简单的五子棋java代码_求一个最简单的JAVA五子棋程序。。

展开全部

import java.awt.BorderLayout;

import java.awt.Color;

import java.awt.Container;

import java.awt.FlowLayout;

import java.awt.Graphics;

import java.awt.event.ActionEvent;

import java.awt.event.ActionListener;

import java.awt.event.MouseAdapter;

import java.awt.event.MouseEvent;

import javax.swing.JButton;

import javax.swing.JFrame;

import javax.swing.JLabel;

import javax.swing.JOptionPane;

import javax.swing.JTextField;

;

public class 下棋 extends JFrame {

int x = 0, y = 0;

int a = 0;

int x1 = 0, y1 = 0, x2 = 0, y2 = 0, x3 = 0, y3 = 0, x4 = 0, y4 = 0;;

boolean fa = true, huatu = true, yin = false;

int a1 = 0, a2 = 0, a3 = 0, a4 = 0, a5 = 0, a6 = 0, a7 = 0, a8 = 0, a9 = 0;

int s[] = new int[10], jj[] = new int[10];

JButton congxin, huanse;

JLabel jl;

public 下棋() {

Container c = getContentPane();

c.setLayout(new FlowLayout());

congxin = new JButton("重新开始62616964757a686964616fe58685e5aeb931333238643037红队先下");

c.add(congxin);

huanse = new JButton("重新开始蓝队先下");

c.add(huanse);

jl = new JLabel();

c.add(jl, BorderLayout.SOUTH);

addMouseListener(new MouseAdapter() {

public void mousePressed(MouseEvent event) {

if (event.isAltDown()) {

repaint();

}

x = event.getPoint().x;

y = event.getPoint().y;

int a = mm(x, y);

if (yin) {

jl.setForeground(Color.RED);

jl

.setText(" 游戏已结束,请重新开始 ");

}

else {

if (s[a] == 1) {

jl.setForeground(Color.RED);

jl.setText(" 此位置有棋子,请另选位置重新下棋 ");

} else {

fa = false;

if (a == 1)

a1 = 1;

if (a == 2)

a2 = 1;

if (a == 3)

a3 = 1;

if (a == 4)

a4 = 1;

if (a == 5)

a5 = 1;

if (a == 6)

a6 = 1;

if (a == 7)

a7 = 1;

if (a == 8)

a8 = 1;

if (a == 9)

a9 = 1;

jl.setText("");

repaint();

}

}

s[a] = 1;

}

});

congxin.addActionListener(new ActionListener() {

public void actionPerformed(ActionEvent arg0) {

for (int i = 0; i < s.length; i++) {

s[i] = 0;

jj[i] = 0;

}

fa = true;

repaint();

yin = false;

huatu = true;

jl.setForeground(Color.black);

jl

.setText(" 红队先下 ");

}

});

huanse.addActionListener(new ActionListener() {

public void actionPerformed(ActionEvent arg0) {

for (int i = 0; i < s.length; i++) {

s[i] = 0;

jj[i] = 0;

}

fa = true;

repaint();

yin = false;

huatu = false;

jl.setForeground(Color.black);

jl

.setText(" 蓝队先下 ");

}

});

setSize(500, 500);

setVisible(true);

}

public void paint(Graphics g) {

if (fa) {

super.paint(g);

int x = 100, y = 100, c = 300, k = 300;

for (int i = 0; i < 300; i += 100)

g.drawRect(x, y + i, c, k - i);

for (int i = 0; i < 300; i += 100)

g.drawRect(x + i, y, c - i, k);

} else {

jl.setForeground(Color.black);

if (huatu) {

g.setColor(Color.red);

if (a1 == 1) {

g.drawLine(120, 120, 180, 180);

g.drawLine(180, 120, 120, 180);

a1 = 0;

jj[1] = 1;

}

if (a2 == 1) {

g.drawLine(220, 120, 280, 180);

g.drawLine(280, 120, 220, 180);

a2 = 0;

jj[2] = 1;

}

if (a3 == 1) {

g.drawLine(320, 120, 380, 180);

g.drawLine(380, 120, 320, 180);

a3 = 0;

jj[3] = 1;

}

if (a4 == 1) {

g.drawLine(120, 220, 180, 280);

g.drawLine(180, 220, 120, 280);

a4 = 0;

jj[4] = 1;

}

if (a5 == 1) {

g.drawLine(220, 220, 280, 280);

g.drawLine(280, 220, 220, 280);

a5 = 0;

jj[5] = 1;

