Windows窗口
Unit01注册窗口类
01窗口类的概念
窗口类是
包括了窗口的各种参数信息的数据结构
- 每个窗口都具有窗口类,基于窗口类创建窗口
- 每个窗口都具有一个名称,使用前必须注册到系统
02窗口类的分类
- 系统窗口类
系统已经定义好的窗口类,所有应用程序都可以直接使用 - 应用程序全局窗口类
由用户自己定义,当前应用程序所有模块都可以使用 - 应用程序局部窗口类
由用户自己定义,当前应用程序中本模块可以使用
03系统窗口
-
不需要注册,直接使用窗口类即可。系统已经注册好了
例如:- 按钮:BUTTON
- 编辑框:EDIT
-
示例:创建一个巨大的按钮
#include <windows.h>
//入口函数
int CALLBACK WinMain(HINSTANCE hIns, HINSTANCE hPreIns,LPSTR lpCmdLine,int nCmdShow)
{
//在内存创建窗口
HWND hWnd = CreateWindow("Button","window",WS_OVERLAPPEDWINDOW,100,100,500,500,NULL,NULL,hIns,NULL);
//显示窗口
ShowWindow(hWnd,SW_SHOW);
UpdateWindow(hWnd);
//消息循环
MSG nMsg = {0};
while(GetMessage(&nMsg,NULL,0,0))
{
TranslateMessage(&nMsg);
DispatchMessage(&nMsg);//将消息交给窗口处理函数来处理
}
return 0;
}
04全局及局部窗口类
- 注册窗口类的函数
ATON RegisterClass(
CONST WNDCLASS *lpWndClass//窗口类的数据
);//注册成功后,返回一个数字标识(返回0注册失败,非0注册成功)
- 注册窗口类的结构体
typedef struct _WNDCLASS{
UINT style;//窗口类的风格
WNDPROC lpfnWndProc;//窗口处理函数
int cbClsExtra;//窗口类的附加数据buff的大小
int cbWndExtra;//窗口的附加数据buff的大小
HINSTANCE hInstance;//当前模块的实例句柄
HICON hIcon;//窗口图标句柄
HCURSOR hCursor,//鼠标的句柄
HBRUSH hbrBackground,//绘制窗口背景的画刷句柄
LPCTSTR lpszMenuName,//窗口菜单的资源ID字符串
LPCTSTR lpszClassName//窗口类的名称
}WNDCLASS,*PWNDCLASS;
- style窗口类风格
- 应用程序全局窗口类的注册,需要在窗口类的风格中增加
CS_GLOBALCLASS
例如:
WNDCLASS wce = {0}; wce.style = ...|CS_GLOBALCLASS;
- 应用程序局部窗口类:在注册窗口类时,不添加
CS_GLOBALCLASS
风格 - 其他窗口类风格:
- CS_HREDREAW:当窗口水平发生变化时,窗口重新绘制
- CS_VREDREAW:当窗口垂直发生变化时,窗口重新绘制
- CS_DBLCLKS:允许窗口接收鼠标双击
- CS_NOCLOSE:窗口没有关闭按钮
- 应用程序全局窗口类的注册,需要在窗口类的风格中增加
Unit02窗口创建
01窗口创建
- CreateWindow/CreateWindowEx
HWND CreateWindowEx{
DWORD dwExStyle,//窗口的扩建风格
LPCTSTR lpClassName,//已经注册的窗口类名称
LPCTSTR lpWindowName,//窗口标题栏的名字
DWORD dwStyle,//窗口的基本风格
int x,//窗口左上角水平坐标位置
int y,//窗口左上角的垂直坐标位置
int nWidth,//窗口的宽度
int nHeight,//窗口的高度
HWND hWndParent,//窗口的父窗口句柄
HMENU hMenu,//窗口菜单句柄
HINSTANCE hInstance,//应用程序实例句柄
LPVOID lpParam//窗口创建时俯角参数
};//创建成功返回窗口句柄
#include <windows.h>
//窗口处理函数(自定义,处理函数)
LRESULT CALLBACK WndProc(HWND hWnd,UINT msgID,WPARAM wParam,LPARAM lParam)
{
return DefWindowProc(hWnd, msgID, wParam, lParam);
}
//入口函数
int CALLBACK WinMain(HINSTANCE hIns, HINSTANCE hPreIns,LPSTR lpCmdLine,int nCmdShow)
{
//注册窗口类
WNDCLASS wc = {0};
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
wc.hbrBackground = (HBRUSH)(COLOR_WINDOW+1);
wc.hCursor = NULL;
wc.hIcon = NULL;
wc.hInstance = hIns;
wc.lpfnWndProc = WndProc;
wc.lpszClassName = "Main";
wc.lpszMenuName = NULL;
wc.style = CS_HREDRAW|CS_VREDRAW;
RegisterClass(&wc);//将以上所有赋值全部写入操作系统内核
//在内存创建窗口
HWND hWnd = CreateWindowEx(0,"Main","window",WS_OVERLAPPEDWINDOW,100,100,500,500,NULL,NULL,hIns,NULL);
//显示窗口
ShowWindow(hWnd,SW_SHOW);
UpdateWindow(hWnd);
//消息循环
MSG nMsg = {0};
while(GetMessage(&nMsg,NULL,0,0))
{
TranslateMessage(&nMsg);
DispatchMessage(&nMsg);//将消息交给窗口处理函数来处理
}
return 0;
}
02窗口创建执行过程
- 1.系统(CreateWindowEx函数内部)根据传入的窗口类名称,在因用程序局部窗口类中查找,如果找到执行第2步,否则执行第3步
- 2.比较局部窗口类与创建时传入的HINSTANCE变量。如果发现相等,创建和注册的窗口类在同一模块,创建窗口返回。如果不相等,继续执行第3步
- 3.在应用程序全局窗口类,如果找到执行第4步,否则执行第5步
- 4.使用找到的窗口类的信息,创建窗口返回
- 5.在系统窗口类中查找,如果找到创建窗口返回,否则创建窗口失败
解决遗留问题:点击窗口的关闭按钮可以完全退出进程,不用在任务管理器中杀死进程
#include <windows.h>
//窗口处理函数(自定义,处理函数)
LRESULT CALLBACK WndProc(HWND hWnd,UINT msgID,WPARAM wParam,LPARAM lParam)
