功能:贪吃蛇小游戏碰墙结束,分数显示,游戏结束界面显示
收获:如何动态显示分数,
scoreSurf = scoreFont.render(‘SCORE:’+str(score), True, color)
playSurface.blit(scoreSurf, pose)
注意:blit第一个参数时图片或者待显示的字符串,score是int类型,所以要转变为字符串显示
代码:
# !/usr/bin/env python
import pygame, sys, time, random
from pygame.locals import *
# 定义颜色变量
redColour = pygame.Color(255, 0, 0)
blackColour = pygame.Color(0, 0, 0)
whiteColour = pygame.Color(255, 255, 255)
greyColour = pygame.Color(150, 150, 150)
# 定义gameOver函数
def gameOver(playSurface,score):
playSurface.fill(greyColour)
gameOverFont = pygame.font.Font(None, 72)
#设置提示字体格式,第一个为字体名称,第二个字体大小
gameOverSurf = gameOverFont.render('Game Over', True, redColour)
#设置提示颜色,第一个参数时要绘制的文本,第二个是抗锯齿能力,第三个为颜色
gameOverRect = gameOverSurf.get_rect()
gameOverRect.midtop = (320, 125)
#设置提示位置
playSurface.blit(gameOverSurf, gameOverRect)
#第一个参数是要绘制的文本图像,第二个参数为显示位置
scoredisplay(playSurface, score,[280,200],redColour)
#try_again(playSurface, [200, 230], blackColour)
pygame.display.flip()
#一帧一帧变换图像
time.sleep(5)
pygame.quit()
sys.exit()
#定义再来一次显示函数
def try_again(playSurface,pose,color):
scoreFont = pygame.font.Font(None, 20)
scoreSurf = scoreFont.render('If you want to do it again, press any key', True, color)
playSurface.blit(scoreSurf, pose)
pygame.display.flip()
#定义成绩显示函数
def scoredisplay(playSurface,score,pose,color):
scoreFont = pygame.font.Font(None, 36)
scoreSurf = scoreFont.render('SCORE:'+str(score), True, color)
playSurface.blit(scoreSurf, pose)
pygame.display.flip()
# 定义main函数
def main():
score=0
# 初始化pygame
pygame.init()
fpsClock = pygame.time.Clock()
# 创建pygame显示层
playSurface = pygame.display.set_mode((640, 480))
#创建一个窗口
pygame.display.set_caption('Raspberry Snake')
# 初始化变量
snakePosition = [100, 100]
snakeSegments = [[100, 100], [80, 100], [60, 100]]
raspberryPosition = [300, 300]
raspberrySpawned = 1
direction = 'right'
changeDirection = direction
# 检测例如按键等pygame事件
while True:
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
sys.exit()
elif event.type == KEYDOWN:
if event.key == K_RIGHT or event.key == ord('d'):
changeDirection = 'right'
if event.key == K_LEFT or event.key == ord('a'):
changeDirection = 'left'
if event.key == K_UP or event.key == ord('w'):
changeDirection = 'up'
if event.key == K_DOWN or event.key == ord('s'):
changeDirection = 'down'
if event.key == K_ESCAPE:
pygame.event.post(pygame.event.Event(QUIT))
# 判断是否输入了反方向
if changeDirection == 'right' and not direction == 'left':
direction = changeDirection
if changeDirection == 'left' and not direction == 'right':
direction = changeDirection
if changeDirection == 'up' and not direction == 'down':
direction = changeDirection
if changeDirection == 'down' and not direction == 'up':
direction = changeDirection
# 根据方向移动蛇头的坐标
if direction == 'right':
snakePosition[0] += 20
if direction == 'left':
snakePosition[0] -= 20
if direction == 'up':
snakePosition[1] -= 20
if direction == 'down':
snakePosition[1] += 20
# 把新的地址赋给列表的第一个值,这样一直嵌入,不断前进
snakeSegments.insert(0, list(snakePosition))
# 判断是否吃掉了树莓
if snakePosition[0] == raspberryPosition[0] and snakePosition[1] == raspberryPosition[1]:
raspberrySpawned = 0
score+=1
else:
snakeSegments.pop()
#默认为index = -1,删除最后一个列表值。所以加入一个头就会去掉一个尾
# 如果吃掉树莓,则重新生成树莓
if raspberrySpawned == 0:
x = random.randrange(1, 32)
y = random.randrange(1, 24)
raspberryPosition = [int(x * 20), int(y * 20)]
raspberrySpawned = 1
# 绘制pygame显示层
playSurface.fill(greyColour)
for position in snakeSegments[1:]:
pygame.draw.rect(playSurface, whiteColour, Rect(position[0], position[1], 20, 20))
pygame.draw.rect(playSurface, blackColour, Rect(snakePosition[0], snakePosition[1], 20, 20))
pygame.draw.rect(playSurface, redColour, Rect(raspberryPosition[0], raspberryPosition[1], 20, 20))
# 刷新pygame显示层
pygame.display.flip()
# 判断是否死亡
if snakePosition[0] > 620 or snakePosition[0] < 0:
gameOver(playSurface,score)
if snakePosition[1] > 460 or snakePosition[1] < 0:
gameOver(playSurface,score)
# for snakeBody in snakeSegments[1:]:
# if snakePosition[0] == snakeBody[0] and snakePosition[1] == snakeBody[1]:
# gameOver(playSurface)
# 控制游戏速度
scoredisplay(playSurface, score,[20,20],blackColour)
pygame.display.update()
fpsClock.tick(5)
#表示游戏每个循环持续0.2秒
if __name__ == "__main__":
main()