HashMap源码浅析

HashMap简介

HashMap继承了AbstractMap,实现了Map, Cloneable, Serializable接口:
在这里插入图片描述

HashMap的一些参数

HashMap的默认起始大小为16,最大容量为2^30:


    /**
     * The default initial capacity - MUST be a power of two.
     */
    static final int DEFAULT_INITIAL_CAPACITY = 1 << 4; // aka 16


    /**
     * The maximum capacity, used if a higher value is implicitly specified
     * by either of the constructors with arguments.
     * MUST be a power of two <= 1<<30.
     */
    static final int MAXIMUM_CAPACITY = 1 << 30;

HashMap的默认加载因子为0.75:


    /**
     * The load factor used when none specified in constructor.
     */
    static final float DEFAULT_LOAD_FACTOR = 0.75f;

HashMap冲突结点达到一定数量时会从链表转变为红黑树,而冲突结点减少到一定数量时又会变回链表:


    /**
     * The bin count threshold for using a tree rather than list for a
     * bin.  Bins are converted to trees when adding an element to a
     * bin with at least this many nodes. The value must be greater
     * than 2 and should be at least 8 to mesh with assumptions in
     * tree removal about conversion back to plain bins upon
     * shrinkage.
     */
    static final int TREEIFY_THRESHOLD = 8;

    /**
     * The bin count threshold for untreeifying a (split) bin during a
     * resize operation. Should be less than TREEIFY_THRESHOLD, and at
     * most 6 to mesh with shrinkage detection under removal.
     */
    static final int UNTREEIFY_THRESHOLD = 6;

    /**
     * The smallest table capacity for which bins may be treeified.
     * (Otherwise the table is resized if too many nodes in a bin.)
     * Should be at least 4 * TREEIFY_THRESHOLD to avoid conflicts
     * between resizing and treeification thresholds.
     */
    static final int MIN_TREEIFY_CAPACITY = 64;

HashMap的键值对结构

HashMap键值对Node<K, V>,它包括一个hash值,键值对的键、值,以及指向下一个结点的next


    /**
     * Basic hash bin node, used for most entries.  (See below for
     * TreeNode subclass, and in LinkedHashMap for its Entry subclass.)
     */
    static class Node<K,V> implements Map.Entry<K,V> {
        final int hash;
        final K key;
        V value;
        Node<K,V> next;

        Node(int hash, K key, V value, Node<K,V> next) {
            this.hash = hash;
            this.key = key;
            this.value = value;
            this.next = next;
        }

        public final K getKey()        { return key; }
        public final V getValue()      { return value; }
        public final String toString() { return key + "=" + value; }

        public final int hashCode() {
            return Objects.hashCode(key) ^ Objects.hashCode(value);
        }

        public final V setValue(V newValue) {
            V oldValue = value;
            value = newValue;
            return oldValue;
        }

		//键值都相等时返回true
        public final boolean equals(Object o) {
            if (o == this)
                return true;
            if (o instanceof Map.Entry) {
                Map.Entry<?,?> e = (Map.Entry<?,?>)o;
                if (Objects.equals(key, e.getKey()) &&
                    Objects.equals(value, e.getValue()))
                    return true;
            }
            return false;
        }
    }

计算哈希值的方法

hash方法将key.hashcode的高16位和低16位进行异或来表现其散列值的随机性:


    /**
     * Computes key.hashCode() and spreads (XORs) higher bits of hash
     * to lower.  Because the table uses power-of-two masking, sets of
     * hashes that vary only in bits above the current mask will
     * always collide. (Among known examples are sets of Float keys
     * holding consecutive whole numbers in small tables.)  So we
     * apply a transform that spreads the impact of higher bits
     * downward. There is a tradeoff between speed, utility, and
     * quality of bit-spreading. Because many common sets of hashes
     * are already reasonably distributed (so don't benefit from
     * spreading), and because we use trees to handle large sets of
     * collisions in bins, we just XOR some shifted bits in the
     * cheapest possible way to reduce systematic lossage, as well as
     * to incorporate impact of the highest bits that would otherwise
     * never be used in index calculations because of table bounds.
     */
    static final int hash(Object key) {
        int h;
        return (key == null) ? 0 : (h = key.hashCode()) ^ (h >>> 16);
    }

