问题一 灰度化
Mat BGR2GRAY(Mat img) {
// get height and width
int width = img.cols;
int height = img.rows;
// prepare output
Mat out = Mat::zeros(height, width, CV_8UC1);
// each y, x
for (int y = 0; y < height; y++) {
for (int x = 0; x < width; x++) {
// BGR -> Gray
out.at<uchar>(y, x) = 0.2126 * (float)img.at<Vec3b>(y, x)[2] \
+ 0.7152 * (float)img.at<Vec3b>(y, x)[1] \
+ 0.0722 * (float)img.at<Vec3b>(y, x)[0];
}
}
return out;
}
使用大津算法实现分割
Mat Binarize_Otsu(Mat gray) {
int width = gray.cols;
int height = gray.rows;
// determine threshold
double w0 = 0, w1 = 0;
double m0 = 0, m1 = 0;
double max_sb = 0, sb = 0;
int th = 0;
int val;
// Get threshold
for (int t = 0; t < 156; t++) {
w0 = 0;
w1 = 0;
m0 = 0;
m1 = 0;
for (int y = 0; y < height; y++) {
for (int x = 0; x < width; x++) {
val = (int)(gray.at<uchar>(y, x));
if (val < t) {
w0++;
m0 += val;
}
else {
w1++;
m1 += val;
}
}
}
m0 /= w0;
m1 /= w1;
w0 /= (height * width);
w1 /= (height * width);
sb = w0 * w1 * pow((m0 - m1), 2);
if (sb > max_sb) {
max_sb = sb;
th = t;
}
}
std::cout << "threshold:" << th << std::endl;
// prepare output
Mat out = Mat::zeros(height, width, CV_8UC1);
// each y, x
for (int y = 0; y < height; y++) {
for (int x = 0; x < width; x++) {
// Binarize
if (gray.at<uchar>(y, x) > th) {
out.at<uchar>(y, x) = 255;
}
else {
out.at<uchar>(y, x) = 0;
}
}
}
return out;
}
成果展示
平均池化:
Mat average_pooling(Mat img) {
int height = img.rows;
int width = img.cols;
int channel = img.channels();
// prepare output
Mat out = Mat::zeros(height, width, CV_8UC3);
int r = 8;
double v = 0;
for (int y = 0; y < height; y += r) {
for (int x = 0; x < width; x += r) {
for (int c = 0; c < channel; c++) {
v = 0;
for (int dy = 0; dy < r; dy++) {
for (int dx = 0; dx < r; dx++) {
v += (double)img.at<Vec3b>(y + dy, x + dx)[c];
}
}
v /= (r * r);
for (int dy = 0; dy < r; dy++) {
for (int dx = 0; dx < r; dx++) {
out.at<Vec3b>(y + dy, x + dx)[c] = (uchar)v;
}
}
}
}
}
return out;
}