VTK渲染颜色

1.设置单一色

#include <vtkSmartPointer.h>
#include <vtkFeatureEdges.h>
#include <vtkPolyData.h>
#include <vtkDiskSource.h>
#include <vtkPolyDataMapper.h>
#include <vtkActor.h>
#include <vtkRenderWindow.h>
#include <vtkRenderer.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkOBJReader.h>
#include <vtkOBJWriter.h>

#include <vtkSmartPointer.h>
#include <vtkPoints.h>
#include <vtkPolygon.h>
#include <vtkTriangle.h>
#include <vtkCellArray.h>
#include <vtkPolyData.h>
#include <vtkUnsignedCharArray.h>
#include <vtkPointData.h>
#include <vtkCellData.h>

#include <vtkPolyDataMapper.h>
#include <vtkActor.h>
#include <vtkRenderer.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>

#include <vtkSmartPointer.h>
#include <vtkPlaneSource.h>
#include <vtkPolyData.h>
#include <vtkFloatArray.h>
#include <vtkCellData.h>
#include <vtkLookupTable.h>
#include <vtkPolyDataMapper.h>
#include <vtkActor.h>
#include <vtkRenderer.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>

#include <vtkAutoInit.h>  
VTK_MODULE_INIT(vtkRenderingOpenGL2);
VTK_MODULE_INIT(vtkInteractionStyle);
VTK_MODULE_INIT(vtkRenderingFreeType);

int main()
{
	//加载数据
	std::string target_filename = "D:\\tooth_tata_lvsilin\\IOS_single_o\\IOS11_rb.obj";
	vtkSmartPointer<vtkOBJReader> target_reader = vtkSmartPointer<vtkOBJReader>::New();
	target_reader->SetFileName(target_filename.c_str());
	target_reader->Update();
	vtkSmartPointer<vtkPolyData> grid = target_reader->GetOutput();

	//定义一个颜色标量
	vtkSmartPointer<vtkUnsignedCharArray> colors = vtkSmartPointer<vtkUnsignedCharArray>::New();
	colors->SetNumberOfComponents(3);
	colors->SetName("Colors");

	//添加属性结构
	unsigned char red[3] = { 255, 0, 0 };
	unsigned char green[3] = { 0, 255, 0 };
	unsigned char blue[3] = { 0, 0, 255 };

	//对每个点着色
	for (int i = 0; i < grid->GetNumberOfPoints(); i++)
	{
		colors->InsertNextTypedTuple(red);
	}
	grid->GetPointData()->SetScalars(colors);
	// Create a mapper and actor
	vtkSmartPointer<vtkPolyDataMapper> mapper = vtkSmartPointer<vtkPolyDataMapper>::New();
#if VTK_MAJOR_VERSION <= 5
	mapper->SetInputConnection(outputPolyData->GetProducerPort());
#else
	mapper->SetInputData(grid);
#endif

	vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New();
	actor->SetMapper(mapper);

	// Create a renderer, render window, and interactor
	vtkSmartPointer<vtkRenderer> renderer = vtkSmartPointer<vtkRenderer>::New();
	vtkSmartPointer<vtkRenderWindow> renderWindow = vtkSmartPointer<vtkRenderWindow>::New();
	renderWindow->AddRenderer(renderer);
	vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor = vtkSmartPointer<vtkRenderWindowInteractor>::New();
	renderWindowInteractor->SetRenderWindow(renderWindow);

	// Add the actor to the scene
	renderer->AddActor(actor);
	renderer->SetBackground(.1, .2, .3);

	// Render and interact
	renderWindow->Render();
	renderWindowInteractor->Start();

	return EXIT_SUCCESS;

}

 

2.设置过渡色

#include <vtkSmartPointer.h>
#include <vtkFeatureEdges.h>
#include <vtkPolyData.h>
#include <vtkDiskSource.h>
#include <vtkPolyDataMapper.h>
#include <vtkActor.h>
#include <vtkRenderWindow.h>
#include <vtkRenderer.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkOBJReader.h>
#include <vtkOBJWriter.h>

#include <vtkSmartPointer.h>
#include <vtkPoints.h>
#include <vtkPolygon.h>
#include <vtkTriangle.h>
#include <vtkCellArray.h>
#include <vtkPolyData.h>
#include <vtkUnsignedCharArray.h>
#include <vtkPointData.h>
#include <vtkCellData.h>

#include <vtkPolyDataMapper.h>
#include <vtkActor.h>
#include <vtkRenderer.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>

#include <vtkSmartPointer.h>
#include <vtkPlaneSource.h>
#include <vtkPolyData.h>
#include <vtkFloatArray.h>
#include <vtkCellData.h>
#include <vtkLookupTable.h>
#include <vtkPolyDataMapper.h>
#include <vtkActor.h>
#include <vtkRenderer.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>

#include <vtkAutoInit.h>  
VTK_MODULE_INIT(vtkRenderingOpenGL2);
VTK_MODULE_INIT(vtkInteractionStyle);
VTK_MODULE_INIT(vtkRenderingFreeType);

int main()
{
	//加载数据
	std::string target_filename = "D:\\tooth_tata_lvsilin\\IOS_single_o\\IOS11_rb.obj";
	vtkSmartPointer<vtkOBJReader> target_reader = vtkSmartPointer<vtkOBJReader>::New();
	target_reader->SetFileName(target_filename.c_str());
	target_reader->Update();
	vtkSmartPointer<vtkPolyData> grid = target_reader->GetOutput();

