原文链接:https://blog.csdn.net/qq_37996632/article/details/106044996
#include <vtkActor.h>
#include <vtkFloatArray.h>
#include <vtkLookupTable.h>
#include <vtkPointData.h>
#include <vtkPolyData.h>
#include <vtkPolyDataMapper.h>
#include <vtkRenderer.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkSmartPointer.h>
#include <vtkSTLReader.h>
#include <vtkInteractorStyleTrackballCamera.h>
#include <vtkAutoInit.h>
VTK_MODULE_INIT(vtkRenderingOpenGL2);
VTK_MODULE_INIT(vtkInteractionStyle);
VTK_MODULE_INIT(vtkRenderingVolumeOpenGL2);
VTK_MODULE_INIT(vtkRenderingFreeType);
int main(int, char* [])
{
// 加载一个J20的STL模型
vtkSmartPointer<vtkSTLReader> source = vtkSmartPointer<vtkSTLReader>::New();
source->SetFileName("../data/tmp.stl");
source->Update();
int numPts = source->GetOutput()->GetPoints()->GetNumberOfPoints(); // 获取模型的顶点数量
vtkSmartPointer<vtkFloatArray> scalars = vtkSmartPointer<vtkFloatArray>::New(); // 创建存储顶点属性的float数组
scalars->SetNumberOfValues(numPts);
for (int i = 0; i < numPts; ++i) // 为属性数组中的每个元素设置标量值(这个标量值可以当作颜色值)
scalars->SetValue(i, i);这个地方点和标量产生联系(第一个参数是第几个点;第二个参数就是设定的标量值)现在就假设第i个点颜色就是i
vtkSmartPointer<vtkPolyData> poly = vtkSmartPointer<vtkPolyData>::New();
poly->DeepCopy(source->GetOutput());
poly->GetPointData()->SetScalars(scalars);
// 创建颜色查找表
vtkSmartPointer<vtkLookupTable> hueLut = vtkSmartPointer<vtkLookupTable>::New();
hueLut->SetNumberOfColors(numPts); // 指定颜色查找表中有多少种颜色
hueLut->SetHueRange(0.6667, 0.0); //蓝到红渐变
hueLut->Build();
vtkSmartPointer<vtkPolyDataMapper> mapper = vtkSmartPointer<vtkPolyDataMapper>::New();
mapper->SetInputData(poly);
mapper->SetScalarRange(0, numPts); // 设置标量值的范围(0-100)
mapper->ScalarVisibilityOn();
//mapper->SetColorModeToMapScalars(); // 无论变量数据是何种类型,该方法都通过查询表对标量数据进行映射
mapper->SetColorModeToDefault(); // 默认的映射器行为,即把unsigned char类型的标量属性数据当作颜色值,不执行隐式。对于其他类型的标量数据,将通过查询表映射。
mapper->SetLookupTable(hueLut);
vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New();
actor->SetMapper(mapper);
vtkSmartPointer<vtkRenderer> renderer = vtkSmartPointer<vtkRenderer>::New();
renderer->GradientBackgroundOn();
renderer->SetBackground(1, 1, 1);
renderer->SetBackground2(1, 1, 1);
vtkSmartPointer<vtkRenderWindow> renderWindow = vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->AddRenderer(renderer);
vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor = vtkSmartPointer<vtkRenderWindowInteractor>::New();
renderWindowInteractor->SetRenderWindow(renderWindow);
vtkSmartPointer<vtkInteractorStyleTrackballCamera> style = vtkSmartPointer<vtkInteractorStyleTrackballCamera>::New();
renderWindowInteractor->SetInteractorStyle(style);
renderer->AddActor(actor);
renderWindow->SetSize(600, 600);
renderWindow->Render();
renderWindowInteractor->Start();
return 0;
}
为vtkPolyData的点数据和单元数据分别指定属性数据:https://blog.csdn.net/kateyabc/article/details/84430985
ps: scalarBar->SetLabelFormat("%.0f");// setLabelFormat就是设置刻度的格式,例如要显示多少位数字等等