第十三章:QT多线程(QThread)

回顾:
第一章:Qt的概述
第二章:在Ubuntu编写第一个Qt程序
第三章:Qt的字符串和字符编码
第四章:Qt的信号和槽
第五章:Qt容器窗口(父窗口)
第六章:面向对象的Qt编程
第七章:Qt设计师使用(designer)
第八章:Qt创造器的使用(qtcreator)
第九章:资源和图像
第十章:目录与定时器
第十一章:鼠标和键盘事件
第十二章:Qt数据库(sqlite)

QT多线程(QThread)

1、创建线程方式//pthread_create
  • 1)方法1:QObject::moveToRhread()
  class Worker : public QObject
  {
      Q_OBJECT

  public slots:
      void doWork(const QString &parameter) {
          QString result;
          /* ... here is the expensive or blocking operation ... */
          /* 耗时或阻塞的操作需要放在独立线程去执行 */
          emit resultReady(result);
      }

  signals:
      void resultReady(const QString &result);
  };

  class Controller : public QObject
  {
      Q_OBJECT
      QThread workerThread;
  public:
      Controller() {
      //创建worker对象,它里面的dowork需要放到线程中
          Worker *worker = new Worker;
          //将worker移动到workerThread线程对象中
          worker->moveToThread(&workerThread);
          //当operate发送时,dowork将会在独立线程中被执行
          connect(&workerThread, &QThread::finished, worker, &QObject::deleteLater);
          connect(this, &Controller::operate, worker, &Worker::doWork);
          connect(worker, &Worker::resultReady, this, &Controller::handleResults);
          //开启线程
          workerThread.start();
      }
      ~Controller() {
          workerThread.quit();
          workerThread.wait();
      }
  public slots:
      void handleResults(const QString &);
  signals:
      void operate(const QString &);
  };

  • 2)方法2:继承QThread,重写run函数
  class WorkerThread : public QThread
  {
      Q_OBJECT
      void run() override {
          QString result;
          /* ... here is the expensive or blocking operation ... */
           /* 耗时或阻塞的操作需要放在独立线程去执行 */
          emit resultReady(result);
      }
  signals:
      void resultReady(const QString &s);
  };

  void MyObject::startWorkInAThread()
  {
  	  //创建线程对象那个
      WorkerThread *workerThread = new WorkerThread(this);
      connect(workerThread, &WorkerThread::resultReady, this, &MyObject::handleResults);
      connect(workerThread, &WorkerThread::finished, workerThread, &QObject::deleteLater);
      //开启线程,子类中重写run函数将在独立线程中被执行
      workerThread->start();
  }
2、线程操作相关函数
  • 1)开启线程pthread_create
void start();
  • 2)退出线程
void exit();
void quit()[slot];
  • 3)等待线程pthread_join
void wait();
  • 4)终止线程pthread_cancel
void terminate();

注意使用了terminate函数后,一般要调用wait函数,等待系统回收资源,否则容易导致资源浪费或者内存泄漏

eg1:
void run(void){
	new 内存;
	...
	被终止:terminate;
	...
	delete 内存;
	...
}

eg2:
void run(void){
	...
	加锁;
	...
	访问全局资源;
	...
	被终止:terminate;
	...
	解锁;
	...
}
  • 5)设置线程是否允许被取消setTerminationEnabled
//enabled=true:默认可以被终止,false默认不允许被终止
void QThread::setTerminationEnabled(bool enabled)
eg:
void run(void){
	...
	...
	setTerminationEnabled(false);
	正在执行关键操作:动态资源、数据库、加锁解锁...
	setTerminationEnabled(true);
	...
	...
}
  • 6)获取当前线程的句柄(ID)
Qt::HANDLE currentThreadId()

案例:多线程打印消息

  • 主线程:ThreadDialog.h, ThreadDialog.cpp
  • 子线程:WorkThread.h, WorkThread.cpp

ThreadDialog.h

#ifndef THREADDIALOG_H
#define THREADDIALOG_H

#include <QDialog>
#include "WorkThead.h"

QT_BEGIN_NAMESPACE
namespace Ui { class ThreadDialog; }
QT_END_NAMESPACE

class ThreadDialog : public QDialog
{
    Q_OBJECT

public:
    ThreadDialog(QWidget *parent = nullptr);
    ~ThreadDialog();

private slots:
    void on_startButton_clicked();

    void on_stopButton_clicked();

private:
    Ui::ThreadDialog *ui;

    WorkThead threadA;
    WorkThead threadB;
};
#endif // THREADDIALOG_H

ThreadDialog.cpp

#include "ThreadDialog.h"
#include "ui_ThreadDialog.h"

ThreadDialog::ThreadDialog(QWidget *parent)
    : QDialog(parent)
    , ui(new Ui::ThreadDialog)
{
    ui->setupUi(this);
}