	//建立过渡颜色
	vtkSmartPointer<vtkLookupTable> colorLookupTable = vtkSmartPointer<vtkLookupTable>::New();
	//这里如果不设置大小范围的话,默认的范围是0-1
	//colorLookupTable->SetTableRange(minz, maxz);	//这里根据自己的代码需要灵活设置颜色映射的范围值
	colorLookupTable->Build();

	//定义一个颜色标量
	vtkSmartPointer<vtkUnsignedCharArray> colors = vtkSmartPointer<vtkUnsignedCharArray>::New();
	colors->SetNumberOfComponents(3);
	colors->SetName("Colors");


	//对每个点着色
	for (int i = 0; i < grid->GetNumberOfPoints(); i++)
	{
		double p[3];
		grid->GetPoint(i, p);

		double dcolor[3];
		//根据z轴的坐标值的数据来获得一个颜色标量值
		//(使用lookupTable颜色查找表来查找)
		//查找到的标量值放入dcolor中
		colorLookupTable->GetColor(p[2], dcolor);
		/*std::cout << "dcolor: "
			<< dcolor[0] << " "
			<< dcolor[1] << " "
			<< dcolor[2] << std::endl;*/
		unsigned char color[3];
		//把获取到的颜色标量转换为颜色值,并存入颜色标量colors中
		for (unsigned int j = 0; j < 3; j++)
		{
			color[j] = static_cast<unsigned char>(255.0 * dcolor[j]);
		}
		/*std::cout << "color: "
			<< (int)color[0] << " "
			<< (int)color[1] << " "
			<< (int)color[2] << std::endl;*/

		colors->InsertNextTypedTuple(color);
	}
	grid->GetPointData()->SetScalars(colors);
	// Create a mapper and actor
	vtkSmartPointer<vtkPolyDataMapper> mapper = vtkSmartPointer<vtkPolyDataMapper>::New();
#if VTK_MAJOR_VERSION <= 5
	mapper->SetInputConnection(outputPolyData->GetProducerPort());
#else
	mapper->SetInputData(grid);
#endif

	vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New();
	actor->SetMapper(mapper);

	// Create a renderer, render window, and interactor
	vtkSmartPointer<vtkRenderer> renderer = vtkSmartPointer<vtkRenderer>::New();
	vtkSmartPointer<vtkRenderWindow> renderWindow = vtkSmartPointer<vtkRenderWindow>::New();
	renderWindow->AddRenderer(renderer);
	vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor = vtkSmartPointer<vtkRenderWindowInteractor>::New();
	renderWindowInteractor->SetRenderWindow(renderWindow);

	// Add the actor to the scene
	renderer->AddActor(actor);
	renderer->SetBackground(.1, .2, .3);

	// Render and interact
	renderWindow->Render();
	renderWindowInteractor->Start();

	return EXIT_SUCCESS;

}

 

参考博客:VTK图像处理颜色映射(一)_gardenias_lily的博客-CSDN博客_vtk颜色映射

VTK (Visualization Toolkit) 是一个强大的开源科学可视化库,常用于医疗图像处理、地理信息系统等领域。在C++中使用VTK进行渲染,你需要包含相关的头文件,并创建`vtkRenderer`, `vtkRenderWindow`, 和 `vtkActor` 等核心组件。 以下是一个简单的示例,展示如何在VTK C++环境中创建并渲染一个立方体: ```cpp #include <vtkSmartPointer.h> #include <vtkRenderer.h> #include <vtkRenderWindow.h> #include <vtkRenderWindowInteractor.h> #include <vtkCubeSource.h> #include <vtkPolyDataMapper.h> #include <vtkActor.h> int main(int argc, char *argv[]) { // 创建渲染窗口 vtkSmartPointer<vtkRenderWindow> renWin = vtkSmartPointer<vtkRenderWindow>::New(); renWin->SetSize(500, 500); // 创建渲染vtkSmartPointer<vtkRenderer> renderer = vtkSmartPointer<vtkRenderer>::New(); renderer->SetBackground(0.1, 0.2, 0.4); // 设置背景颜色 // 创建立方体源 vtkSmartPointer<vtkCubeSource> cubeSource = vtkSmartPointer<vtkCubeSource>::New(); cubeSource->SetXLength(1); cubeSource->SetYLength(1); cubeSource->SetZLength(1); // 将数据映射到演员上 vtkSmartPointer<vtkPolyDataMapper> mapper = vtkSmartPointer<vtkPolyDataMapper>::New(); mapper->SetInputConnection(cubeSource->GetOutputPort()); // 创建演员并设置属性 vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New(); actor->SetMapper(mapper); actor->GetProperty()->SetColor(1, 0, 0); // 设置红色 // 添加演员到渲染器 renderer->AddActor(actor); // 将渲染器添加到渲染窗口 renWin->AddRenderer(renderer); // 创建渲染交互器 vtkSmartPointer<vtkRenderWindowInteractor> iren = vtkSmartPointer<vtkRenderWindowInteractor>::New(); iren->SetRenderWindow(renWin); // 开始渲染循环 iren->Start(); return EXIT_SUCCESS; }
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