{
switch(msgID){
case WM_DESTROY:
PostQuitMessage(0);//可以使GetMessage函数返回0
break;
}
return DefWindowProc(hWnd, msgID, wParam, lParam);
}
//入口函数
int CALLBACK WinMain(HINSTANCE hIns, HINSTANCE hPreIns,LPSTR lpCmdLine,int nCmdShow)
{
//注册窗口类
WNDCLASS wc = {0};
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
wc.hbrBackground = (HBRUSH)(COLOR_WINDOW+1);
wc.hCursor = NULL;
wc.hIcon = NULL;
wc.hInstance = hIns;
wc.lpfnWndProc = WndProc;
wc.lpszClassName = "Main";
wc.lpszMenuName = NULL;
wc.style = CS_HREDRAW|CS_VREDRAW;
RegisterClass(&wc);//将以上所有赋值全部写入操作系统内核
//在内存创建窗口
HWND hWnd = CreateWindowEx(0,"Main","window",WS_OVERLAPPEDWINDOW,100,100,500,500,NULL,NULL,hIns,NULL);
//显示窗口
ShowWindow(hWnd,SW_SHOW);
UpdateWindow(hWnd);
//消息循环
MSG nMsg = {0};
while(GetMessage(&nMsg,NULL,0,0))
{
TranslateMessage(&nMsg);
DispatchMessage(&nMsg);//将消息交给窗口处理函数来处理
}
return 0;
}
03 子窗口创建
- 创建时要设置父窗口句柄
- 创建风格要增加
WS_CHILD|WS_VISIBLE
#include <windows.h>
//窗口处理函数(自定义,处理函数)
LRESULT CALLBACK WndProc(HWND hWnd,UINT msgID,WPARAM wParam,LPARAM lParam)
{
switch(msgID){
case WM_DESTROY:
PostQuitMessage(0);//可以使GetMessage函数返回0
break;
}
return DefWindowProc(hWnd, msgID, wParam, lParam);
}
//入口函数
int CALLBACK WinMain(HINSTANCE hIns, HINSTANCE hPreIns,LPSTR lpCmdLine,int nCmdShow)
{
//注册窗口类
WNDCLASS wc = {0};
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
wc.hbrBackground = (HBRUSH)(COLOR_WINDOW+1);
wc.hCursor = NULL;
wc.hIcon = NULL;
wc.hInstance = hIns;
wc.lpfnWndProc = WndProc;
wc.lpszClassName = "Main";
wc.lpszMenuName = NULL;
wc.style = CS_HREDRAW|CS_VREDRAW;
RegisterClass(&wc);//将以上所有赋值全部写入操作系统内核
//在内存创建窗口
HWND hWnd = CreateWindowEx(0,"Main","window",WS_OVERLAPPEDWINDOW,100,100,500,500,NULL,NULL,hIns,NULL);
//子窗口窗口类
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
wc.hbrBackground = (HBRUSH)(COLOR_WINDOW+1);
wc.hCursor = NULL;
wc.hIcon = NULL;
wc.hInstance = hIns;
wc.lpfnWndProc = WndProc;
wc.lpszClassName = "Child";
wc.lpszMenuName = NULL;
wc.style = CS_HREDRAW|CS_VREDRAW;
RegisterClass(&wc);//将以上所有赋值全部写入操作系统内核
//子窗口1
HWND hChild1 = CreateWindowEx(0,"Child","c1",WS_OVERLAPPEDWINDOW|WS_CHILD|WS_VISIBLE,0,0,200,200,hWnd,NULL,hIns,NULL);
//子窗口2
HWND hChild2 = CreateWindowEx(0,"Child","cc",WS_OVERLAPPEDWINDOW|WS_CHILD|WS_VISIBLE,200,0,200,200,hWnd,NULL,hIns,NULL);
//显示窗口
ShowWindow(hWnd,SW_SHOW);
UpdateWindow(hWnd);
//消息循环
MSG nMsg = {0};
while(GetMessage(&nMsg,NULL,0,0))
{
TranslateMessage(&nMsg);
DispatchMessage(&nMsg);//将消息交给窗口处理函数来处理
}
return 0;
}
Unit03消息基础
01消息的概念和作用
- 消息组成(Windows平台下的消息)
- 窗口句柄
- 消息ID
- 消息的两个参数(两个附带信息)
- 消息的产生时间
- 消息产生时的鼠标位置
- 消息的作用
- 当系统通知窗口工作时,就采用消息的方式
(DispatchMessage)
派发给窗口的窗口处理函数
- 当系统通知窗口工作时,就采用消息的方式
/*
* Message structure
*/
typedef struct tagMSG {
HWND hwnd;
UINT message;
WPARAM wParam;
LPARAM lParam;
DWORD time;
POINT pt;
#ifdef _MAC
DWORD lPrivate;
#endif
} MSG, *PMSG, NEAR *NPMSG, FAR *LPMSG;
02窗口处理函数
- 每个窗口都必须具有窗口处理函数
LRESULT CALLBACK WindowProc(
HWND hwnd,//窗口句柄
UINT uMsg,//消息ID
WPARAM wParam,//消息参数
LPARAM lParam//消息参数
);
- 当系统通知窗口时,会调用窗口处理函数,同时将消息ID和消息参数床底给窗口处理函数。在窗口处理函数中,不处理的消息,使用缺省窗口处理函数。例如:
DefWindowProc
03 浅谈消息相关函数
GetMessage
获取本进程的消息
BOOL GetMessage(