HashMap的域

散列表数组:它的大小总是2的幂次


    /**
     * The table, initialized on first use, and resized as
     * necessary. When allocated, length is always a power of two.
     * (We also tolerate length zero in some operations to allow
     * bootstrapping mechanics that are currently not needed.)
     */
    transient Node<K,V>[] table;

entrySet保存了HashMap的键值对:

    /**
     * Holds cached entrySet(). Note that AbstractMap fields are used
     * for keySet() and values().
     */
    transient Set<Map.Entry<K,V>> entrySet;

modCount保存这个HashMap结构被改变的次数。所谓结构改变是指改变映射的个数或者修改了它内部的结构(如重哈希)。这个域用来实现iterator的fail-fast机制(见下文)。


    /**
     * The number of times this HashMap has been structurally modified
     * Structural modifications are those that change the number of mappings in
     * the HashMap or otherwise modify its internal structure (e.g.,
     * rehash).  This field is used to make iterators on Collection-views of
     * the HashMap fail-fast.  (See ConcurrentModificationException).
     */
    transient int modCount;

下次扩容后数组的大小、加载因子:


    /**
     * The next size value at which to resize (capacity * load factor).
     */
    int threshold;

    /**
     * The load factor for the hash table.
     */
    final float loadFactor;

HashMap的构造器

直接看参数最多的一个构造器:

    /**
     * Constructs an empty {@code HashMap} with the specified initial
     * capacity and load factor.
     *
     * @param  initialCapacity the initial capacity
     * @param  loadFactor      the load factor
     * @throws IllegalArgumentException if the initial capacity is negative
     *         or the load factor is nonpositive
     */
    public HashMap(int initialCapacity, float loadFactor) {
    	//判断容量0 <= initialCapacity <= MAXIMUM_CAPACITY
        if (initialCapacity < 0)
            throw new IllegalArgumentException("Illegal initial capacity: " +
                                               initialCapacity);
        if (initialCapacity > MAXIMUM_CAPACITY)
            initialCapacity = MAXIMUM_CAPACITY;
        //判断loadFactor是合法的加载因子
        if (loadFactor <= 0 || Float.isNaN(loadFactor))
            throw new IllegalArgumentException("Illegal load factor: " +
                                               loadFactor);
        this.loadFactor = loadFactor;
        //将initialTableSize向上取为2的幂次,赋值给threshold
        this.threshold = tableSizeFor(initialCapacity);
    }

可以看到构造器并没有对散列表数组进行初始化,只是设置了下次扩容后数组的大小。

HashMap的方法

get方法
    public V get(Object key) {
        Node<K,V> e;
        return (e = getNode(key)) == null ? null : e.value;
    }

它实际上调用了getNode方法:

    final Node<K,V> getNode(Object key) {
    	//tab其实存的就是散列表,而n是散列表的大小,hash是由key计算得到的散列码
        Node<K,V>[] tab; Node<K,V> first, e; int n, hash; K k;
        //因为散列表大小为2的幂次,(n - 1) & (hash = hash(key))其实是全1和哈希码作了一个掩码,得到key的散列位置
        if ((tab = table) != null && (n = tab.length) > 0 &&
            (first = tab[(n - 1) & (hash = hash(key))]) != null) {
            //得到散列位置后,和该位置的键值对比较散列码、键值
            //或直接比较两者是否equal
            if (first.hash == hash && // always check first node
                ((k = first.key) == key || (key != null && key.equals(k))))
                return first;
            //继续比较
            if ((e = first.next) != null) {
            	//如果下一个键值对是TreeNode,直接调用getTreeNode方法得到目标键值对
                if (first instanceof TreeNode)
                    return ((TreeNode<K,V>)first).getTreeNode(hash, key);
                //如果下一个键值对是链表结点,遍历所有结点找到目标键值对
                do {
                    if (e.hash == hash &&
                        ((k = e.key) == key || (key != null && key.equals(k))))
                        return e;
                } while ((e = e.next) != null);
            }
        }
        //没找到
        return null;
    }
put方法
    public V put(K key, V value) {
        return putVal(hash(key), key, value, false, true);
    }

