package demo3;
import java.util.ArrayList;
import java.util.Collections;
import java.util.HashMap;
public class DouDiZhu {
public static void main(String[] args) {
//1.组合牌
//创建Map集合,键是编号,值是牌
HashMap<Integer,String> pooker = new HashMap<Integer,String>();
//创建List集合,存储编号
ArrayList<Integer> pookerNumber = new ArrayList<Integer>();
//定义出13个点数的数组
String[] numbers ={"2","A","K","Q","J","10","9","8","7","6","5","4","3"};
//定义4个花色数组
String[] colors ={"♠","♥","♣","♦"};
//定义整数变量,作为键出现
int index = 2;
//遍历数组,花色+点数的组合,存储到Map集合
for(String number:numbers){
for(String color:colors){
pooker.put(index, color+number);
pookerNumber.add(index);
index++;
}
}
//存储大王,小王
pooker.put(0, "大王");
pookerNumber.add(0);
pooker.put(1 ,"小王");
pookerNumber.add(1);
//洗牌,将牌的编号打乱
Collections.shuffle(pookerNumber);
//发牌功能,将牌编号,发给玩家集合,底牌集合
ArrayList<Integer> player1 = new ArrayList<Integer>();
ArrayList<Integer> player2 = new ArrayList<Integer>();
ArrayList<Integer> player3 = new ArrayList<Integer>();
ArrayList<Integer> card = new ArrayList<Integer>();
//发牌采用的是集合索引%3
for(int i =0; i<pookerNumber.size();i++){
//先将底牌做好
if(i<3){
//存到底牌去
card.add(pookerNumber.get(i));
}
//对索引%3判断
else if(i%3 == 0){
//索引上的编号,发给玩家1
player1.add(pookerNumber.get(i));
}else if(i%3 == 1){
player2.add(pookerNumber.get(i));
}else if(i%3 == 2){
player3.add(pookerNumber.get(i));
}
}
//对玩家手中的牌号排序
Collections.sort(player1);
Collections.sort(player2);
Collections.sort(player3);
//看牌,将玩家手中的编号,到Map集合中查找,根据键找值
//定义方法实现
lookCard("赌神",player1,pooker);
lookCard("赌侠",player2,pooker);
lookCard("赌圣",player3,pooker);
lookCard("地主牌",card,pooker);
}
public static void lookCard(String name,ArrayList<Integer> player,HashMap<Integer,String> pooker){
//遍历ArrayList集合,获取元素 作为键,到集合Map中找值
System.out.print(name+" ");
for(Integer key: player){
String value = pooker.get(key);
System.out.print(value+"");
}
System.out.println();
}
}
简单的斗地主
最新推荐文章于 2018-12-03 20:24:17 发布