VTK渲染颜色

1.设置单一色

#include <vtkSmartPointer.h>
#include <vtkFeatureEdges.h>
#include <vtkPolyData.h>
#include <vtkDiskSource.h>
#include <vtkPolyDataMapper.h>
#include <vtkActor.h>
#include <vtkRenderWindow.h>
#include <vtkRenderer.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkOBJReader.h>
#include <vtkOBJWriter.h>

#include <vtkSmartPointer.h>
#include <vtkPoints.h>
#include <vtkPolygon.h>
#include <vtkTriangle.h>
#include <vtkCellArray.h>
#include <vtkPolyData.h>
#include <vtkUnsignedCharArray.h>
#include <vtkPointData.h>
#include <vtkCellData.h>

#include <vtkPolyDataMapper.h>
#include <vtkActor.h>
#include <vtkRenderer.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>

#include <vtkSmartPointer.h>
#include <vtkPlaneSource.h>
#include <vtkPolyData.h>
#include <vtkFloatArray.h>
#include <vtkCellData.h>
#include <vtkLookupTable.h>
#include <vtkPolyDataMapper.h>
#include <vtkActor.h>
#include <vtkRenderer.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>

#include <vtkAutoInit.h>  
VTK_MODULE_INIT(vtkRenderingOpenGL2);
VTK_MODULE_INIT(vtkInteractionStyle);
VTK_MODULE_INIT(vtkRenderingFreeType);

int main()
{
	//加载数据
	std::string target_filename = "D:\\tooth_tata_lvsilin\\IOS_single_o\\IOS11_rb.obj";
	vtkSmartPointer<vtkOBJReader> target_reader = vtkSmartPointer<vtkOBJReader>::New();
	target_reader->SetFileName(target_filename.c_str());
	target_reader->Update();
	vtkSmartPointer<vtkPolyData> grid = target_reader->GetOutput();

	//定义一个颜色标量
	vtkSmartPointer<vtkUnsignedCharArray> colors = vtkSmartPointer<vtkUnsignedCharArray>::New();
	colors->SetNumberOfComponents(3);
	colors->SetName("Colors");

	//添加属性结构
	unsigned char red[3] = { 255, 0, 0 };
	unsigned char green[3] = { 0, 255, 0 };
	unsigned char blue[3] = { 0, 0, 255 };

	//对每个点着色
	for (int i = 0; i < grid->GetNumberOfPoints(); i++)
	{
		colors->InsertNextTypedTuple(red);
	}
	grid->GetPointData()->SetScalars(colors);
	// Create a mapper and actor
	vtkSmartPointer<vtkPolyDataMapper> mapper = vtkSmartPointer<vtkPolyDataMapper>::New();
#if VTK_MAJOR_VERSION <= 5
	mapper->SetInputConnection(outputPolyData->GetProducerPort());
#else
	mapper->SetInputData(grid);
#endif

	vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New();
	actor->SetMapper(mapper);

	// Create a renderer, render window, and interactor
	vtkSmartPointer<vtkRenderer> renderer = vtkSmartPointer<vtkRenderer>::New();
	vtkSmartPointer<vtkRenderWindow> renderWindow = vtkSmartPointer<vtkRenderWindow>::New();
	renderWindow->AddRenderer(renderer);
	vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor = vtkSmartPointer<vtkRenderWindowInteractor>::New();
	renderWindowInteractor->SetRenderWindow(renderWindow);

	// Add the actor to the scene
	renderer->AddActor(actor);
	renderer->SetBackground(.1, .2, .3);

	// Render and interact
	renderWindow->Render();
	renderWindowInteractor->Start();

	return EXIT_SUCCESS;

}

 

2.设置过渡色

#include <vtkSmartPointer.h>
#include <vtkFeatureEdges.h>
#include <vtkPolyData.h>
#include <vtkDiskSource.h>
#include <vtkPolyDataMapper.h>
#include <vtkActor.h>
#include <vtkRenderWindow.h>
#include <vtkRenderer.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkOBJReader.h>
#include <vtkOBJWriter.h>

#include <vtkSmartPointer.h>
#include <vtkPoints.h>
#include <vtkPolygon.h>
#include <vtkTriangle.h>
#include <vtkCellArray.h>
#include <vtkPolyData.h>
#include <vtkUnsignedCharArray.h>
#include <vtkPointData.h>
#include <vtkCellData.h>

#include <vtkPolyDataMapper.h>
#include <vtkActor.h>
#include <vtkRenderer.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>

#include <vtkSmartPointer.h>
#include <vtkPlaneSource.h>
#include <vtkPolyData.h>
#include <vtkFloatArray.h>
#include <vtkCellData.h>
#include <vtkLookupTable.h>
#include <vtkPolyDataMapper.h>
#include <vtkActor.h>
#include <vtkRenderer.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>

#include <vtkAutoInit.h>  
VTK_MODULE_INIT(vtkRenderingOpenGL2);
VTK_MODULE_INIT(vtkInteractionStyle);
VTK_MODULE_INIT(vtkRenderingFreeType);

int main()
{
	//加载数据
	std::string target_filename = "D:\\tooth_tata_lvsilin\\IOS_single_o\\IOS11_rb.obj";
	vtkSmartPointer<vtkOBJReader> target_reader = vtkSmartPointer<vtkOBJReader>::New();
	target_reader->SetFileName(target_filename.c_str());
	target_reader->Update();
	vtkSmartPointer<vtkPolyData> grid = target_reader->GetOutput();

