vtk平面交互

#include <vtkAutoInit.h>
VTK_MODULE_INIT(vtkRenderingOpenGL2);

#include <vtkSmartPointer.h>
#include <vtkMetaImageReader.h>
#include <vtkDicomImageReader.h>
#include <vtkMatrix4x4.h>
#include <vtkLookupTable.h>
#include <vtkImageMapToColors.h>
#include <vtkImageActor.h>
#include <vtkRenderer.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkInteractorStyleImage.h>

#include <vtkCommand.h> //建立“观察者/命令”模式监听鼠标消息 完成交互
#include <vtkImageReslice.h>
#include <vtkImageData.h>
class vtkImageInteractionCallback : public vtkCommand
{
public:
	static vtkImageInteractionCallback *New() //回调函数初始化函数
	{
		return new vtkImageInteractionCallback;
	}
	vtkImageInteractionCallback()
	{
		this->Slicing = 0;
		this->ImageReslice = 0;
		this->Interactor = 0;
	}
	void SetImageReslice(vtkImageReslice *reslice)
	{
		this->ImageReslice = reslice;
	}
	vtkImageReslice *GetImageReslice()
	{
		return this->ImageReslice;
	}

	void SetImageResliceColorMap(vtkImageMapToColors * colorMap)
	{
		this->colorMap = colorMap;
	}
	vtkImageMapToColors *GetImageResliceColorMap()
	{
		return this->colorMap;
	}
	void SetInteractor(vtkRenderWindowInteractor *interactor)
	{
		this->Interactor = interactor;
	}
	vtkRenderWindowInteractor *GetInteractor()
	{
		return  this->Interactor;
	}
	virtual void Execute(vtkObject *, unsigned long event, void *)
	{
		vtkRenderWindowInteractor *interactor = GetInteractor();
		int lastPos[2];
		interactor->GetLastEventPosition(lastPos);
		int currPos[2];
		interactor->GetEventPosition(currPos);

		if (event == vtkCommand::LeftButtonPressEvent)
		{
			this->Slicing = 1; //标志位 
		}
		else if (event == vtkCommand::LeftButtonReleaseEvent)
		{
			this->Slicing = 0; //标志位 
		}
		else if (event == vtkCommand::MouseMoveEvent)
		{
			if (this->Slicing)//检验鼠标左键已经按下 正在执行操作
			{
				vtkImageReslice *reslice = this->ImageReslice;

				//记下鼠标Y向变化的幅值大小
				int deltaY = lastPos[1] - currPos[1];

				//记下鼠标X向变化的幅值大小
				int deltaX = lastPos[0] - currPos[0];

				//reslice->Update();
				double sliceSpacing = reslice->GetOutput()->GetSpacing()[2];
				vtkMatrix4x4 *matrix = reslice->GetResliceAxes();
				//重新定位切片需要经过的中心点
				double point[4];
				double center[4];
				point[0] = 0;
				point[1] = 0;
				point[2] = sliceSpacing * deltaY;
				point[3] = 1.0;
				matrix->MultiplyPoint(point, center);

				//***********理解MultiplyPoint   center4*1  =  matrix4*4  乘以  point4*1
				for (int i = 0; i < 4; i++)
				{
					for (int j = 0; j < 4; j++)
					{
						std::cout << matrix->GetElement(i, j) << "\t";
					}
					std::cout << "\n";
				}
				std::cout << "\n";
				std::cout << point[0] << "\t" << point[1] << "\t" << point[2] << "\t" << point[3] << "\n";
				std::cout << center[0] << "\t" << center[1] << "\t" << center[2] << "\t" << center[3] << "\n";

				//******************

				matrix->SetElement(0, 3, center[0]);
				matrix->SetElement(1, 3, center[1]);
				matrix->SetElement(2, 3, center[2]);
				static double colorWindowLevel = 500;
				static double colorWindowWith = 2000;
				colorWindowLevel += deltaX;

				colorMap->GetLookupTable()->SetRange(colorWindowLevel - colorWindowWith / 2, colorWindowLevel + colorWindowWith / 2);

				reslice->Update();
				colorMap->Update();
				interactor->Render();
			}
			else
			{
				vtkInteractorStyle *style = vtkInteractorStyle::SafeDownCast(
					interactor->GetInteractorStyle());
				if (style)
				{
					style->OnMouseMove();
				}
			}
		}
	}
private:
	int Slicing;
	vtkImageReslice *ImageReslice;
	vtkImageMapToColors * colorMap;
	vtkRenderWindowInteractor *Interactor;
};
//**********************************************************************************//





