和ConcurrentHashMap很相似,但是明显不如ConcurrentHashMap复杂,建议结合ConcurrentHashMap源码一起看,这里讲的更详细
HashMap
一、基本参数
static final int DEFAULT_INITIAL_CAPACITY = 1 << 4; // aka 16
//最大容量
static final int MAXIMUM_CAPACITY = 1 << 30;
static final float DEFAULT_LOAD_FACTOR = 0.75f;
static final int TREEIFY_THRESHOLD = 8; //链表->红黑树阈值
static final int UNTREEIFY_THRESHOLD = 6; //红黑树退化阈值
//最小容量,链表个数>8也不一定会变成树,还要检查map总元素是不是>64,如果<64说明碰撞太多(总元素少,某个槽单链表个数却>8,不能忍!!!),优先扩容。
static final int MIN_TREEIFY_CAPACITY = 64; //
Put
public V put(K key, V value) {
return putVal(hash(key), key, value, false, true);
}
final V putVal(int hash, K key, V value, boolean onlyIfAbsent,
boolean evict) {
Node<K,V>[] tab; Node<K,V> p; int n, i;
if ((tab = table) == null || (n = tab.length) == 0) // 初始化table
n = (tab = resize()).length;
if ((p = tab[i = (n - 1) & hash]) == null) //判断是否碰撞,table那个槽是空的则直接插入
tab[i] = newNode(hash, key, value, null);
else {
Node<K,V> e; K k;
if (p.hash == hash &&
((k = p.key) == key || (key != null && key.equals(k)))) //如果第一个就命中 map经典三比较 hashcode==hashcode key==key key.euqals(key)
e = p;
else if (p instanceof TreeNode) //如果是红黑树
e = ((TreeNode<K,V>)p).putTreeVal(this, tab, hash, key, value);
else { //如果是链表
for (int binCount = 0; ; ++binCount) {
if ((e = p.next) == null) { //如果遍历完了 还没找到 说明可以直接插入新节点
p.next = newNode(hash, key, value, null);
if (binCount >= TREEIFY_THRESHOLD - 1) // -1 for 1st
treeifyBin(tab, hash);
break;
}
if (e.hash == hash &&
((k = e.key) == key || (key != null && key.equals(k))))
break;
p = e;
}
}
if (e != null) { // put(key,value)中的key在hashmap中找到 直接返回value
V oldValue = e.value;
if (!onlyIfAbsent || oldValue == null)
e.value = value;
afterNodeAccess(e);
return oldValue;
}
}
++modCount;
if (++size > threshold) //扩容
resize();
afterNodeInsertion(evict);
return null;
}
remove
final Node<K,V> removeNode(int hash, Object key, Object value,
boolean matchValue, boolean movable) {
Node<K,V>[] tab; Node<K,V> p; int n, index;
if ((tab = table) != null && (n = tab.length) > 0 &&
(p = tab[index = (n - 1) & hash]) != null) { //确定table部位null table找到的那个下标不为null
Node<K,V> node = null, e; K k; V v;
if (p.hash == hash &&
((k = p.key) == key || (key != null && key.equals(k)))) //第一个节点直接命中则直接返回
node = p;
else if ((e = p.next) != null) { //这一步是找到节点
if (p instanceof TreeNode) //如果是红黑树
node = ((TreeNode<K,V>)p).getTreeNode(hash, key);
else { 如果是链表
do {
if (e.hash == hash &&
((k = e.key) == key ||
(key != null && key.equals(k)))) {
node = e;
break;
}
p = e;
} while ((e = e.next) != null);
}
}
if (node != null && (!matchValue || (v = node.value) == value ||
(value != null && value.equals(v)))) { //这一步是删除节点
if (node instanceof TreeNode)
((TreeNode<K,V>)node).removeTreeNode(this, tab, movable);
else if (node == p)
tab[index] = node.next;
else
p.next = node.next;
++modCount;
--size;
afterNodeRemoval(node);
return node;
}
}
return null;
}
主要过程:找到table的下标,如果第一个节点命中,之后就移除。如果没有命中则判断是链表还是红黑树,找到对应节点,之后移除