}

if (a6 == 1) {

g.drawLine(320, 220, 380, 280);

g.drawLine(380, 220, 320, 280);

a6 = 0;

jj[6] = 1;

}

if (a7 == 1) {

g.drawLine(120, 320, 180, 380);

g.drawLine(180, 320, 120, 380);

a7 = 0;

jj[7] = 1;

}

if (a8 == 1) {

g.drawLine(220, 320, 280, 380);

g.drawLine(280, 320, 220, 380);

a8 = 0;

jj[8] = 1;

}

if (a9 == 1) {

g.drawLine(320, 320, 380, 380);

g.drawLine(380, 320, 320, 380);

a9 = 0;

jj[9] = 1;

}

huatu = false;

jl

.setText(" 蓝队下棋 ");

} else {

g.setColor(Color.blue);

if (a1 == 1) {

g.drawOval(125, 125, 50, 50);

a1 = 0;

jj[1] = 2;

}

if (a2 == 1) {

g.drawOval(225, 125, 50, 50);

a2 = 0;

jj[2] = 2;

}

if (a3 == 1) {

g.drawOval(325, 125, 50, 50);

a3 = 0;

jj[3] = 2;

}

if (a4 == 1) {

g.drawOval(125, 225, 50, 50);

a4 = 0;

jj[4] = 2;

}

if (a5 == 1) {

g.drawOval(225, 225, 50, 50);

a5 = 0;

jj[5] = 2;

}

if (a6 == 1) {

g.drawOval(325, 225, 50, 50);

a6 = 0;

jj[6] = 2;

}

if (a7 == 1) {

g.drawOval(125, 325, 50, 50);

a7 = 0;

jj[7] = 2;

}

if (a8 == 1) {

g.drawOval(225, 325, 50, 50);

a8 = 0;

jj[8] = 2;

}

if (a9 == 1) {

g.drawOval(325, 325, 50, 50);

a9 = 0;

jj[9] = 2;

}

huatu = true;

jl

.setText(" 红队下棋 ");

}

dd();

}

}

public int mm(int x, int y) {

if (x >= 100 && x < 200 && y >= 100 && y < 200)

a = 1;

else if (x >= 200 && x < 300 && y >= 100 && y < 200)

a = 2;

else if (x >= 300 && x < 400 && y >= 100 && y < 200)

a = 3;

else if (x >= 100 && x < 200 && y >= 200 && y < 300)

a = 4;

else if (x >= 200 && x < 300 && y >= 200 && y < 300)

a = 5;

else if (x >= 300 && x < 400 && y >= 200 && y < 300)

a = 6;

else if (x >= 100 && x < 200 && y >= 300 && y < 400)

a = 7;

else if (x >= 200 && x < 300 && y >= 300 && y < 400)

a = 8;

else if (x >= 300 && x < 400 && y >= 300 && y < 400)

a = 9;

else

a = 0;

return a;

}

public void dd() {

if (jj[1] == 1 && jj[2] == 1 && jj[3] == 1) {

jl.setForeground(Color.RED);

jl

.setText(" 红方获胜,连接线1,2,3 ");

yin = true;

}

if (jj[4] == 1 && jj[5] == 1 && jj[6] == 1) {

jl.setForeground(Color.RED);

jl

.setText(" 红方获胜,连接线4,5,6 ");

yin = true;

}

if (jj[7] == 1 && jj[8] == 1 && jj[9] == 1) {

jl.setForeground(Color.RED);

jl

.setText(" 红方获胜,连接线7,8,9 ");

yin = true;

}

if (jj[1] == 1 && jj[5] == 1 && jj[9] == 1) {

jl.setForeground(Color.RED);

jl

.setText(" 红方获获胜,连接线1,5,9 ");

yin = true;

}

if (jj[3] == 1 && jj[5] == 1 && jj[7] == 1) {

jl.setForeground(Color.RED);

jl

.setText(" 红方获胜,连接线3,5,7 ");

yin = true;

}

if (jj[1] == 1 && jj[4] == 1 && jj[7] == 1) {

jl.setForeground(Color.RED);

jl

.setText(" 红方获胜,连接线1,4,7 ");

yin = true;

}

if (jj[2] == 1 && jj[5] == 1 && jj[8] == 1) {

jl.setForeground(Color.RED);

jl

.setText(" 红方获胜,连接线2,5,8 ");

yin = true;

}

if (jj[3] == 1 && jj[6] == 1 && jj[9] == 1) {

jl.setForeground(Color.RED);

jl

.setText(" 红方获胜,连接线3,6,9 ");

yin = true;