LPMSG lpMsg,//存放获取到的消息BUFF
//后面三个参数都是指定抓取消息的范围
HWND hWnd,//窗口句柄(如果指定为NULL,表示抓取全部窗口的消息)
UINT wMsgFilterMin,//获取消息的最小ID
UINT wMsgFilteMax//获取消息的最大ID
);
//lpMsg:当获取到消息后,将消息的参数存放到MSG结构中
//hWnd:获取到hWnd所指定窗口的消息
//wMsgFilterMin和wMsgFilteMax:只能获取到由它们指定的消息范围内的消息,如果都为0,表示没有范围
TranslateMessage
翻译消息,将按键消息,翻译成字符消息
检查消息是否是按键的消息,如果不是按键消息,不做任何处理,继续执行(该函数只翻译可见字符的按键消息)
BOOL TranslateMessage(
const MSG* lpMsg//要翻译的消息地址
);
DispatchMessage
派发消息
将消息派发到该消息所属窗口的窗口处理函数上
LONG LONG DispatchMessage(
const MSG* lpmsg //要派发的消息
);
Unit04常见消息
01WM_DESTORY
- 产生时间:窗口被销毁时的消息
- 附带信息:
- wParam:0
- lParam:0
- 一般用法:常用语在窗口销毁之前,做相应的善后处理,例如资源、内存的释放等
//窗口处理函数(自定义,处理函数)
LRESULT CALLBACK WndProc(HWND hWnd,UINT msgID,WPARAM wParam,LPARAM lParam)
{
switch(msgID){
case WM_DESTROY:
PostQuitMessage(0);//可以使GetMessage函数返回0
break;
}
return DefWindowProc(hWnd, msgID, wParam, lParam);//给各种消息默认处理
}
02WM_SYSCOMMAND
- 产生时间:当点击窗口的最大化、最小化、关闭等
- 附带信息:
- wParam:具体点击的位置,例如关闭
SC_CLOSE
等 - lParam:鼠标光标的位置(使用一个long类型的高低位分别存储两个数,使用下面的两个宏定义取出两个数)
- LOWORD(lParam);//水平位置
- HIWORD(lParam);//垂直位置
- wParam:具体点击的位置,例如关闭
- 一般用法:常用在窗口关闭时,提示用户处理
#include <windows.h>
//窗口处理函数(自定义,处理函数)
LRESULT CALLBACK WndProc(HWND hWnd,UINT msgID,WPARAM wParam,LPARAM lParam)
{
switch(msgID){
case WM_DESTROY:
PostQuitMessage(0);//可以使GetMessage函数返回0
break;
case WM_SYSCOMMAND:
MessageBox(hWnd,"02WM_SYSCOMMAND","Info",MB_OK);
break;
}
return DefWindowProc(hWnd, msgID, wParam, lParam);//给各种消息默认处理
}
//入口函数
int CALLBACK WinMain(HINSTANCE hIns, HINSTANCE hPreIns,LPSTR lpCmdLine,int nCmdShow)
{
//注册窗口类
WNDCLASS wc = {0};
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
wc.hbrBackground = (HBRUSH)(COLOR_WINDOW+1);
wc.hCursor = NULL;
wc.hIcon = NULL;
wc.hInstance = hIns;
wc.lpfnWndProc = WndProc;
wc.lpszClassName = "Main";
wc.lpszMenuName = NULL;
wc.style = CS_HREDRAW|CS_VREDRAW;
RegisterClass(&wc);//将以上所有赋值全部写入操作系统内核
//在内存创建窗口
HWND hWnd = CreateWindowEx(0,"Main","window",WS_OVERLAPPEDWINDOW,100,100,500,500,NULL,NULL,hIns,NULL);
//子窗口窗口类
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
wc.hbrBackground = (HBRUSH)(COLOR_WINDOW+1);
wc.hCursor = NULL;
wc.hIcon = NULL;
wc.hInstance = hIns;
wc.lpfnWndProc = WndProc;
wc.lpszClassName = "Child";
wc.lpszMenuName = NULL;
wc.style = CS_HREDRAW|CS_VREDRAW;
RegisterClass(&wc);//将以上所有赋值全部写入操作系统内核
//子窗口1
HWND hChild1 = CreateWindowEx(0,"Child","c1",WS_OVERLAPPEDWINDOW|WS_CHILD|WS_VISIBLE,0,0,200,200,hWnd,NULL,hIns,NULL);
//子窗口2
HWND hChild2 = CreateWindowEx(0,"Child","cc",WS_OVERLAPPEDWINDOW|WS_CHILD|WS_VISIBLE,200,0,200,200,hWnd,NULL,hIns,NULL);
//显示窗口
ShowWindow(hWnd,SW_SHOW);
UpdateWindow(hWnd);
//消息循环
MSG nMsg = {0};
while(GetMessage(&nMsg,NULL,0,0))
{
TranslateMessage(&nMsg);
DispatchMessage(&nMsg);//将消息交给窗口处理函数来处理
}
return 0;
}
#include <windows.h>
//窗口处理函数(自定义,处理函数)
LRESULT CALLBACK WndProc(HWND hWnd,UINT msgID,WPARAM wParam,LPARAM lParam)
{
switch(msgID){
case WM_DESTROY:
PostQuitMessage(0);//可以使GetMessage函数返回0
break;
case WM_SYSCOMMAND:
if(wParam == SC_CLOSE){
MessageBox(hWnd,"是否退出","Info",MB_YESNO);
}else{
return 0;
}
break;
}
return DefWindowProc(hWnd, msgID, wParam, lParam);//给各种消息默认处理
}
//入口函数
int CALLBACK WinMain(HINSTANCE hIns, HINSTANCE hPreIns,LPSTR lpCmdLine,int nCmdShow)
