string msg = System.Text.Encoding.UTF8.GetString(Encoding.UTF8.GetBytes(maskInfoscontent));//maskInfoscontent为测试数据
byte[] buffer = Encoding.UTF8.GetBytes(msg);
string sResult = Encoding.UTF8.GetString(buffer, 0, buffer.Length);
byte[] bomBuffer = new byte[] { 0xef, 0xbb, 0xbf };
if (buffer[0] == bomBuffer[0] && buffer[1] == bomBuffer[1] && buffer[2] == bomBuffer[2])
{
int copyLength = buffer.Length - 3;
byte[] dataNew = new byte[copyLength];
Buffer.BlockCopy(buffer, 3, dataNew, 0, copyLength);
sResult = System.Text.Encoding.UTF8.GetString(dataNew);
}
dicAllConstructions = LDKTools.GetObjClassByString<Dictionary<string, string>>(sResult);
unity从服务器加载json文件
最新推荐文章于 2023-09-05 17:33:07 发布