}

if (jj[1] == 2 && jj[2] == 2 && jj[3] == 2) {

jl.setForeground(Color.RED);

jl

.setText(" 蓝方获胜,连接线1,2,3 ");

yin = true;

}

if (jj[4] == 2 && jj[5] == 2 && jj[6] == 2) {

jl.setForeground(Color.RED);

jl

.setText(" 蓝方获胜,连接线4,5,6 ");

yin = true;

}

if (jj[7] == 2 && jj[8] == 2 && jj[9] == 2) {

jl.setForeground(Color.RED);

jl

.setText(" 蓝方获胜,连接线7,8,9 ");

yin = true;

}

if (jj[1] == 2 && jj[5] == 2 && jj[9] == 2) {

jl.setForeground(Color.RED);

jl

.setText(" 蓝方获胜,连接线1,5,9 ");

yin = true;

}

if (jj[3] == 2 && jj[5] == 2 && jj[7] == 2) {

jl.setForeground(Color.RED);

jl

.setText(" 蓝方获胜,连接线3,5,7 ");

yin = true;

}

if (jj[1] == 2 && jj[4] == 2 && jj[7] == 2) {

jl.setForeground(Color.RED);

jl.setText("蓝方获胜,连接线1,4,7 ");

yin = true;

}

if (jj[2] == 2 && jj[5] == 2 && jj[8] == 2) {

jl.setForeground(Color.RED);

jl

.setText(" 蓝方获胜,连接线2,5,8 ");

yin = true;

}

if (jj[3] == 2 && jj[6] == 2 && jj[9] == 2) {

jl.setForeground(Color.RED);

jl

.setText(" 蓝方获胜,连接线3,6,9 ");

yin = true;

}

if (s[1] == 1 && s[2] == 1 && s[3] == 1 && s[4] == 1 && s[5] == 1

&& s[6] == 1 && s[7] == 1 && s[8] == 1 && s[9] == 1) {

jl.setForeground(Color.RED);

jl

.setText(" 双方都没获胜,游戏结束 ");

yin = true;

}

System.out.println(jj[2]);

}

public static void main(String[] args) {

下棋 s = new 下棋();

s.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);