#include <array>

//IMPLEMENT_UEG_NAV_LOGGER(main)

int main(int argc, char *argv[])
{
	vtkSmartPointer<vtkMetaImageReader> reader = vtkSmartPointer<vtkMetaImageReader>::New(); //创建读取dicom图片指针对象
	reader->SetFileName("C:\\Users\\rw\\Documents\\Visual Studio 2015\\Projects\\VtkLearning\\triangle_point\\x64\\Release\\data\\brain.mhd"); //设置医学图像文件夹路径
	reader->SetDataByteOrderToLittleEndian();
	reader->Update();
	cout << "读取数据完成" << endl;


	int extent[6];
	double spacing[3];
	double origin[3];

	reader->GetOutput()->GetExtent(extent);
	reader->GetOutput()->GetSpacing(spacing);
	reader->GetOutput()->GetOrigin(origin);

	double center[3];
	center[0] = origin[0] + spacing[0] * 0.5 * (extent[0] + extent[1]);
	center[1] = origin[1] + spacing[1] * 0.5 * (extent[2] + extent[3]);
	center[2] = origin[2] + spacing[2] * 0.5 * (extent[4] + extent[5]);
	//*****************************************************************//
	static double axialElements[16] = {
		1, 0, 0, 0,
		0, 1, 0, 0,
		0, 0, 1, 0,
		0, 0, 0, 1
	};

	vtkSmartPointer<vtkMatrix4x4> resliceAxes =
		vtkSmartPointer<vtkMatrix4x4>::New();
	resliceAxes->DeepCopy(axialElements);
	resliceAxes->SetElement(0, 3, center[0]);
	resliceAxes->SetElement(1, 3, center[1]);
	resliceAxes->SetElement(2, 3, center[2]);

	vtkSmartPointer<vtkImageReslice> reslice =
		vtkSmartPointer<vtkImageReslice>::New();
	reslice->SetInputConnection(reader->GetOutputPort());
	reslice->SetOutputDimensionality(2);


	reslice->SetResliceAxes(resliceAxes);
	reslice->SetInterpolationModeToLinear();



	//*****************************************************************//
	vtkSmartPointer<vtkLookupTable> colorTable =
		vtkSmartPointer<vtkLookupTable>::New();
	colorTable->SetRange(-500, 1500);
	colorTable->SetValueRange(0.0, 1.0);
	colorTable->SetSaturationRange(0.0, 0.0);
	colorTable->SetRampToLinear();
	colorTable->Build();
	vtkSmartPointer<vtkImageMapToColors> colorMap =
		vtkSmartPointer<vtkImageMapToColors>::New();
	colorMap->SetLookupTable(colorTable);
	colorMap->SetInputConnection(reslice->GetOutputPort());
	colorMap->Update();
	//*****************************************************************//
	vtkSmartPointer<vtkImageActor> imgActor =
		vtkSmartPointer<vtkImageActor>::New();
	imgActor->SetInputData(colorMap->GetOutput());

	vtkSmartPointer<vtkRenderer> renderer =
		vtkSmartPointer<vtkRenderer>::New();
	renderer->AddActor(imgActor);
	renderer->SetBackground(0.4, 0.5, 0.6);

	vtkSmartPointer<vtkRenderWindow> renderWindow =
		vtkSmartPointer<vtkRenderWindow>::New();
	renderWindow->AddRenderer(renderer);
	renderWindow->Render();
	renderWindow->SetSize(640, 480);
	renderWindow->SetWindowName("Extract3Dslice");

	vtkSmartPointer<vtkRenderWindowInteractor> rwi =
		vtkSmartPointer<vtkRenderWindowInteractor>::New();
	vtkSmartPointer<vtkInteractorStyleImage> imagestyle =
		vtkSmartPointer<vtkInteractorStyleImage>::New();
	rwi->SetInteractorStyle(imagestyle);
	rwi->SetRenderWindow(renderWindow);
	rwi->Initialize();

	//****************建立 观察者-命令 模式****************//
	/*vtkSmartPointer<vtkImageInteractionCallback> callback =
		vtkSmartPointer<vtkImageInteractionCallback>::New();
	callback->SetImageReslice(reslice);
	callback->SetInteractor(rwi);
	callback->SetImageResliceColorMap(colorMap);

	imagestyle->AddObserver(vtkCommand::MouseMoveEvent, callback);
	imagestyle->AddObserver(vtkCommand::LeftButtonPressEvent, callback);
	imagestyle->AddObserver(vtkCommand::LeftButtonReleaseEvent, callback);
*/
	rwi->Start();



	return 0;

}
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