ThreadDialog::~ThreadDialog()
{
    delete ui;
}


void ThreadDialog::on_startButton_clicked()
{
    //
    threadA.start();
    threadB.start();
    ui->startButton->setEnabled(false);
    ui->stopButton->setEnabled(true);
}



void ThreadDialog::on_stopButton_clicked()
{
    threadA.terminate();
    threadA.wait();//
    threadB.terminate();
    threadB.wait();
    ui->startButton->setEnabled(true);
    ui->stopButton->setEnabled(false);
}

WorkThread.h

#ifndef WORKTHEAD_H
#define WORKTHEAD_H

#include <QThread>
#include <QDebug>

//1)继承QThread
class WorkThead:public QThread
{
public:
    WorkThead();
    ~WorkThead();
protected:
    //2)重写run函数
    void run(void);
};

#endif // WORKTHEAD_H

WorkThread.cpp

#include "WorkThead.h"

WorkThead::WorkThead()
{

}

WorkThead::~WorkThead()
{

}

void WorkThead::run(void)
{
    unsigned long threadId = (unsigned long)currentThreadId();
    while(1){
        qDebug("id=%lu", threadId);
        msleep(500);
    }
}

在这里插入图片描述

3、线程同步
  • 1)QMutex 互斥锁(互斥量)
    eg:
QMutex mutex;
void run(void){//线程1
	mutex.lock();
	访问共享资源;
	mutex.unlock();
}
void run(void){//线程2
	mutex.lock();
	访问共享资源;
	mutex.unlock();
}
  • 2)QReadWriteLock 读写锁
    eg:
QReadWriteLock lock;
void ReaderThread::run(){
	...
	lock.lockForRead();
	read_file();
	lock.unlock();
}
void WriterThread::run(){
	...
	lock.lockForWrite();
	write_file();
	lock.unlock();
}
  • 3)QSemaphore 信号量
    在这里插入图片描述
// 初始化信号计数5:表示有5个可用的共享资源
QSemaphore sem(5);      // sem.available() == 5
//获取3个共享资源,剩余2个可用的
sem.acquire(3);         // sem.available() == 2
//获取2个共享资源,剩余0个可用的
sem.acquire(2);         // sem.available() == 0
//释放5个共享资源,剩余5可用的
sem.release(5);         // sem.available() == 5
//又分配5个共享资源,剩余10可用的
sem.release(5);         // sem.available() == 10

//尝试获取1个,成功返回true
sem.tryAcquire(1);      // sem.available() == 9, returns true
//尝试获取250个
sem.tryAcquire(250);    // sem.available() == 9, returns false

生产者和消费者:

  #include <QtCore>

  #include <stdio.h>
  #include <stdlib.h>

  const int DataSize = 100000;

  const int BufferSize = 8192;
  char buffer[BufferSize];

  QSemaphore freeBytes(BufferSize);
  QSemaphore usedBytes;

  class Producer : public QThread
  {
  public:
      void run() override
      {
          for (int i = 0; i < DataSize; ++i) {
              freeBytes.acquire();
              buffer[i % BufferSize] = "ACGT"[QRandomGenerator::global()->bounded(4)];
              usedBytes.release();
          }
      }
  };

  class Consumer : public QThread
  {
      Q_OBJECT
  public:
      void run() override
      {
          for (int i = 0; i < DataSize; ++i) {
              usedBytes.acquire();
              fprintf(stderr, "%c", buffer[i % BufferSize]);
              freeBytes.release();
          }
          fprintf(stderr, "\n");
      }
  };

  int main(int argc, char *argv[])
  {
      QCoreApplication app(argc, argv);
      Producer producer;
      Consumer consumer;
      producer.start();
      consumer.start();
      producer.wait();
      consumer.wait();
      return 0;
  }
  • 4)QWaitCondition 条件变量
    生产者和消费者
  const int DataSize = 100000;

  const int BufferSize = 8192;
  char buffer[BufferSize];

  QWaitCondition bufferNotEmpty;
  QWaitCondition bufferNotFull;
  QMutex mutex;
  int numUsedBytes = 0;

  class Producer : public QThread
  {
  public:
      Producer(QObject *parent = NULL) : QThread(parent)
      {
      }

      void run() override
      {
          for (int i = 0; i < DataSize; ++i) {
              mutex.lock();
              if (numUsedBytes == BufferSize)
                  bufferNotFull.wait(&mutex);
              mutex.unlock();

              buffer[i % BufferSize] = "ACGT"[QRandomGenerator::global()->bounded(4)];

              mutex.lock();
              ++numUsedBytes;
              bufferNotEmpty.wakeAll();
              mutex.unlock();
          }
      }
  };

  class Consumer : public QThread
  {
      Q_OBJECT
  public:
      Consumer(QObject *parent = NULL) : QThread(parent)
      {
      }

      void run() override
      {
          for (int i = 0; i < DataSize; ++i) {
              mutex.lock();
              if (numUsedBytes == 0)
                  bufferNotEmpty.wait(&mutex);
              mutex.unlock();

              fprintf(stderr, "%c", buffer[i % BufferSize]);

              mutex.lock();
              --numUsedBytes;
              bufferNotFull.wakeAll();
              mutex.unlock();
          }
          fprintf(stderr, "\n");
      }

  signals:
      void stringConsumed(const QString &text);
  };
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