实现两个相互追逐的小球

package com.example.myapplication;

import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.util.AttributeSet;
import android.view.View;
public class RingBall extends View {
    int mWidth;
    int mHeight;
    private Paint mPaint;
    private int mCenterX;
    private int mCenterY;
    private float radiusBig;
    private float radiusSmall;
    private Ball mOne;
    private Ball mTwo;
    private Ball mThree;
    private Ball mFour;
    private class Ball {
        int speed;
        boolean fast;
        int angle;

        public Ball(int speed, boolean fast, int angle) {
            this.speed = speed;
            this.fast = fast;
            this.angle = angle;
        }

        public void upDateAngle() {
            angle += speed;
            if (angle > 360) {
                angle -= 360;
            }
        }

        public void addAngle() {
            angle += 5;
        }
    }
    public RingBall(Context context) {
        super(context);
        init();
    }

    public RingBall(Context context, AttributeSet attrs) {
        super(context, attrs);
        init();
    }

    public RingBall(Context context, AttributeSet attrs, int defStyleAttr) {
        super(context, attrs, defStyleAttr);
        init();
    }
    private void init() {
        mPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
        radiusBig = dp2px(60);
        radiusSmall = dp2px(50);

        mOne = new Ball(3, true, 180);
        mTwo = new Ball(2, false, 0);
        mThree = new Ball(3, true, 270);
        mFour = new Ball(2, false, 90);
    }
    @Override
    protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
        super.onMeasure(widthMeasureSpec, heightMeasureSpec);
        mWidth = MeasureSpec.getSize(widthMeasureSpec);
        mHeight = MeasureSpec.getSize(heightMeasureSpec);
        mCenterX = mWidth / 2;
        mCenterY = mHeight / 2;
    }
    @Override
    protected void onDraw(Canvas canvas) {
        super.onDraw(canvas);
        /**
         * draw big ring
         */
        mPaint.setStyle(Paint.Style.STROKE);
        mPaint.setColor(Color.BLUE);
        canvas.drawCircle(mCenterX, mCenterY, radiusBig, mPaint);
        mPaint.setStyle(Paint.Style.FILL);
        canvas.drawCircle(getBigBallCenterX(mOne.angle), getBigBallCenterY(mOne.angle), dp2px(2), mPaint);
		mPaint.setColor(Color.RED);
        canvas.drawCircle(getBigBallCenterX(mTwo.angle), getBigBallCenterY(mTwo.angle), dp2px(2), mPaint);

        if (mOne.fast) {
            if (mTwo.angle - mOne.angle < 5 && mTwo.angle - mOne.angle > 0) {
                mTwo.speed = 3;
                mOne.speed = 2;
                mTwo.fast = true;
                mOne.fast = false;
                mTwo.addAngle();
            }
            mOne.upDateAngle();
            mTwo.upDateAngle();
		} else {
            if (mOne.angle - mTwo.angle < 5 && mOne.angle - mTwo.angle > 0) {
                mTwo.speed = 2;
                mOne.speed = 3;
                mTwo.fast = false;
                mOne.fast = true;
                mOne.addAngle();
            }
            mOne.upDateAngle();
            mTwo.upDateAngle();
        }
		/**
         * draw small ring
         */
        mPaint.setStyle(Paint.Style.STROKE);
        mPaint.setColor(Color.BLUE);
        canvas.drawCircle(mCenterX, mCenterY, radiusSmall, mPaint);
        mPaint.setStyle(Paint.Style.FILL);
        canvas.drawCircle(getSmallBallCenterX(mThree.angle), getSmallBallCenterY(mThree.angle), dp2px(2), mPaint);
    	mPaint.setColor(Color.RED);
        canvas.drawCircle(getSmallBallCenterX(mFour.angle), getSmallBallCenterY(mFour.angle), dp2px(2), mPaint);

        if (mThree.fast) {
            if (mFour.angle - mThree.angle < 5 && mFour.angle - mThree.angle > 0) {
                mFour.speed = 3;
                mThree.speed = 2;
                mFour.fast = true;
                mThree.fast = false;
                mFour.addAngle(); 
             }
            mThree.upDateAngle();
            mFour.upDateAngle();
        } else {
            if (mThree.angle - mFour.angle < 5 && mThree.angle - mFour.angle > 0) {
                mFour.speed = 2;
                mThree.speed = 3;
                mFour.fast = false;
                mThree.fast = true;
                mThree.addAngle();       
                 }
            mThree.upDateAngle();
            mFour.upDateAngle();
        }

        invalidate();
    }
	private float getBigBallCenterX(int angle) {
        return (float) (radiusBig * Math.sin(angle * Math.PI / 180) + mCenterX);
    }

    private float getBigBallCenterY(int angle) {
        return (float) (radiusBig * Math.cos(angle * Math.PI / 180) + mCenterY);
    }
	private float getSmallBallCenterX(int angle) {
        return (float) (radiusSmall * Math.sin(angle * Math.PI / 180) + mCenterX);
    }

    private float getSmallBallCenterY(int angle) {
        return (float) (radiusSmall * Math.cos(angle * Math.PI / 180) + mCenterY);
    }
    
    public float dp2px(float dp) {
        return dp * getResources().getDisplayMetrics().density + 0.5f;
    }
}
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