无事写个时针玩玩

using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using System;

public class Clock : MonoBehaviour
{
    const float degreeaPerHour = 30f;
    const float degreeaPerMinute= 6f;
    const float degreeaPerScoend = 6f;
    public Transform hoursTransform;
    public Transform minutesTransform;
    public Transform scendsTransform;
    public bool continuous;
    private void Awake()
    {
       
    }
    void Start()
    {
        //print(DateTime.Now.TimeOfDay.TotalHours);
    }
   
    void Update()
    {
        if (continuous)
        {
            UpdateContinuous();
        }
        else
        {
            UpdateDiscrete();
        }
       
    }
    /// <summary>
    /// 连续时针
    /// </summary>
    void UpdateContinuous()
    {
        TimeSpan time = DateTime.Now.TimeOfDay;
        hoursTransform.localRotation = Quaternion.Euler(0, 0, (float)time.TotalHours * degreeaPerHour);
        minutesTransform.localRotation = Quaternion.Euler(0, 0, (float)time.TotalMinutes * degreeaPerMinute);
        scendsTransform.localRotation = Quaternion.Euler(0, 0, (float)time.TotalSeconds * degreeaPerScoend);

    }
    /// <summary>
    /// 不连续时针
    /// </summary>
    void UpdateDiscrete()
    {
        DateTime time = DateTime.Now;
        hoursTransform.localRotation = Quaternion.Euler(0, 0, time.Hour * degreeaPerHour);
        minutesTransform.localRotation = Quaternion.Euler(0, 0, time.Minute * degreeaPerMinute);
        scendsTransform.localRotation = Quaternion.Euler(0, 0, time.Second * degreeaPerScoend);
    }
}

 

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