public float Duration = 2.0f;
float elapse;
void SetAlpha(float a) {
var sp = GetComponent<SpriteRenderer>();
var c = sp.color;
c.a = a;
sp.color = c;
}
void Start () {
SetAlpha(0);
}
void Update () {
if (elapse < Duration) {
elapse += Time.deltaTime;
SetAlpha(elapse / Duration);
}
}
float elapse;
void SetAlpha(float a) {
var sp = GetComponent<SpriteRenderer>();
var c = sp.color;
c.a = a;
sp.color = c;
}
void Start () {
SetAlpha(0);
}
void Update () {
if (elapse < Duration) {
elapse += Time.deltaTime;
SetAlpha(elapse / Duration);
}
}