python学习-pygame贪吃蛇

功能:贪吃蛇小游戏碰墙结束,分数显示,游戏结束界面显示
收获:如何动态显示分数,
scoreSurf = scoreFont.render(‘SCORE:’+str(score), True, color)
playSurface.blit(scoreSurf, pose)
注意:blit第一个参数时图片或者待显示的字符串,score是int类型,所以要转变为字符串显示
代码:

# !/usr/bin/env python
import pygame, sys, time, random
from pygame.locals import *

# 定义颜色变量
redColour = pygame.Color(255, 0, 0)
blackColour = pygame.Color(0, 0, 0)
whiteColour = pygame.Color(255, 255, 255)
greyColour = pygame.Color(150, 150, 150)

# 定义gameOver函数
def gameOver(playSurface,score):
    playSurface.fill(greyColour)
    gameOverFont = pygame.font.Font(None, 72)
    #设置提示字体格式,第一个为字体名称,第二个字体大小
    gameOverSurf = gameOverFont.render('Game Over', True, redColour)
    #设置提示颜色,第一个参数时要绘制的文本,第二个是抗锯齿能力,第三个为颜色
    gameOverRect = gameOverSurf.get_rect()
    gameOverRect.midtop = (320, 125)
    #设置提示位置
    playSurface.blit(gameOverSurf, gameOverRect)
    #第一个参数是要绘制的文本图像,第二个参数为显示位置
    scoredisplay(playSurface, score,[280,200],redColour)
    #try_again(playSurface, [200, 230], blackColour)
    pygame.display.flip()
    #一帧一帧变换图像
    time.sleep(5)
    pygame.quit()
    sys.exit()

#定义再来一次显示函数
def try_again(playSurface,pose,color):
    scoreFont = pygame.font.Font(None, 20)
    scoreSurf = scoreFont.render('If you want to do it again, press any key', True, color)
    playSurface.blit(scoreSurf, pose)
    pygame.display.flip()


#定义成绩显示函数
def scoredisplay(playSurface,score,pose,color):
    scoreFont = pygame.font.Font(None, 36)
    scoreSurf = scoreFont.render('SCORE:'+str(score), True, color)
    playSurface.blit(scoreSurf, pose)
    pygame.display.flip()

# 定义main函数
def main():
    score=0
    # 初始化pygame
    pygame.init()
    fpsClock = pygame.time.Clock()
    # 创建pygame显示层
    playSurface = pygame.display.set_mode((640, 480))
    #创建一个窗口
    pygame.display.set_caption('Raspberry Snake')

    # 初始化变量
    snakePosition = [100, 100]
    snakeSegments = [[100, 100], [80, 100], [60, 100]]
    raspberryPosition = [300, 300]
    raspberrySpawned = 1
    direction = 'right'
    changeDirection = direction

    # 检测例如按键等pygame事件
    while True:

        for event in pygame.event.get():
            if event.type == QUIT:
                pygame.quit()
                sys.exit()
            elif event.type == KEYDOWN:
                if event.key == K_RIGHT or event.key == ord('d'):
                    changeDirection = 'right'
                if event.key == K_LEFT or event.key == ord('a'):
                    changeDirection = 'left'
                if event.key == K_UP or event.key == ord('w'):
                    changeDirection = 'up'
                if event.key == K_DOWN or event.key == ord('s'):
                     changeDirection = 'down'
                if event.key == K_ESCAPE:
                    pygame.event.post(pygame.event.Event(QUIT))
                  # 判断是否输入了反方向
                if changeDirection == 'right' and not direction == 'left':
                     direction = changeDirection
                if changeDirection == 'left' and not direction == 'right':
                     direction = changeDirection
                if changeDirection == 'up' and not direction == 'down':
                      direction = changeDirection
                if changeDirection == 'down' and not direction == 'up':
                    direction = changeDirection

                # 根据方向移动蛇头的坐标
                if direction == 'right':
                    snakePosition[0] += 20
                if direction == 'left':
                   snakePosition[0] -= 20
                if direction == 'up':
                   snakePosition[1] -= 20
                if direction == 'down':
                   snakePosition[1] += 20
                 # 把新的地址赋给列表的第一个值,这样一直嵌入,不断前进
                snakeSegments.insert(0, list(snakePosition))
                # 判断是否吃掉了树莓
                if snakePosition[0] == raspberryPosition[0] and snakePosition[1] == raspberryPosition[1]:
                  raspberrySpawned = 0
                  score+=1
                else:
                  snakeSegments.pop()
                  #默认为index = -1,删除最后一个列表值。所以加入一个头就会去掉一个尾
                # 如果吃掉树莓,则重新生成树莓
                if raspberrySpawned == 0:
                      x = random.randrange(1, 32)
                      y = random.randrange(1, 24)
                      raspberryPosition = [int(x * 20), int(y * 20)]
                      raspberrySpawned = 1
                 # 绘制pygame显示层
                playSurface.fill(greyColour)
                for position in snakeSegments[1:]:
                    pygame.draw.rect(playSurface, whiteColour, Rect(position[0], position[1], 20, 20))
                    pygame.draw.rect(playSurface, blackColour, Rect(snakePosition[0], snakePosition[1], 20, 20))
                    pygame.draw.rect(playSurface, redColour, Rect(raspberryPosition[0], raspberryPosition[1], 20, 20))

                # 刷新pygame显示层
                pygame.display.flip()
                # 判断是否死亡
                if snakePosition[0] > 620 or snakePosition[0] < 0:
                    gameOver(playSurface,score)
                if snakePosition[1] > 460 or snakePosition[1] < 0:
                    gameOver(playSurface,score)
                     #   for snakeBody in snakeSegments[1:]:
                     #      if snakePosition[0] == snakeBody[0] and snakePosition[1] == snakeBody[1]:
                     #          gameOver(playSurface)
                # 控制游戏速度
                scoredisplay(playSurface, score,[20,20],blackColour)
                pygame.display.update()
                fpsClock.tick(5)
                #表示游戏每个循环持续0.2秒



if __name__ == "__main__":
    main()

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