Unity扩展_小案例

题目要求
1.在txt文件中读数据 并实例化对应游戏物体
2.场景中物体数量固定为6个,每三秒消失一个,并实例化下一个,直到消失完.
在这里插入图片描述

在这里插入图片描述

//AbsObj 类
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public abstract class AbsObj : MonoBehaviour {

    public abstract void DestroyObj();
}

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class ObjClass : AbsObj {

    public override void DestroyObj()
    {
        Destroy(gameObject);
    }
    private void OnDestroy()
    {
        Debug.LogWarningFormat("DestroyObj position is {0}",this.gameObject.transform.position);
    }
}

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.IO;
using System.Text;

public class ObjInfo
{
    public string ObjName;
    public Vector3 ObjPos;
    public Quaternion ObjRot;
    public ObjInfo(string name,Vector3 position,Vector3 rotation)
    {
        this.ObjName = name;
        this.ObjPos = position;
        this.ObjRot = Quaternion.Euler(rotation);
    }
}
public class CreateManager : MonoBehaviour {

    private List<GameObject> _ObjList;
    private List<ObjInfo> _ObjInfoList;
    private string _FilePath;
	// Use this for initialization
	void Start () {
        _ObjList = new List<GameObject>();
        _ObjInfoList = new List<ObjInfo>();
        //Debug.LogError(StrTOVec3("1, 2, 1"));
        _FilePath = Application.streamingAssetsPath + "/CopyInfo.txt";
        ReadFileToList(_ObjInfoList, _FilePath);
        for (int i = 0; i < 6; i++)
        {
            InstantObjInResourcesAddToList(_ObjInfoList[0], _ObjList);
            _ObjInfoList.RemoveAt(0);
        }
        //_ObjInfoList.RemoveRange(0, 6);
        StartCoroutine("LaLaLa");
	}
    IEnumerator LaLaLa()
    {
        while (_ObjList.Count > 0)
        {
            yield return new WaitForSeconds(3f);
            int ranIndex = Random.Range(0, _ObjList.Count);
            AbsObj abs = _ObjList[ranIndex].GetComponent<ObjClass>();
            abs.DestroyObj();
            _ObjList.RemoveAt(ranIndex);
            if (_ObjInfoList.Count > 0)
            {
                InstantObjInResourcesAddToList(_ObjInfoList[0], _ObjList);
                _ObjInfoList.RemoveAt(0);
            }
        }
        
    }
    private void InstantObjInResourcesAddToList(ObjInfo info,List<GameObject> Objlist)
    {
        GameObject tmp = Resources.Load<GameObject>(info.ObjName);
        tmp.AddComponent<ObjClass>();
        Objlist.Add(Instantiate(tmp, info.ObjPos, info.ObjRot));
    }
    private void ReadFileToList(List<ObjInfo> objInfos,string FilePath)
    {
        string readed = string.Empty;
        using (StreamReader reader = new StreamReader(FilePath,Encoding.UTF8))
        {
            while (!string.IsNullOrEmpty(readed = reader.ReadLine()))
            {
                string[] infos = readed.Split('_');
                ObjInfo info = new ObjInfo(infos[0],StrToVec3(infos[1]),StrToVec3(infos[2]));
                objInfos.Add(info);
            }
        }
    }
    private Vector3 StrToVec3(string str)
    {
        Vector3 vec = new Vector3();
        string[] strs = str.Split(',');
        vec.Set(System.Convert.ToSingle(strs[0]),
            System.Convert.ToSingle(strs[1]),
            System.Convert.ToSingle(strs[2]));
        return vec;
    }
	
}

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