CanvasRenderingContext2D.drawImage() 方法提供了多种方式在Canvas上绘制图像。
void ctx.drawImage(image, dx, dy);
void ctx.drawImage(image, dx, dy, dWidth, dHeight);
void ctx.drawImage(image, sx, sy, sWidth, sHeight, dx, dy, dWidth, dHeight);
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Document</title>
<style>
body{
margin: 0;
}
canvas, img {
vertical-align: top;
}
canvas {
box-shadow: 0 0 0 1px #ccc;
}
</style>
</head>
<body>
<canvas id="canvas"></canvas>
<img src="https://imzhangting.github.io/avatar.png" id="source">
<script>
var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");
var image = document.getElementById('source');
image.addEventListener('load',function(){
canvas.width = image.width;
canvas.height = image.height;
// ctx.drawImage(image, 80, 20, 240, 270, 80, 20, 240, 270);
ctx.drawImage(image, 80, 20, 240, 270, 0, 0, 120, 120/(240/270));
// ctx.drawImage(源图片, 开始截取位置X轴, 开始截取位置Y轴, 结束截取位置X轴(相对于开始位置), 结束截取位置Y轴(相对于开始位置), 目标开始位置X轴, 目标开始位置Y轴, 目标结束位置X轴,目标结束位置Y轴 120/(240/270));
})
</script>
</body>
</html>