}

}

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简单 五子棋的客户端部分程序 //chessClient.java:客户端主程序。 //userPad.java:客户端的界面。 //chessPad.java:棋盘的绘制。 //chessServer.java:服务器端。 //可同时容纳50个人同时在线下棋,聊天。 import java.awt.*; import java.awt.event.*; import java.io.*; import java.net.*; import java.util.*; class clientThread extends Thread{ chessClient chessclient; clientThread(chessClient chessclient){ this.chessclient=chessclient; } public void acceptMessage(String recMessage){ if(recMessage.startsWith("/userlist ")){ StringTokenizer userToken=new StringTokenizer(recMessage," "); int userNumber=0; chessclient.userpad.userList.removeAll(); chessclient.inputpad.userChoice.removeAll(); chessclient.inputpad.userChoice.addItem("所有人"); while(userToken.hasMoreTokens()){ String user=(String)userToken.nextToken(" "); if(userNumber>0 && !user.startsWith("[inchess]")){ chessclient.userpad.userList.add(user); chessclient.inputpad.userChoice.addItem(user); } userNumber++; } chessclient.inputpad.userChoice.select("所有人"); } else if(recMessage.startsWith("/yourname ")){ chessclient.chessClientName=recMessage.substring(10); chessclient.setTitle("Java五子棋客户端 "+"用户名:"+chessclient.chessClientName); } else if(recMessage.equals("/reject")){ try{ chessclient.chesspad.statusText.setText("不能加入游戏"); chessclient.controlpad.cancelGameButton.setEnabled(false); chessclient.controlpad.joinGameButton.setEnabled(true); chessclient.controlpad.creatGameButton.setEnabled(true); } catch(Exception ef){ chessclient.chatpad.chatLineArea.setText("chessclient.chesspad.chessSocket.close无法关闭"); } chessclient.controlpad.joinGameButton.setEnabled(true); } else if(recMessage.startsWith("/peer ")){ chessclient.chesspad.chessPeerName=recMessage.substring(6); if(chessclient.isServer){ chessclient.chesspad.chessColor=1; chessclient.chesspad.isMouseEnabled=true; chessclient.chesspad.statusText.setText("请黑棋下子"); } else if(chessclient.isClient){ chessclient.chesspad.chessColor=-1; chessclient.chesspad.statusText.setText("已加入游戏,等待对方下子..."); } } else if(recMessage.equals("/youwin")){ chessclient.isOnChess=false; chessclient.chesspad.chessVictory(chessclient.chesspad.chessColor); chessclient.chesspad.statusText.setText("对方退出,请点放弃游戏退出连接"); chessclient.chesspad.isMouseEnabled=false; } else if(recMessage.equals("/OK")){ chessclient.chesspad.statusText.setText("创建游戏成功,等待别人加入..."); } else if(recMessage.equals("/error")){ chessclient.chatpad.chatLineArea.append("传输错误:请退出程序,重新加入 \n"); } else{ chessclient.chatpad.chatLineArea.append(recMessage+"\n"); chessclient.chatpad.chatLineArea.setCaretPosition( chessclient.chatpad.chatLineArea.getText().length()); } } public void run(){ String message=""; try{ while(true){ message=chessclient.in.readUTF(); acceptMessage(message); } } catch(IOException es){ } } } public class chessClient extends Frame implements ActionListener,KeyListener{ userPad userpad=new userPad(); chatPad chatpad=new chatPad(); controlPad controlpad=new controlPad(); chessPad chesspad=new chessPad(); inputPad inputpad=new inputPad(); Socket chatSocket; DataInputStream in; DataOutputStream out; String chessClientName=null; String host=null; int port=4331; boolean isOnChat=false; //在聊天? boolean isOnChess=false; //在下棋? boolean isGameConnected=false; //下棋的客户端连接? boolean isServer=false; //如果是下棋的主机 boolean isClient=false; //如果是下棋的客户端 Panel southPanel=new Panel(); Panel northPanel=new Panel(); Panel centerPanel=new Panel(); Panel westPanel=new Panel(); Panel eastPanel=new Panel(); chessClient( ){ super("Java五子棋客户端"); setLayout(new BorderLayout()); host=controlpad.inputIP.getText(); westPanel.setLayout(new BorderLayout()); westPanel.add(userpad,BorderLayout.NORTH); westPanel.add(chatpad,BorderLayout.CENTER); westPanel.setBackground(Color.pink); inputpad.inputwords.addKeyListener(this); chesspad.host=controlpad.inputIP.getText(); centerPanel.add(chesspad,BorderLayout.CENTER); centerPanel.add(inputpad,BorderLayout.SOUTH); centerPanel.setBackground(Color.pink); controlpad.connectButton.addActionListener(this); controlpad.creatGameButton.addActionListener(this); controlpad.joinGameButton.addActionListener(this); controlpad.cancelGameButton.addActionListener(this); controlpad.exitGameButton.addActionListener(this); controlpad.creatGameButton.setEnabled(false); controlpad.joinGameButton.setEnabled(false); controlpad.cancelGameButton.setEnabled(false); southPanel.add(controlpad,BorderLayout.CENTER); southPanel.setBackground(Color.pink); addWindowListener(new WindowAdapter(){ public void windowClosing(WindowEvent e){ if(isOnChat){ try{ chatSocket.close(); }catch(Exception ed){ } } if(isOnChess || isGameConnected){ try{ chesspad.chessSocket.close(); }catch(Exception ee){ } } System.exit(0); } public void windowActivated(WindowEvent ea){ } }); add(westPanel,BorderLayout.WEST); add(centerPanel,BorderLayout.CENTER); add(southPanel,BorderLayout.SOUTH); pack(); setSize(670,548); setVisible(true); setResizable(false); validate(); } public