它实际调用了putVal方法:

	//onlyIfAbsent为true时将不改变已有的值
	//evict为false时表正处于创建模式
    final V putVal(int hash, K key, V value, boolean onlyIfAbsent,
                   boolean evict) {
        Node<K,V>[] tab; Node<K,V> p; int n, i;
        //如果散列表还没初始化,调用resize给它分配空间
        if ((tab = table) == null || (n = tab.length) == 0)
            n = (tab = resize()).length;
        //如果散列位置没有值,直接放到该位置
        if ((p = tab[i = (n - 1) & hash]) == null)
            tab[i] = newNode(hash, key, value, null);
        else {
            Node<K,V> e; K k;
            //遇到键相同的两个键值对
            if (p.hash == hash &&
                ((k = p.key) == key || (key != null && key.equals(k))))
                e = p;
            //如果是红黑树结点
            else if (p instanceof TreeNode)
                e = ((TreeNode<K,V>)p).putTreeVal(this, tab, hash, key, value);
            //是链表结点
            else {
                for (int binCount = 0; ; ++binCount) {
                    if ((e = p.next) == null) {
                        p.next = newNode(hash, key, value, null);
                        //如果当前散列位置冲突数达到门限
                        if (binCount >= TREEIFY_THRESHOLD - 1) // -1 for 1st
                            treeifyBin(tab, hash);
                        break;
                    }
                    //找到了
                    if (e.hash == hash &&
                        ((k = e.key) == key || (key != null && key.equals(k))))
                        break;
                    p = e;
                }
            }
            //找到了相同的键
            if (e != null) { // existing mapping for key
                V oldValue = e.value;
                //当onlyIfAbsent(仅当不存在)为false,或旧值为null时更新键值对的值
                if (!onlyIfAbsent || oldValue == null)
                    e.value = value;
                //主要提供给LinkedHashMap的回调
                afterNodeAccess(e);
                //返回旧值
                return oldValue;
            }
        }
        //修改次数自增
        ++modCount;
        //散列表占用超限了就resize
        if (++size > threshold)
            resize();
        主要提供给LinkedHashMap的回调
        afterNodeInsertion(evict);
        return null;
    }
resize方法

resize方法主要是初始化散列表或者对散列表进行扩容:

    final Node<K,V>[] resize() {
        Node<K,V>[] oldTab = table;
        int oldCap = (oldTab == null) ? 0 : oldTab.length;
        int oldThr = threshold;
        int newCap, newThr = 0;
        if (oldCap > 0) {
        	//当前容量大于等于最大容量时,将“需要扩容的占用大小”设置为int最大值,直接返回旧散列表
            if (oldCap >= MAXIMUM_CAPACITY) {
                threshold = Integer.MAX_VALUE;
                return oldTab;
            }
            //将新容量和“需要扩容的占用大小”翻倍
            else if ((newCap = oldCap << 1) < MAXIMUM_CAPACITY &&
                     oldCap >= DEFAULT_INITIAL_CAPACITY)
                newThr = oldThr << 1; // double threshold
        }
        //散列表还没初始化
        //将新容量设置为原本的“需要扩容的占用大小”
        else if (oldThr > 0) // initial capacity was placed in threshold
            newCap = oldThr;
        else {               // zero initial threshold signifies using defaults
        	//散列表还没初始化
        	//将新容量设置为默认初始化容量,将新的“需要扩容的占用大小”设置为 默认加载因子*默认初始容量
            newCap = DEFAULT_INITIAL_CAPACITY;
            newThr = (int)(DEFAULT_LOAD_FACTOR * DEFAULT_INITIAL_CAPACITY);
        }
        if (newThr == 0) {
            float ft = (float)newCap * loadFactor;
            newThr = (newCap < MAXIMUM_CAPACITY && ft < (float)MAXIMUM_CAPACITY ?
                      (int)ft : Integer.MAX_VALUE);
        }
        threshold = newThr;
        @SuppressWarnings({"rawtypes","unchecked"})
        Node<K,V>[] newTab = (Node<K,V>[])new Node[newCap];
        table = newTab;
        //旧表不为null,将旧表的所有键值对拷贝到新表
        if (oldTab != null) {
            for (int j = 0; j < oldCap; ++j) {
                Node<K,V> e;
                if ((e = oldTab[j]) != null) {
                    oldTab[j] = null;
                    if (e.next == null)
                        newTab[e.hash & (newCap - 1)] = e;
                    else if (e instanceof TreeNode)
                        ((TreeNode<K,V>)e).split(this, newTab, j, oldCap);
                    else { // preserve order
                        Node<K,V> loHead = null, loTail = null;
                        Node<K,V> hiHead = null, hiTail = null;
                        Node<K,V> next;
                        do {
                            next = e.next;
                            if ((e.hash & oldCap) == 0) {
                                if (loTail == null)
                                    loHead = e;
                                else
                                    loTail.next = e;
                                loTail = e;
                            }
                            else {
                                if (hiTail == null)
                                    hiHead = e;
                                else
                                    hiTail.next = e;
                                hiTail = e;
                            }
                        } while ((e = next) != null);
                        if (loTail != null) {
                            loTail.next = null;
                            newTab[j] = loHead;
                        }
                        if (hiTail != null) {
                            hiTail.next = null;
                            newTab[j + oldCap] = hiHead;
                        }
                    }
                }
            }
        }
        return newTab;
    }

HashMap的迭代器和fail-fast机制

fail-fast 机制是java集合(Collection)中的一种错误机制。当多个线程对同一个集合的内容进行操作时,就可能会产生fail-fast事件。例如:当某一个线程A通过iterator去遍历某集合的过程中,若该集合的内容被其他线程所改变了;那么线程A访问集合时,就会抛出ConcurrentModificationException异常,产生fail-fast事件。

HashMapentrySet返回键值对集合,keySet返回键的集合:

    public Set<Map.Entry<K,V>> entrySet() {
        Set<Map.Entry<K,V>> es;
        return (es = entrySet) == null ? (entrySet = new EntrySet()) : es;
    }
    
    public Set<K> keySet() {
        Set<K> ks = keySet;
        if (ks == null) {
            ks = new KeySet();
            keySet = ks;
        }
        return ks;
    }

entrySet方法为例,iterator方法返回一个迭代器:

        public final Iterator<Map.Entry<K,V>> iterator() {
            return new EntryIterator();
        }

EntryIterator定义如下:

    final class EntryIterator extends HashIterator
        implements Iterator<Map.Entry<K,V>> {
        public final Map.Entry<K,V> next() { return nextNode(); }
    }

它继承了HashIterator

        HashIterator() {
        	//将expectedModCount设为当前modCount,
        	//如果迭代器在使用期间Map被修改,将抛出异常,这就是fail-fast机制
            expectedModCount = modCount;
            Node<K,V>[] t = table;
            current = next = null;
            index = 0;
            if (t != null && size > 0) { // advance to first entry
                do {} while (index < t.length && (next = t[index++]) == null);
            }
        }

nextNode方法如下:

        final Node<K,V> nextNode() {
            Node<K,V>[] t;
            Node<K,V> e = next;
            //HashMap结构已被修改过,抛出异常
            if (modCount != expectedModCount)
                throw new ConcurrentModificationException();
            if (e == null)
                throw new NoSuchElementException();
            if ((next = (current = e).next) == null && (t = table) != null) {
                do {} while (index < t.length && (next = t[index++]) == null);
            }
            return e;
        }
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