	//建立过渡颜色
	vtkSmartPointer<vtkLookupTable> colorLookupTable = vtkSmartPointer<vtkLookupTable>::New();
	//这里如果不设置大小范围的话,默认的范围是0-1
	//colorLookupTable->SetTableRange(minz, maxz);	//这里根据自己的代码需要灵活设置颜色映射的范围值
	colorLookupTable->Build();

	//定义一个颜色标量
	vtkSmartPointer<vtkUnsignedCharArray> colors = vtkSmartPointer<vtkUnsignedCharArray>::New();
	colors->SetNumberOfComponents(3);
	colors->SetName("Colors");


	//对每个点着色
	for (int i = 0; i < grid->GetNumberOfPoints(); i++)
	{
		double p[3];
		grid->GetPoint(i, p);

		double dcolor[3];
		//根据z轴的坐标值的数据来获得一个颜色标量值
		//(使用lookupTable颜色查找表来查找)
		//查找到的标量值放入dcolor中
		colorLookupTable->GetColor(p[2], dcolor);
		/*std::cout << "dcolor: "
			<< dcolor[0] << " "
			<< dcolor[1] << " "
			<< dcolor[2] << std::endl;*/
		unsigned char color[3];
		//把获取到的颜色标量转换为颜色值,并存入颜色标量colors中
		for (unsigned int j = 0; j < 3; j++)
		{
			color[j] = static_cast<unsigned char>(255.0 * dcolor[j]);
		}
		/*std::cout << "color: "
			<< (int)color[0] << " "
			<< (int)color[1] << " "
			<< (int)color[2] << std::endl;*/

		colors->InsertNextTypedTuple(color);
	}
	grid->GetPointData()->SetScalars(colors);
	// Create a mapper and actor
	vtkSmartPointer<vtkPolyDataMapper> mapper = vtkSmartPointer<vtkPolyDataMapper>::New();
#if VTK_MAJOR_VERSION <= 5
	mapper->SetInputConnection(outputPolyData->GetProducerPort());
#else
	mapper->SetInputData(grid);
#endif

	vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New();
	actor->SetMapper(mapper);

	// Create a renderer, render window, and interactor
	vtkSmartPointer<vtkRenderer> renderer = vtkSmartPointer<vtkRenderer>::New();
	vtkSmartPointer<vtkRenderWindow> renderWindow = vtkSmartPointer<vtkRenderWindow>::New();
	renderWindow->AddRenderer(renderer);
	vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor = vtkSmartPointer<vtkRenderWindowInteractor>::New();
	renderWindowInteractor->SetRenderWindow(renderWindow);

	// Add the actor to the scene
	renderer->AddActor(actor);
	renderer->SetBackground(.1, .2, .3);

	// Render and interact
	renderWindow->Render();
	renderWindowInteractor->Start();

	return EXIT_SUCCESS;

}

 

参考博客:VTK图像处理颜色映射(一)_gardenias_lily的博客-CSDN博客_vtk颜色映射

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VTK 中,可以使用 vtkColorTransferFunction 来创建颜色映射,它将标量值映射到 RGB 颜色。以下是一个简单的示例代码,演示如何使用 vtkColorTransferFunction 来为 PolyData 显示颜色: ```python import vtk # 创建一个 PolyData points = vtk.vtkPoints() points.InsertNextPoint(0, 0, 0) points.InsertNextPoint(1, 0, 0) points.InsertNextPoint(0, 1, 0) points.InsertNextPoint(1, 1, 0) polydata = vtk.vtkPolyData() polydata.SetPoints(points) # 添加标量数据 scalars = vtk.vtkFloatArray() scalars.SetNumberOfComponents(1) scalars.SetName("Scalars") scalars.InsertNextValue(0) scalars.InsertNextValue(0.5) scalars.InsertNextValue(0.8) scalars.InsertNextValue(1) polydata.GetPointData().SetScalars(scalars) # 创建颜色映射 color_transfer_function = vtk.vtkColorTransferFunction() color_transfer_function.AddRGBPoint(0, 1, 0, 0) color_transfer_function.AddRGBPoint(0.5, 0, 1, 0) color_transfer_function.AddRGBPoint(1, 0, 0, 1) # 创建 mapper 和 actor mapper = vtk.vtkPolyDataMapper() mapper.SetInputData(polydata) mapper.SetLookupTable(color_transfer_function) actor = vtk.vtkActor() actor.SetMapper(mapper) # 创建 renderer 和 render window renderer = vtk.vtkRenderer() renderer.AddActor(actor) render_window = vtk.vtkRenderWindow() render_window.AddRenderer(renderer) # 创建交互器并启动渲染 interactor = vtk.vtkRenderWindowInteractor() interactor.SetRenderWindow(render_window) render_window.Render() interactor.Start() ``` 在这个示例中,我们创建了一个简单的 PolyData,并为它添加了标量数据。然后,我们使用 vtkColorTransferFunction 创建了一个颜色映射,并将其设置为 PolyData 的 mapper 的查找表。最后,我们创建了一个 actor 并将其添加到 renderer 中,启动了渲染过程。

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