this指针作为一个隐含参数传递给非静态成员函数,用以指向该成员函数所属类所定义的对象。当不同的对象调用同一个类的成员函数代码时,编译器会依据该成员函数的this指针所指向的不同对象来确定应该引用哪个对象的数据成员。
#include<iostream>
#include<string>
using namespace std;
class Stu_Info_Mange
{
int sno;
string sname;
int age;
int grade;
public:
Stu_Info_Mange(int s=0,string n="",int a=0,int g=0)
{
sno=s;
sname=n;
age=a;
grade=g;
}
void Setsname(int sn) //使用this指针进行赋值
{
this->sname=sn;
}
int Setage(int a)
{
this->age=a;
return (*this).age; //使用this指针返回该对象的年龄
}
void print()
{
cout<<"the sname is "<<this->sname<<endl; //显式this指针通过箭头操作符访问
cout<<"the sno is "<<sno<<endl;//隐式使用this指针打印
cout<<"the age is "<<(*this).age<<endl;//显式使用this指针通过远点操作符
cout<<"the grade is "<<this->grade<<endl<<endl;
}
};
int main()
{
Stu_Info_Mange sim1(761,"张三",19,3);
sim1.print(); //输出信息
sim1.Setage(12); //使用this指针修改年龄
sim1.print(); //再次输出
return 0;
}
---------------------
来源:CSDN
原文:https://blog.csdn.net/yhdyy123/article/details/78393453
这里是引用
#include <iostream>
using namespace std;
class Box
{
public:
// 构造函数定义
Box(double l=2.0, double b=2.0, double h=2.0)
{
cout <<"Constructor called." << endl;
length = l;
breadth = b;
height = h;
}
double Volume()
{
return length * breadth * height;
}
int compare(Box box)
{
return this->Volume() > box.Volume();
}
private:
double length; // Length of a box
double breadth; // Breadth of a box
double height; // Height of a box
};
int main(void)
{
Box Box1(3.3, 1.2, 1.5); // Declare box1
Box Box2(8.5, 6.0, 2.0); // Declare box2
if(Box1.compare(Box2))
{
cout << "Box2 is smaller than Box1" <<endl;
}
else
{
cout << "Box2 is equal to or larger than Box1" <<endl;
}
return 0;
}
---------------------
来源:CSDN
原文:https://blog.csdn.net/yhdyy123/article/details/78393453
当上面的代码被编译和执行时,它会产生下列结果:
Constructor called.
Constructor called.
Box2 is equal to or larger than Box1