boolean connectServer(String serverIP,int serverPort) throws Exception{ try{ chatSocket=new Socket(serverIP,serverPort); in=new DataInputStream(chatSocket.getInputStream()); out=new DataOutputStream(chatSocket.getOutputStream()); clientThread clientthread=new clientThread(this); clientthread.start(); isOnChat=true; return true; } catch(IOException ex){ chatpad.chatLineArea.setText("chessClient:connectServer:无法连接,建议重新启动程序 \n"); } return false; } public void actionPerformed(ActionEvent e){ if(e.getSource()==controlpad.connectButton){ host=chesspad.host=controlpad.inputIP.getText(); try{ if(connectServer(host,port)){ chatpad.chatLineArea.setText(""); controlpad.connectButton.setEnabled(false); controlpad.creatGameButton.setEnabled(true); controlpad.joinGameButton.setEnabled(true); chesspad.statusText.setText("连接成功,请创建游戏或加入游戏"); } } catch(Exception ei){ chatpad.chatLineArea.setText("controlpad.connectButton:无法连接,建议重新启动程序 \n"); } } if(e.getSource()==controlpad.exitGameButton){ if(isOnChat){ try{ chatSocket.close(); } catch(Exception ed){ } } if(isOnChess || isGameConnected){ try{ chesspad.chessSocket.close(); } catch(Exception ee){ } } System.exit(0); } if(e.getSource()==controlpad.joinGameButton){ String selectedUser=userpad.userList.getSelectedItem(); if(selectedUser==null || selectedUser.startsWith("[inchess]") || selectedUser.equals(chessClientName)){ chesspad.statusText.setText("必须先选定一个有效用户"); } else{ try{ if(!isGameConnected){ if(chesspad.connectServer(chesspad.host,chesspad.port)){ isGameConnected=true; isOnChess=true; isClient=true; controlpad.creatGameButton.setEnabled(false); controlpad.joinGameButton.setEnabled(false); controlpad.cancelGameButton.setEnabled(true); chesspad.chessthread.sendMessage("/joingame "+userpad.userList.getSelectedItem()+" "+chessClientName); } }else{ isOnChess=true; isClient=true; controlpad.creatGameButton.setEnabled(false); controlpad.joinGameButton.setEnabled(false); controlpad.cancelGameButton.setEnabled(true); chesspad.chessthread.sendMessage("/joingame "+userpad.userList.getSelectedItem()+" "+chessClientName); } } catch(Exception ee){ isGameConnected=false; isOnChess=false; isClient=false; controlpad.creatGameButton.setEnabled(true); controlpad.joinGameButton.setEnabled(true); controlpad.cancelGameButton.setEnabled(false); chatpad.chatLineArea.setText("chesspad.connectServer无法连接 \n"+ee); } } } if(e.getSource()==controlpad.creatGameButton){ try{ if(!isGameConnected){ if(chesspad.connectServer(chesspad.host,chesspad.port)){ isGameConnected=true; isOnChess=true; isServer=true; controlpad.creatGameButton.setEnabled(false); controlpad.joinGameButton.setEnabled(false); controlpad.cancelGameButton.setEnabled(true); chesspad.chessthread.sendMessage("/creatgame "+"[inchess]"+chessClientName); } }else{ isOnChess=true; isServer=true; controlpad.creatGameButton.setEnabled(false); controlpad.joinGameButton.setEnabled(false); controlpad.cancelGameButton.setEnabled(true); chesspad.chessthread.sendMessage("/creatgame "+"[inchess]"+chessClientName); } } catch(Exception ec){ isGameConnected=false; isOnChess=false; isServer=false; controlpad.creatGameButton.setEnabled(true); controlpad.joinGameButton.setEnabled(true); controlpad.cancelGameButton.setEnabled(false); ec.printStackTrace(); chatpad.chatLineArea.setText("chesspad.connectServer无法连接 \n"+ec); } } if(e.getSource()==controlpad.cancelGameButton){ if(isOnChess){ chesspad.chessthread.sendMessage("/giveup "+chessClientName); chesspad.chessVictory(-1*chesspad.chessColor); controlpad.creatGameButton.setEnabled(true); controlpad.joinGameButton.setEnabled(true); controlpad.cancelGameButton.setEnabled(false); chesspad.statusText.setText("请建立游戏或者加入游戏"); } if(!isOnChess){ controlpad.creatGameButton.setEnabled(true); controlpad.joinGameButton.setEnabled(true); controlpad.cancelGameButton.setEnabled(false); chesspad.statusText.setText("请建立游戏或者加入游戏"); } isClient=isServer=false; } } public void keyPressed(KeyEvent e){ TextField inputwords=(TextField)e.getSource(); if(e.getKeyCode()==KeyEvent.VK_ENTER){ if(inputpad.userChoice.getSelectedItem().equals("所有人")){ try{ out.writeUTF(inputwords.getText()); inputwords.setText(""); } catch(Exception ea){ chatpad.chatLineArea.setText("chessClient:KeyPressed无法连接,建议重新连接 \n"); userpad.userList.removeAll(); inputpad.userChoice.removeAll(); inputwords.setText(""); controlpad.connectButton.setEnabled(true); } } else{ try{ out.writeUTF("/"+inputpad.userChoice.getSelectedItem()+" "+inputwords.getText()); inputwords.setText(""); } catch(Exception ea){ chatpad.chatLineArea.setText("chessClient:KeyPressed无法连接,建议重新连接 \n"); userpad.userList.removeAll(); inputpad.userChoice.removeAll(); inputwords.setText(""); controlpad.connectButton.setEnabled(true); } } } } public void keyTyped(KeyEvent e){} public void keyReleased(KeyEvent e){} public static void main(String args[]){ chessClient chessClient=new chessClient(); } }
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