{
//注册窗口类
WNDCLASS wc = {0};
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
wc.hbrBackground = (HBRUSH)(COLOR_WINDOW+1);
wc.hCursor = NULL;
wc.hIcon = NULL;
wc.hInstance = hIns;
wc.lpfnWndProc = WndProc;
wc.lpszClassName = "Main";
wc.lpszMenuName = NULL;
wc.style = CS_HREDRAW|CS_VREDRAW;
RegisterClass(&wc);//将以上所有赋值全部写入操作系统内核
//在内存创建窗口
HWND hWnd = CreateWindowEx(0,"Main","window",WS_OVERLAPPEDWINDOW,100,100,500,500,NULL,NULL,hIns,NULL);
//子窗口窗口类
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
wc.hbrBackground = (HBRUSH)(COLOR_WINDOW+1);
wc.hCursor = NULL;
wc.hIcon = NULL;
wc.hInstance = hIns;
wc.lpfnWndProc = WndProc;
wc.lpszClassName = "Child";
wc.lpszMenuName = NULL;
wc.style = CS_HREDRAW|CS_VREDRAW;
RegisterClass(&wc);//将以上所有赋值全部写入操作系统内核
//子窗口1
HWND hChild1 = CreateWindowEx(0,"Child","c1",WS_OVERLAPPEDWINDOW|WS_CHILD|WS_VISIBLE,0,0,200,200,hWnd,NULL,hIns,NULL);
//子窗口2
HWND hChild2 = CreateWindowEx(0,"Child","cc",WS_OVERLAPPEDWINDOW|WS_CHILD|WS_VISIBLE,200,0,200,200,hWnd,NULL,hIns,NULL);
//显示窗口
ShowWindow(hWnd,SW_SHOW);
UpdateWindow(hWnd);
//消息循环
MSG nMsg = {0};
while(GetMessage(&nMsg,NULL,0,0))
{
TranslateMessage(&nMsg);
DispatchMessage(&nMsg);//将消息交给窗口处理函数来处理
}
return 0;
}
03WM_CREATE
- 产生时间:在窗口创建成功但还没显示时
- 附带信息:
- wParam:0
- lParam:为
CREATESTRUCT
类型的指针。通过这个指针获取CreateWindowEx
中的全部12个参数的信息
- 一般用法:常用于初始化窗口的参数、资源等等,包括创建子窗口等
#include <windows.h>
void onCreate(HWND hWnd, LPARAM lParam){
CREATESTRUCT* psc = (CREATESTRUCT*)lParam;
char* pszText = (char*)psc->lpCreateParams;
MessageBox(NULL, pszText,"Info",MB_OK);
//创建子窗口
CreateWindowEx(0,"EDIT","hello",WS_CHILD|WS_VISIBLE|WS_BORDER,0,0,200,200,hWnd,NULL,0,NULL);
}
//窗口处理函数(自定义,处理函数)
LRESULT CALLBACK WndProc(HWND hWnd,UINT msgID,WPARAM wParam,LPARAM lParam)
{
switch(msgID){
case WM_CREATE:
onCreate(hWnd, lParam);
break;
case WM_DESTROY:
PostQuitMessage(0);//可以使GetMessage函数返回0
break;
case WM_SYSCOMMAND:
if(wParam == SC_CLOSE){
MessageBox(hWnd,"是否退出","Info",MB_YESNO);
}else{
return 0;
}
break;
}
return DefWindowProc(hWnd, msgID, wParam, lParam);//给各种消息默认处理
}
//入口函数
int CALLBACK WinMain(HINSTANCE hIns, HINSTANCE hPreIns,LPSTR lpCmdLine,int nCmdShow)
{
//注册窗口类
WNDCLASS wc = {0};
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
wc.hbrBackground = (HBRUSH)(COLOR_WINDOW+1);
wc.hCursor = NULL;
wc.hIcon = NULL;
wc.hInstance = hIns;
wc.lpfnWndProc = WndProc;
wc.lpszClassName = "Main";
wc.lpszMenuName = NULL;
wc.style = CS_HREDRAW|CS_VREDRAW;
RegisterClass(&wc);//将以上所有赋值全部写入操作系统内核
//在内存创建窗口
char* pszText = "hello data";
HWND hWnd = CreateWindowEx(0,"Main","window",WS_OVERLAPPEDWINDOW,100,100,500,500,NULL,NULL,hIns,pszText);
//子窗口窗口类
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
wc.hbrBackground = (HBRUSH)(COLOR_WINDOW+1);
wc.hCursor = NULL;
wc.hIcon = NULL;
wc.hInstance = hIns;
wc.lpfnWndProc = WndProc;
wc.lpszClassName = "Child";
wc.lpszMenuName = NULL;
wc.style = CS_HREDRAW|CS_VREDRAW;
RegisterClass(&wc);//将以上所有赋值全部写入操作系统内核
//子窗口1
HWND hChild1 = CreateWindowEx(0,"Child","c1",WS_OVERLAPPEDWINDOW|WS_CHILD|WS_VISIBLE,0,0,200,200,hWnd,NULL,hIns,NULL);
//子窗口2
