一:获取网格信息
private void CheckMeshs(string path)
{
Object[] gos = AssetDatabase.LoadAllAssetsAtPath(path);
foreach (var go in gos)
{
if (go.GetType()==typeof(Mesh))
{
Debug.Log(go);
Mesh mesh = go as Mesh;
Debug.Log($"{go}的顶点数量是:{mesh.vertices.Length}");
Debug.Log($"{go}的三角数量是:{mesh.triangles.Length}");
}
}
}