package game;
import java.util.*;
public class Personal {
private String name;
private int score;
public void setName (String name){
this .name=name;
}
public String getName (){
return name;
}
public void setScore (int score){
this .score=score;
}
public int getScore (){
return score;
}
public int play () {
Scanner input = new Scanner(System.in );
System.out .println("请输入1-3,分别代表剪刀、石头、布" );
int num=input.nextInt();
switch (num) {
case 1 :
System.out .println(name+"你出的是:剪刀" );
break ;
case 2 :
System.out .println(name+"你出的是:石头" );
break ;
case 3 :
System.out .println(name+"你出的是:布" );
break ;
}
return num;
}
}
package game;
public class Computer {
private String name;
private int score;
public void setName (String name){
this .name=name;
}
public String getName (){
return name;
}
public void setScore (int score){
this .score=score;
}
public int getScore (){
return score;
}
public int play () {
int num = (int )(Math.random()*3 +1 );
switch (num) {
case 1 :
System.out .println(name+"你出的是:剪刀" );
break ;
case 2 :
System.out .println(name+"你出的是:石头" );
break ;
case 3 :
System.out .println(name+"你出的是:布" );
break ;
}
return num;
}
}
package game
import java.util .*
import java.util .concurrent .SynchronousQueue
public class Game {
private Personal per
private Computer com
private Scanner in
private int count
public Game() {
com = new Computer()
per = new Personal()
in = new Scanner(System.in )
}
public void selectRole() {
System.out .println ("请为person选择角色:1.唐僧 2.孙悟空 3.猪八戒 4.沙和尚" )
int roleP = in .nextInt ()
switch(roleP) {
case 1 :
per.setName ("唐僧" )
break
case 2 :
per.setName ("孙悟空" )
break
case 3 :
per.setName ("猪八戒" )
break
case 4 :
per.setName ("沙和尚" )
break
}
System.out .println ("person选择角色:" +per.getName ())
int roleC = (int)(Math.random ()*4 +1 )
switch (roleC) {
case 1 :
com .setName ("牛魔王" )
break
case 2 :
com .setName ("铁扇公主 " )
break
case 3 :
com .setName ("红孩儿" )
break
case 4 :
com .setName ("紫霞仙子" )
}
System.out .println ("Computer选择的角色为:" +com .getName ())
}
public void play() {
boolean flag = true
while(flag) {
System.out .println ("请" +per.getName ()+"出拳:" )
int quanp=per.play ()
int quanc=com .play ()
if((quanp==1 &&quanc==3 )||(quanp==2 &&quanc==1 )||(quanp==3 &&quanc==2 )) {
System.out .println (per.getName ()+"赢了" )
per.setScore ((per.getScore ()+10 ))
com .setScore ((com .getScore ()-10 ))
}else if(quanp == quanc) {
System.out .println ("平局" )
}else {
System.out .println (com .getName ()+"赢了" )
per.setScore ((per.getScore ()-10 ))
com .setScore ((com .getScore ()+10 ))
}
count++
System.out .println ("是否继续游戏?(Y/N)" )
String answer = in .next ()
if(answer.equalsIgnoreCase ("N" ))
flag = false
}
}
public void showResult(){
System.out .println (per.getName ()+"最终得分为:" +per.getScore ())
System.out .println (com .getName ()+"最终得分为:" +com .getScore ())
System.out .println ("一共进行了" +count+"局游戏" )
if(per.getScore () > com .getScore ())
System.out .println ("最终是" +per.getName ()+"赢了" )
else if(per.getScore () == com .getScore ())
System.out .println ("最终是平局了" )
else
System.out .println ("最终是" +com .getName ()+"赢了" )
}
}
package game;
public class Text {
public static void main (String [] args) {
Game g = new Game();
g.selectRole();
g.play();
g.showResult();
}
}