HWND hChild2 = CreateWindowEx(0,"Child","cc",WS_OVERLAPPEDWINDOW|WS_CHILD|WS_VISIBLE,200,0,200,200,hWnd,NULL,hIns,NULL);
//显示窗口
ShowWindow(hWnd,SW_SHOW);
UpdateWindow(hWnd);
//消息循环
MSG nMsg = {0};
while(GetMessage(&nMsg,NULL,0,0))
{
TranslateMessage(&nMsg);
DispatchMessage(&nMsg);//将消息交给窗口处理函数来处理
}
return 0;
}
04WM_SIZE
- 产生时间:在窗口的大小发生变化
- 附带信息:
- wParam:窗口大小变化的原因
- lParam:窗口变化后的大小
- LOWORD(lParam);//水平位置
- HIWORD(lParam);//垂直位置
- 一般用法:常用于窗口大小变化后,调整窗口内各个部分的布局
#include <windows.h>
#include <stdio.h>
HANDLE g_hOutput = 0;//接收标准输出句柄
void onSize(HWND hWnd, LPARAM lParam){
short nWidth = LOWORD(lParam);
short nHight = HIWORD(lParam);
char szText[256] = {0};
sprintf(szText, "WM_SIZE:宽:%d,高:%d\n", nWidth, nHight);
WriteConsole(g_hOutput, szText,strlen(szText),NULL,NULL);
}
void onCreate(HWND hWnd, LPARAM lParam){
CREATESTRUCT* psc = (CREATESTRUCT*)lParam;
char* pszText = (char*)psc->lpCreateParams;
MessageBox(NULL, pszText,"Info",MB_OK);
//创建子窗口
CreateWindowEx(0,"EDIT","hello",WS_CHILD|WS_VISIBLE|WS_BORDER,0,0,200,200,hWnd,NULL,0,NULL);
}
//窗口处理函数(自定义,处理函数)
LRESULT CALLBACK WndProc(HWND hWnd,UINT msgID,WPARAM wParam,LPARAM lParam)
{
switch(msgID){
case WM_SIZE:
onSize(hWnd, lParam);
break;
case WM_CREATE:
//onCreate(hWnd, lParam);
break;
case WM_DESTROY:
PostQuitMessage(0);//可以使GetMessage函数返回0
break;
case WM_SYSCOMMAND:
if(wParam == SC_CLOSE){
MessageBox(hWnd,"是否退出","Info",MB_YESNO);
}else{
return 0;
}
break;
}
return DefWindowProc(hWnd, msgID, wParam, lParam);//给各种消息默认处理
}
//入口函数
int CALLBACK WinMain(HINSTANCE hIns, HINSTANCE hPreIns,LPSTR lpCmdLine,int nCmdShow)
{
AllocConsole();//增加一个DOC窗口
g_hOutput = GetStdHandle(STD_OUTPUT_HANDLE);
//注册窗口类
WNDCLASS wc = {0};
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
wc.hbrBackground = (HBRUSH)(COLOR_WINDOW+1);
wc.hCursor = NULL;
wc.hIcon = NULL;
wc.hInstance = hIns;
wc.lpfnWndProc = WndProc;
wc.lpszClassName = "Main";
wc.lpszMenuName = NULL;
wc.style = CS_HREDRAW|CS_VREDRAW;
RegisterClass(&wc);//将以上所有赋值全部写入操作系统内核
//在内存创建窗口
char* pszText = "hello data";
HWND hWnd = CreateWindowEx(0,"Main","window",WS_OVERLAPPEDWINDOW,100,100,500,500,NULL,NULL,hIns,pszText);
//子窗口窗口类
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
wc.hbrBackground = (HBRUSH)(COLOR_WINDOW+1);
wc.hCursor = NULL;
wc.hIcon = NULL;
wc.hInstance = hIns;
wc.lpfnWndProc = WndProc;
wc.lpszClassName = "Child";
wc.lpszMenuName = NULL;
wc.style = CS_HREDRAW|CS_VREDRAW;
RegisterClass(&wc);//将以上所有赋值全部写入操作系统内核
//子窗口1
HWND hChild1 = CreateWindowEx(0,"Child","c1",WS_OVERLAPPEDWINDOW|WS_CHILD|WS_VISIBLE,0,0,200,200,hWnd,NULL,hIns,NULL);
//子窗口2
HWND hChild2 = CreateWindowEx(0,"Child","cc",WS_OVERLAPPEDWINDOW|WS_CHILD|WS_VISIBLE,200,0,200,200,hWnd,NULL,hIns,NULL);
//显示窗口
ShowWindow(hWnd,SW_SHOW);
UpdateWindow(hWnd);
//消息循环
MSG nMsg = {0};
while(GetMessage(&nMsg,NULL,0,0))
{
TranslateMessage(&nMsg);
DispatchMessage(&nMsg);//将消息交给窗口处理函数来处理
}
return 0;
}
05WM_QUIT
- 产生时间:程序员发送
- 附带信息:
- wParam:PostQuitMessage函数传递参数
- lParam:0
- 一般用法:用于结束消息循环,当GetMessage收到这个消息后,会返回FALSE,结束while处理,退出消息循环
Unit05消息循环的原理
01消息循环的阻塞
GetMessage
从系统获取消息,将消息从系统中移除,是一个阻塞函数。当系统无消息时,会一直等待下一条消息的到来。PeekMessage
以查看的方式从系统中获取消息,可以不将消息从系统中移除,是一个非阻塞函数。当系统无消息时,返回FALSE,继续执行后续程序(相当于只负责侦查而不负责处理消息)
