三子棋游戏
三子棋是一种民间传统游戏,又叫九宫棋、圈圈叉叉、一条龙等。顾名思义,只需在九宫格棋盘的某一行,某一列或某一对角线上连成一条线,即为赢。使用多文件的方式实现该程序。
代码如下:
头文件 chess.h :
#ifndef _CHESS_H_
#define _CHESS_H_
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
#define ROW 3
#define COL 3
#define PLAYER_COLOR 'X'
#define COMPUTER_COLOR 'O'
#pragma warning(disable:4996)
void Game();
void InitBoard(char board[][COL],int row,int col);
void ShowBoard(char board[][COL], int row, int col);
void PlayerMove(char board[][COL], int row, int col);
void ComputerMove(char board[][COL], int row, int col);
char Judge(char board[][COL], int row, int col);
#endif
主函数文件 main.c :
#include"chess.h"
void Menu()
{
printf("#################################\n");
printf("## 1 . Play 2 . Exit ##\n");
printf("#################################\n");
printf("Please select: ");
}
int main()
{
int select = 0;
int quit = 0;
while (!quit)
{
Menu();
scanf("%d", &select);
switch (select)
{
case 1:
Game();
break;
case 2:
printf("再见!\n");
quit = 1;
break;
default:
printf("输入有误,请重新输入!\n");
break;
}
}
system("pause");
return 0;
}
游戏文件 chess.c :
#include"chess.h"
void InitBoard(char board[][COL], int row, int col)
{
int i = 0;
for (; i < row; i++){
int j = 0;
for (; j < col; j++) {
board[i][j] = ' ';
}
}
}
void ShowBoard(char board[][COL], int row, int col)
{
printf(" | 1 | 2 | 3 \n");
printf("---------------\n");
int i = 1;
for (; i <= 3; i++) {
printf(" %d | %c | %c | %c \n", i, board[i - 1][0], board[i - 1][1], board[i - 1][2]);
if (i != 3) {
printf("---------------\n");
}
}
printf("\n");
}
void PlayerMove(char board[][COL], int row, int col)
{
while (1) {
int x = 0;
int y = 0;
printf("请输入你要选择的坐标:");
scanf("%d %d", &x, &y);
if (x >= 1 && x <= 3 && y >= 1 && y <= 3) {
if (board[x - 1][y - 1] = ' ') {
board[x - 1][y - 1] = PLAYER_COLOR;
break;
}
else {
printf("你的落子位置已被占用,请重新输入!\n");
}
}
else {
printf("你输入的坐标不合法,请重新输入!\n");
}
}
}
int GetRandom(int start, int end)
{
//[start,end]
return rand() % (end - start + 1) + start;
}
void ComputerMove(char board[][COL], int row, int col)
{
while (1) {
int x = GetRandom(1, 3);
int y = GetRandom(1, 3);
if (board[x - 1][y - 1] == ' ') {
board[x - 1][y - 1] = COMPUTER_COLOR;
break;
}
}
}
//return 'N'->next,'X'->player win,'O'->computer win,'E'->equal
char Judge(char board[][COL], int row, int col)
{
int i = 0;
//判定行
for (; i < row; i++) {
if (board[i][0] != ' '&& board[i][0] == board[i][1] && board[i][1] == board[i][2]) {
return board[i][0];
}
}
//判定列
for (; i < col; i++) {
if (board[0][i] != ' '&& board[0][i] == board[1][i] && board[1][i] == board[2][i]) {
return board[0][i];
}
}
//判定主对角线
if (board[0][0] != ' '&& board[0][0] == board[1][1] && board[1][1] == board[2][2]) {
return board[1][1];
}
//判定副对角线
if (board[0][2] != ' '&& board[0][2] == board[1][1] && board[1][1] == board[2][0]) {
return board[1][1];
}
//判定是否还有空位置
for (i = 0; i < row; i++) {
int j = 0;
for (j = 0; j < col; j++) {
if (board[i][j] == ' ')
return 'N';
}
}
//平局
return 'E';
}
void Game()
{
char result = '\0';
char board[ROW][COL];
InitBoard(board,ROW,COL);
ShowBoard(board, ROW, COL);
srand((unsigned int)time(NULL));
while (1)
{
PlayerMove(board, ROW, COL);
ShowBoard(board, ROW, COL);
result = Judge(board, ROW, COL);
if (result != 'N')
{
break;
}
system("CLS");
ComputerMove(board, ROW, COL);
ShowBoard(board, ROW, COL);
result = Judge(board, ROW, COL);
if (result != 'N')
{
break;
}
}
switch (result)
{
case 'X':
printf("恭喜你,你赢了!\n");
break;
case 'O':
printf("很遗憾,你输了。\n");
break;
case 'E':
printf("平局!\n");
break;
default:
printf("Bug?!\n");
break;
}
printf("再来一局?\n");
}
结果如下: