android仿苹果的高斯模糊,Android项目实战(五十七):Glide 高斯模糊效果

import android.graphics.Bitmap;

import android.graphics.Canvas;

import android.graphics.Paint;

import android.support.annotation.NonNull;

import com.bumptech.glide.load.engine.bitmap_recycle.BitmapPool;

import com.bumptech.glide.load.resource.bitmap.BitmapTransformation;

import java.security.MessageDigest;

import jp.wasabeef.glide.transformations.internal.FastBlur;public classBlurTransformation extends BitmapTransformation {private static final int VERSION = 1;private static final String ID = "BlurTransformation." +VERSION;private static int MAX_RADIUS = 25;private static int DEFAULT_DOWN_SAMPLING = 1;private intradius;private intsampling;publicBlurTransformation() {this(MAX_RADIUS, DEFAULT_DOWN_SAMPLING);

}public BlurTransformation(intradius) {this(radius, DEFAULT_DOWN_SAMPLING);

}public BlurTransformation(int radius, intsampling) {this.radius =radius;this.sampling =sampling;

}

@Overrideprotected Bitmap transform(@NonNull BitmapPool pool, @NonNull Bitmap toTransform, int outWidth, intoutHeight) {int width =toTransform.getWidth();int height =toTransform.getHeight();int scaledWidth = width /sampling;int scaledHeight = height /sampling;

Bitmap bitmap= pool.get(scaledWidth, scaledHeight, Bitmap.Config.ARGB_8888);

Canvas canvas= newCanvas(bitmap);

canvas.scale(1 / (float) sampling, 1 / (float) sampling);

Paint paint= newPaint();

paint.setFlags(Paint.FILTER_BITMAP_FLAG);

canvas.drawBitmap(toTransform,0, 0, paint);

bitmap= FastBlur.blur(bitmap, radius, true);returnbitmap;

}

@OverridepublicString toString() {return "BlurTransformation(radius=" + radius + ", sampling=" + sampling + ")";

}

@Overridepublicboolean equals(Object o) {return o instanceof BlurTransformation &&((BlurTransformation) o).radius== radius &&((BlurTransformation) o).sampling==sampling;

}

@Overridepublic inthashCode() {return ID.hashCode() + radius * 1000 + sampling * 10;

}

@Overridepublic voidupdateDiskCacheKey(@NonNull MessageDigest messageDigest) {

messageDigest.update((ID+ radius +sampling).getBytes(CHARSET));

}

}

  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值