BOOL PeekMessage(
LPMSG lpMsg, //message information
HWND hWnd, //handle to window
UINT wMsgFilterMin, //first message
UINT wMsgFilterMax, //last message
UINT wRemoveMsg//移除标识,赋值PM_NOREMOVE或PM_REMOVE
);
while(GetMessage(&nMsg,NULL,0,0))
{
TranslateMessage(&nMsg);
DispatchMessage(&nMsg);//将消息交给窗口处理函数来处理
}
//将处理消息的while循环可以换一种高效的写法了
while(1)
{
if(PeekMessage(&nMsg,NULL,0,0,PM_NOREMOVE)){
//有消息
if(GetMessage(&nMsg,NULL,0,0)){
TranslateMessage(&nMsg);
DispatchMessage(&nMsg);
}else{
return 0;
}
}
else{
//空闲处理
WriteConsole(g_hOutput,"OnIdle",strlen("OnIdle"),NULL,NULL);
}
}
示例:
#include <windows.h>
#include <stdio.h>
HANDLE g_hOutput = 0;//接收标准输出句柄
void onSize(HWND hWnd, LPARAM lParam){
short nWidth = LOWORD(lParam);
short nHight = HIWORD(lParam);
char szText[256] = {0};
sprintf(szText, "WM_SIZE:宽:%d,高:%d\n", nWidth, nHight);
WriteConsole(g_hOutput, szText,strlen(szText),NULL,NULL);
}
void onCreate(HWND hWnd, LPARAM lParam){
CREATESTRUCT* psc = (CREATESTRUCT*)lParam;
char* pszText = (char*)psc->lpCreateParams;
MessageBox(NULL, pszText,"Info",MB_OK);
//创建子窗口
CreateWindowEx(0,"EDIT","hello",WS_CHILD|WS_VISIBLE|WS_BORDER,0,0,200,200,hWnd,NULL,0,NULL);
}
//窗口处理函数(自定义,处理函数)
LRESULT CALLBACK WndProc(HWND hWnd,UINT msgID,WPARAM wParam,LPARAM lParam)
{
switch(msgID){
case WM_SIZE:
onSize(hWnd, lParam);
break;
case WM_CREATE:
//onCreate(hWnd, lParam);
break;
case WM_DESTROY:
PostQuitMessage(0);//可以使GetMessage函数返回0
break;
case WM_SYSCOMMAND:
if(wParam == SC_CLOSE){
MessageBox(hWnd,"是否退出","Info",MB_YESNO);
}else{
return 0;
}
break;
}
return DefWindowProc(hWnd, msgID, wParam, lParam);//给各种消息默认处理
}
//入口函数
int CALLBACK WinMain(HINSTANCE hIns, HINSTANCE hPreIns,LPSTR lpCmdLine,int nCmdShow)
{
AllocConsole();//增加一个DOC窗口
g_hOutput = GetStdHandle(STD_OUTPUT_HANDLE);
//注册窗口类
WNDCLASS wc = {0};
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
wc.hbrBackground = (HBRUSH)(COLOR_WINDOW+1);
wc.hCursor = NULL;
wc.hIcon = NULL;
wc.hInstance = hIns;
wc.lpfnWndProc = WndProc;
wc.lpszClassName = "Main";
wc.lpszMenuName = NULL;
wc.style = CS_HREDRAW|CS_VREDRAW;
RegisterClass(&wc);//将以上所有赋值全部写入操作系统内核
//在内存创建窗口
char* pszText = "hello data";
HWND hWnd = CreateWindowEx(0,"Main","window",WS_OVERLAPPEDWINDOW,100,100,500,500,NULL,NULL,hIns,pszText);
//子窗口窗口类
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
wc.hbrBackground = (HBRUSH)(COLOR_WINDOW+1);
wc.hCursor = NULL;
wc.hIcon = NULL;
wc.hInstance = hIns;
wc.lpfnWndProc = WndProc;
wc.lpszClassName = "Child";
wc.lpszMenuName = NULL;
wc.style = CS_HREDRAW|CS_VREDRAW;
RegisterClass(&wc);//将以上所有赋值全部写入操作系统内核
//子窗口1
HWND hChild1 = CreateWindowEx(0,"Child","c1",WS_OVERLAPPEDWINDOW|WS_CHILD|WS_VISIBLE,0,0,200,200,hWnd,NULL,hIns,NULL);
//子窗口2
HWND hChild2 = CreateWindowEx(0,"Child","cc",WS_OVERLAPPEDWINDOW|WS_CHILD|WS_VISIBLE,200,0,200,200,hWnd,NULL,hIns,NULL);
//显示窗口
ShowWindow(hWnd,SW_SHOW);
UpdateWindow(hWnd);
//消息循环
MSG nMsg = {0};
while(1)
{
if(PeekMessage(&nMsg,NULL,0,0,PM_NOREMOVE)){
//有消息
if(GetMessage(&nMsg,NULL,0,0)){
TranslateMessage(&nMsg);
DispatchMessage(&nMsg);
}else{
return 0;
}
}
else{
//空闲处理
WriteConsole(g_hOutput,"OnIdle",strlen("OnIdle"),NULL,NULL);
