self): #这里要换成按钮
self.imgCanvas.create_oval(110, 20, 170, 120)
def TwoPow11(self): #这里要换成按钮
pass
# pygame.mixer.music.pause()
# if sys.version >= '3':
# os.system("python3 ./test2048.py")
# else:
# os.system("python ./test2048.py")
# pygame.mixer.music.load('./sound/sound2.mp3')
# pygame.mixer.music.unpause()
# pygame.mixer.music.play(-1,0.0)
# self.imgCanvas.create_TwoPow11(20, 20, 110, 50,100,110,40,120)
def fontSize(self,ev=None): #字体缩放
self.timeText2.config(font='Helvetica -%d bold' % self.sizeScale.get())
self.sizeLabel.config(text='字号:%d'% self.sizeScale.get())
def txtlist(self): #字典实现--书名与内容的对应
book={'NO.1 chapter1',
'NO.2 chapter2',
'NO.3 chapter3'}
self.txtText.config(state=NORMAL)
self.txtText.delete(0.0,END)
self.txtText.insert(END,book[self.txtSpinbox.get()])
self.txtText.config(state=DISABLED)
def message(self): #弹出窗口
tkinter.messagebox.showinfo("联系人搜索","这是一个假的功能!!")
def mainevent(self):
if self.recvdmsg :
self.txtMsgList.insert(END, data, 'greencolor')
def processIncoming(self):
# pygame.init()
self.strMsg = time.strftime("%Y-%m-%d %H:%M:%S",time.localtime()) + '\n '
while self.queue.qsize():
try:
msgall=self.queue.get(0)
self.txtMsgList.config(state=NORMAL) #设置消息栏可以编辑
self.txtMsgList.insert(END, self.strMsg, 'greencolor')
self.txtMsgList.insert(END, str(msgall)+'\n', 'greencolor')
self.txtMsgList.see('end')
self.txtMsgList.config(state=DISABLED)#设置消息栏不可以编辑
except :
pass
class ThreadedClient():
def __init__(self,master):
self.master=master
self.queue=Queue()
self.gui=GuiPart(master,self.queue,self.endApplication)
self.running=True
self.periodicCall()
self.thread1=Process(target=self.workerThread1)
self.thread1.start()
def __del__(self):
pass
# self.thread1.join()
def periodicCall(self):
self.master.after(200,self.periodicCall)
self.gui.processIncoming()
if not self.running:
self.master.destroy()
def workerThread1(self):
#self.ott=Tkinter.Tk()
#self.ott.mainloop()
# self.s = socket.socket(socket.AF_INET,socket.SOCK_DGRAM)
# self.s.setsockopt(socket.SOL_SOCKET,socket.SO_REUSEADDR,1)
while self.running:
data,addr = s.recvfrom(1024)
self.queue.put(data.decode())
def endApplication(self):
self.running=False
if __name__ == "__main__":
root=tkinter.Tk()
root.title('无畏造英雄')
client=ThreadedClient(root)
root.mainloop()