#include <vtkAutoInit.h>
VTK_MODULE_INIT(vtkRenderingOpenGL2);
/**********************************************************************
文件名: 6.1_PolyDataAttribute.cpp
Copyright (c) 张晓东, 罗火灵. All rights reserved.
更多信息请访问:
http://www.vtkchina.org (VTK中国)
http://blog.csdn.net/www_doling_net (东灵工作室)
**********************************************************************/
#include <vtkSmartPointer.h>
#include <vtkPolygon.h>
#include <vtkTriangle.h>
#include <vtkCellArray.h>
#include <vtkPolyData.h>
#include <vtkPointData.h>
#include <vtkCellData.h>
#include <vtkFloatArray.h>
#include <vtkPlaneSource.h>
#include <vtkCellDataToPointData.h>
#include <vtkPointDataToCellData.h>
#include <vtkDataSet.h>
#include <vtkPolyDataMapper.h>
#include <vtkActor.h>
#include <vtkRenderWindow.h>
#include <vtkRenderer.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkLookupTable.h>
#include <iostream>
int main(int argc, char* argv[])
{
// 定义一个3*3的网格数据
vtkSmartPointer<vtkPlaneSource> gridSource =
vtkSmartPointer<vtkPlaneSource>::New();
gridSource->SetXResolution(3);
gridSource->SetYResolution(3);
gridSource->Update();
vtkSmartPointer<vtkPolyData> grid = gridSource->GetOutput();
// 顶一个一个标量属性数据, 其元组为1,为默认
// 指定向量维数为3
vtkSmartPointer<vtkFloatArray> cellScalars =
vtkSmartPointer<vtkFloatArray>::New();
vtkSmartPointer<vtkFloatArray> cellVectors =
vtkSmartPointer<vtkFloatArray>::New();
cellVectors->SetNumberOfComponents(3);
for (int i = 0; i < 9; i++)
{
cellScalars->InsertNextValue(i + 1);
cellVectors->InsertNextTuple3(0.0, 0.0, 1.0); // 插入向量数据
}
grid->GetCellData()->SetScalars(cellScalars);
grid->GetCellData()->SetVectors(cellVectors);
vtkSmartPointer<vtkLookupTable> lut =
vtkSmartPointer<vtkLookupTable>::New();
lut->SetNumberOfTableValues(10);
lut->Build();
lut->SetTableValue(0, 0, 0, 0, 1);
lut->SetTableValue(1, 0.8900, 0.8100, 0.3400, 1);
lut->SetTableValue(2, 1.0000, 0.3882, 0.2784, 1);
lut->SetTableValue(3, 0.9608, 0.8706, 0.7020, 1);
lut->SetTableValue(4, 0.9020, 0.9020, 0.9804, 1);
lut->SetTableValue(5, 1.0000, 0.4900, 0.2500, 1);
lut->SetTableValue(6, 0.5300, 0.1500, 0.3400, 1);
lut->SetTableValue(7, 0.9804, 0.5020, 0.4471, 1);
lut->SetTableValue(8, 0.7400, 0.9900, 0.7900, 1);
lut->SetTableValue(9, 0.2000, 0.6300, 0.7900, 1);
vtkSmartPointer<vtkPolyDataMapper> mapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
mapper->SetInputData(grid);//使用网格单元属性数据
测试单元属性数据转点属性数据
//vtkSmartPointer<vtkCellDataToPointData> convert =
// vtkSmartPointer<vtkCellDataToPointData>::New();
//convert->SetInput(grid);
//convert->SetPassCellData(true);
//convert->Update();
//mapper->SetInput((vtkPolyData*)convert->GetOutput());
mapper->SetScalarRange(0, 9);
mapper->SetLookupTable(lut); // 设置定义的颜色映射表
vtkSmartPointer<vtkActor> actor =
vtkSmartPointer<vtkActor>::New();
actor->SetMapper(mapper);
vtkSmartPointer<vtkRenderer> renderer =
vtkSmartPointer<vtkRenderer>::New();
renderer->AddActor(actor);
renderer->SetBackground(1.0, 1.0, 1.0);
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->AddRenderer(renderer);
renderWindow->SetSize(640, 480);
renderWindow->Render();
renderWindow->SetWindowName("PolyDataAttribute");
vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
renderWindowInteractor->SetRenderWindow(renderWindow);
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
vtkPolyData点集的颜色数据
最新推荐文章于 2024-06-10 14:31:59 发布