android 安卓导出代码,unity导出安卓apk

出现的问题代码如下:Win32Exception: ApplicationName='/Volumes/C/AR/andriod/android-sdk_r24.1.2-windows/android-sdk-windows/tools/aapt', CommandLine='package --auto-add-overlay -v -f -m -J "gen" -M "AndroidManifest.xml" -S "res" -I "/Volumes/C/AR/andriod/android-sdk_r24.1.2-windows/android-sdk-windows/platforms/android-22/android.jar" -F bin/resources.ap_', CurrentDirectory='Temp/StagingArea'

System.Diagnostics.Process.Start_noshell (System.Diagnostics.ProcessStartInfo startInfo, System.Diagnostics.Process process)

System.Diagnostics.Process.Start_common (System.Diagnostics.ProcessStartInfo startInfo, System.Diagnostics.Process process)

System.Diagnostics.Process.Start ()

(wrapper remoting-invoke-with-check) System.Diagnostics.Process:Start ()

UnityEditor.Utils.Program.Start () (at /Users/builduser/buildslave/unity/build/Editor/Mono/Utils/Program.cs:33)

UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)

UnityEditor.Android.PostProcessor.Tasks.TasksCommon.Exec (System.String command, System.String args, System.String workingdir, System.String errorMsg, Int32 retriesOnFailure)

UnityEditor.Android.PostProcessor.Tasks.BuildResources.CompileResources (UnityEditor.Android.PostProcessor.PostProcessorContext context)

UnityEditor.Android.PostProcessor.Tasks.BuildResources.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context)

UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context)

UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry)

UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (BuildPostProcessArgs args)

UnityEditor.PostprocessBuildPlayer.Postprocess (BuildTarget t

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