}
}
return 0;
}
02 发送消息
- 消息的处理过程
SendMessage
发送消息,会等候消息处理的结果PostMessage
投递消息,消息发出后立即返回,不等待消息执行结果
LRESULT SendMessage / PostMessage(
HWND hWnd, //消息发送的目的窗口
UINT Msg, //消息ID
WPARAM wParam,//消息参数
LPARAM lParam //消息参数
);
#include <windows.h>
#include <stdio.h>
HANDLE g_hOutput = 0;//接收标准输出句柄
void onSize(HWND hWnd, LPARAM lParam){
short nWidth = LOWORD(lParam);
short nHight = HIWORD(lParam);
char szText[256] = {0};
sprintf(szText, "WM_SIZE:宽:%d,高:%d\n", nWidth, nHight);
WriteConsole(g_hOutput, szText,strlen(szText),NULL,NULL);
}
void onCreate(HWND hWnd, LPARAM lParam){
CREATESTRUCT* psc = (CREATESTRUCT*)lParam;
char* pszText = (char*)psc->lpCreateParams;
MessageBox(NULL, pszText,"Info",MB_OK);
//创建子窗口
CreateWindowEx(0,"EDIT","hello",WS_CHILD|WS_VISIBLE|WS_BORDER,0,0,200,200,hWnd,NULL,0,NULL);
}
//窗口处理函数(自定义,处理函数)
LRESULT CALLBACK WndProc(HWND hWnd,UINT msgID,WPARAM wParam,LPARAM lParam)
{
switch(msgID){
case WM_SIZE:
onSize(hWnd, lParam);
break;
case WM_CREATE:
//onCreate(hWnd, lParam);
break;
case WM_DESTROY:
//PostQuitMessage(0);//可以使GetMessage函数返回0
//窗口能顺利关闭,说明GetMessage能抓到PostMessage发送的消息
PostMessage(hWnd, WM_QUIT, 0, 0);//PostQuitMessage内部调用此函数
//窗口不能顺利关闭,说明GetMessage不能抓到SendMessage发送的消息
//SendMessage(hWnd, WM_QUIT, 0, 0);
break;
case WM_SYSCOMMAND:
if(wParam == SC_CLOSE){
MessageBox(hWnd,"是否退出","Info",MB_YESNO);
}else{
return 0;
}
break;
}
return DefWindowProc(hWnd, msgID, wParam, lParam);//给各种消息默认处理
}
//入口函数
int CALLBACK WinMain(HINSTANCE hIns, HINSTANCE hPreIns,LPSTR lpCmdLine,int nCmdShow)
{
AllocConsole();//增加一个DOC窗口
g_hOutput = GetStdHandle(STD_OUTPUT_HANDLE);
//注册窗口类
WNDCLASS wc = {0};
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
wc.hbrBackground = (HBRUSH)(COLOR_WINDOW+1);
wc.hCursor = NULL;
wc.hIcon = NULL;
wc.hInstance = hIns;
wc.lpfnWndProc = WndProc;
wc.lpszClassName = "Main";
wc.lpszMenuName = NULL;
wc.style = CS_HREDRAW|CS_VREDRAW;
RegisterClass(&wc);//将以上所有赋值全部写入操作系统内核
//在内存创建窗口
char* pszText = "hello data";
HWND hWnd = CreateWindowEx(0,"Main","window",WS_OVERLAPPEDWINDOW,100,100,500,500,NULL,NULL,hIns,pszText);
//子窗口窗口类
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
wc.hbrBackground = (HBRUSH)(COLOR_WINDOW+1);
wc.hCursor = NULL;
wc.hIcon = NULL;
wc.hInstance = hIns;
wc.lpfnWndProc = WndProc;
wc.lpszClassName = "Child";
wc.lpszMenuName = NULL;
wc.style = CS_HREDRAW|CS_VREDRAW;
RegisterClass(&wc);//将以上所有赋值全部写入操作系统内核
//子窗口1
HWND hChild1 = CreateWindowEx(0,"Child","c1",WS_OVERLAPPEDWINDOW|WS_CHILD|WS_VISIBLE,0,0,200,200,hWnd,NULL,hIns,NULL);
//子窗口2
HWND hChild2 = CreateWindowEx(0,"Child","cc",WS_OVERLAPPEDWINDOW|WS_CHILD|WS_VISIBLE,200,0,200,200,hWnd,NULL,hIns,NULL);
//显示窗口
ShowWindow(hWnd,SW_SHOW);
UpdateWindow(hWnd);
//消息循环
MSG nMsg = {0};
while(1)
{
if(PeekMessage(&nMsg,NULL,0,0,PM_NOREMOVE)){
//有消息
if(GetMessage(&nMsg,NULL,0,0)){
TranslateMessage(&nMsg);
DispatchMessage(&nMsg);
}else{
return 0;
}
}
else{
//空闲处理
WriteConsole(g_hOutput,"OnIdle",strlen("OnIdle"),NULL,NULL);
}
}
return 0;
}
03消息分类
- 系统消息:ID范围
0-0x3FF
,由系统定义好的消息,可以在程序中直接使用(注意系统消息要么程序员只负责处理不负责发送,如WM_SIZE,要么只负责发送不负责处理,如WM_QUIT) - 用户自定义消息:ID范围
0x0400-0x7FFF(31743)'
- 由用户自己定义,满足用户自己的需求,由用户自己发出消息,并相应处理
