Condition与Object monitor的区别

    Lock类似于Synchronized

    condition类似于Object monitor

    await/signal类似于wait/notify方法,

区别如下:

{@code Condition} factors out the {@code Object} monitor
 * methods ({@link Object#wait() wait}, {@link Object#notify notify}
 * and {@link Object#notifyAll notifyAll}) into distinct objects to
 * give the effect of having multiple wait-sets per object, by
 * combining them with the use of arbitrary {@link Lock} implementations.
 * Where a {@code Lock} replaces the use of {@code synchronized} methods
 * and statements, a {@code Condition} replaces the use of the Object
 * monitor methods

 简单说就是Condition与Object monitor不同的地方在于,Object monitor只有一个等待队列,而

Condition可以有多个等待队列。

 eg:

class BoundedBuffer {
 *   <b>final Lock lock = new ReentrantLock();</b>
 *   final Condition notFull  = <b>lock.newCondition(); </b>
 *   final Condition notEmpty = <b>lock.newCondition(); </b>
 *
 *   final Object[] items = new Object[100];
 *   int putptr, takeptr, count;
 *
 *   public void put(Object x) throws InterruptedException {
 *     <b>lock.lock();
 *     try {</b>
 *       while (count == items.length)
 *         <b>notFull.await();</b>
 *       items[putptr] = x;
 *       if (++putptr == items.length) putptr = 0;
 *       ++count;
 *       <b>notEmpty.signal();</b>
 *     <b>} finally {
 *       lock.unlock();
 *     }</b>
 *   }
 *
 *   public Object take() throws InterruptedException {
 *     <b>lock.lock();
 *     try {</b>
 *       while (count == 0)
 *         <b>notEmpty.await();</b>
 *       Object x = items[takeptr];
 *       if (++takeptr == items.length) takeptr = 0;
 *       --count;
 *       <b>notFull.signal();</b>
 *       return x;
 *     <b>} finally {
 *       lock.unlock();
 *     }</b>
 *   }
 * }

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