- 自定义消息宏:
WM_USER
自定义消息示例
#include <windows.h>
#include <stdio.h>
//自定义消息
#define WM_MYMESSAGE WM_USER+1001
HANDLE g_hOutput = 0;//接收标准输出句柄
void onSize(HWND hWnd, LPARAM lParam){
short nWidth = LOWORD(lParam);
short nHight = HIWORD(lParam);
char szText[256] = {0};
sprintf(szText, "WM_SIZE:宽:%d,高:%d\n", nWidth, nHight);
WriteConsole(g_hOutput, szText,strlen(szText),NULL,NULL);
}
void onCreate(HWND hWnd, LPARAM lParam){
CREATESTRUCT* psc = (CREATESTRUCT*)lParam;
char* pszText = (char*)psc->lpCreateParams;
MessageBox(NULL, pszText,"Info",MB_OK);
//发送自定消息(自己爱在哪里发送就写在哪里)
PostMessage(hWnd,WM_MYMESSAGE,1,2);
//创建子窗口
CreateWindowEx(0,"EDIT","hello",WS_CHILD|WS_VISIBLE|WS_BORDER,0,0,200,200,hWnd,NULL,0,NULL);
}
void onMyMessage(HWND hWnd, WPARAM wParam, LPARAM lParam){
char szText[256] = {0};
sprintf(szText,"自定义消息被处理:wParam=%d,lParam=%d\n", wParam, lParam);
MessageBox(hWnd, szText, "Infor", MB_OK);
}
//窗口处理函数(自定义,处理函数)
LRESULT CALLBACK WndProc(HWND hWnd,UINT msgID,WPARAM wParam,LPARAM lParam)
{
switch(msgID){
case WM_MYMESSAGE:
onMyMessage(hWnd,wParam, lParam);
break;
case WM_SIZE:
onSize(hWnd, lParam);
break;
case WM_CREATE:
//onCreate(hWnd, lParam);
break;
case WM_DESTROY:
//PostQuitMessage(0);//可以使GetMessage函数返回0
//窗口能顺利关闭,说明GetMessage能抓到PostMessage发送的消息
PostMessage(hWnd, WM_QUIT, 0, 0);//PostQuitMessage内部调用此函数
//窗口不能顺利关闭,说明GetMessage不能抓到SendMessage发送的消息
//SendMessage(hWnd, WM_QUIT, 0, 0);
break;
case WM_SYSCOMMAND:
if(wParam == SC_CLOSE){
MessageBox(hWnd,"是否退出","Info",MB_YESNO);
}else{
return 0;
}
break;
}
return DefWindowProc(hWnd, msgID, wParam, lParam);//给各种消息默认处理
}
//入口函数
int CALLBACK WinMain(HINSTANCE hIns, HINSTANCE hPreIns,LPSTR lpCmdLine,int nCmdShow)
{
AllocConsole();//增加一个DOC窗口
g_hOutput = GetStdHandle(STD_OUTPUT_HANDLE);
//注册窗口类
WNDCLASS wc = {0};
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
wc.hbrBackground = (HBRUSH)(COLOR_WINDOW+1);
wc.hCursor = NULL;
wc.hIcon = NULL;
wc.hInstance = hIns;
wc.lpfnWndProc = WndProc;
wc.lpszClassName = "Main";
wc.lpszMenuName = NULL;
wc.style = CS_HREDRAW|CS_VREDRAW;
RegisterClass(&wc);//将以上所有赋值全部写入操作系统内核
//在内存创建窗口
char* pszText = "hello data";
HWND hWnd = CreateWindowEx(0,"Main","window",WS_OVERLAPPEDWINDOW,100,100,500,500,NULL,NULL,hIns,pszText);
//子窗口窗口类
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
wc.hbrBackground = (HBRUSH)(COLOR_WINDOW+1);
wc.hCursor = NULL;
wc.hIcon = NULL;
wc.hInstance = hIns;
wc.lpfnWndProc = WndProc;
wc.lpszClassName = "Child";
wc.lpszMenuName = NULL;
wc.style = CS_HREDRAW|CS_VREDRAW;
RegisterClass(&wc);//将以上所有赋值全部写入操作系统内核
//子窗口1
HWND hChild1 = CreateWindowEx(0,"Child","c1",WS_OVERLAPPEDWINDOW|WS_CHILD|WS_VISIBLE,0,0,200,200,hWnd,NULL,hIns,NULL);
//子窗口2
HWND hChild2 = CreateWindowEx(0,"Child","cc",WS_OVERLAPPEDWINDOW|WS_CHILD|WS_VISIBLE,200,0,200,200,hWnd,NULL,hIns,NULL);
//显示窗口
ShowWindow(hWnd,SW_SHOW);
UpdateWindow(hWnd);
//消息循环
MSG nMsg = {0};
while(1)
{
if(PeekMessage(&nMsg,NULL,0,0,PM_NOREMOVE)){
//有消息
if(GetMessage(&nMsg,NULL,0,0)){
TranslateMessage(&nMsg);
DispatchMessage(&nMsg);
}else{
return 0;
}
}
else{
//空闲处理
WriteConsole(g_hOutput,"OnIdle",strlen("OnIdle"),NULL,NULL);
}
}
return 0;
}